Unless you only follow the games, you probably won’t understand what I’m saying. Think of me as the representation of the general gamer.
I’m going to say right now that I never read the novels. I feel that if important story elements have to be told in a form of media outside of the main media, then that’s just a bad way to tell a story altogether.
I basically represent the average gamer. The average gamer that likes to play the games, but doesn’t get overly involved and obsessed (meaning collecting and reading every novel).
If the average gamer doesn’t read the novels, then it creates a huge problem in terms of storytelling. I see people commenting all around on these forums that things from Halo: Cryptum, etc. etc. will explain elements in Halo 4. But wait, unless I haven’t read Cryptum, I won’t know what in the world is going on! Who are these “Forerunners” and-- wait a minute, we already had this problem when Cortana mentioned something called “the Forerunners” in CE.
Don’t give me any crap about the Terminals in Halo 3 either, because that’s just pulling a Resident Evil. It’s equally just as bad because it was inserted into the game to tell a story, but it’s off to the side, and you have to READ it. Wouldn’t it be much better to ACTUALLY include all of that info throughout the course of the game?
For extra story elements, it’s fine, but for important ones like who the Foreunners are, or what’s going on in the Human-Covenant war, etc., it’s unacceptable.
This is 343’s chance to prove themselves. Halo 4 needs full introductions, and it can’t rely on the fact that the player may or may not have read the ongoing series of novels. If they can pull it off, then that’ll be great.