Future Halo Campaigns

This is just my opinion; feel free to agree or disagree.

There is a lot of talk about multiplayer going around, and for good reason. But I would say that to bring Halo ‘back’ to its preeminent-status not just among shooters but all video games- 343i has to really put forth a lot of effort into its singleplayer.

Argument
I would argue that Halo was ‘Halo’ due to the strength of its campaign. Even after games like Modern Warfare and Battlefield started to grab huge chunks of the FPS multiplayer market, while it could be debated about what provided the best multiplayer experience, what couldn’t be argued is who had by far the strongest campaign. The only thing that came even remotely close was Modern Warfare 1, but it was going up against Halo 3 at the time. From a series standpoint, no contest right? From its release in 2001 to about the end of the decade, Halo was undisputed king singleplayer wise.

As of 2013? Not so much. As of the past few years, I’ve found the Far Cry series to be the preeminent FPS campaign experience. Going out side the box by differentiating itself from all the other AAA shooters on the market, its focus on a lengthy, character driven singleplayer inside an open world has paid off big for Ubisoft. It took everyone by storm, considering it released in a really crappy spot (late November, after CoD and Halo), and received little to no marketing. It was a critical and financial success. It seems that with all this focus on FPS multiplayer, there was a healthy appetite for a decent campaign experience.

Reasoning
Released a few weeks earlier, Halo 4’s campaign was, by comparison, a little lacking IMO. The characters of John and Cortana were well acted and the dynamic between them was deep. But that can be attributed to years of the two characters being together. Linear gameplay typical of the old generations of shooters. Really short campaign. Cheap enemy AI.

To say nothing of its rather cheesy villain-which is sad considering the Didact is such a deep and compelling character. Which brings the next point: Characters, factions, and motivations were barely described, if at all. And if they were, it left many of the more deep Halo Lore masters kinda confused. Compare this with previous Halo games or the more recent Far Cry entries, and it’s disappointing.

The previous Halo games went into some depth to show who your enemies where and what there motivations were. You could understand everything without having to go to outside media to get the whole story- though it would be enhanced. Good luck trying to understand the depth of the Didact and his Prometheans, as well as Mdama and his Covenant if you came in blind. To say nothing of comparing Halo 4’s depiction of the Didact and Mdama to Vaas and Hoyt Volker. It just makes the former look like jokes when you put them up against each other. Halo can and should do better.

Why is single player so important? Remember that data shows that almost half of the people who own a 360 don’t really bother with the online component for whatever reason. And even those the that do connect to the internet aren’t always concerned about multiplayer (some use it for stuff like Netflix and such- I was the same way). There is an enormous segment out there who are really only concerned about singleplayer. Before I had a stable connection to the internet, my Halo experience was all about the singleplayer. It was good enough that I didn’t ever sell or trade my old Halo games. There are countless others who view Halo in the same way: all about singleplayer.

And if what we saw in Halo 4 is a sign of things to come, there is a lot of reason to be concerned. I don’t want my future opinion of the Reclaimer Saga to be “Short, linear campaigns, with bad/cheap AI and ‘meh’ characters”.

Halo deserves better. With Far Cry setting a new standard for FPS campaigns, and Destiny coming in to take a hold on the futuristic FPS market, if Halo doesn’t step up its singleplayer experience, it’ll get left behind.

Just my opinion.

> The only thing that came even remotely close was Modern Warfare 1, but it was going up against Halo 3 at the time. No contest right? From its release in 2001 to about the end of the decade, Halo was undisputed king singleplayer wise.

BioShock and Fallout 3 would like to have a word with you. Heck, I even think CoD4 bears a stronger single-player experience than Halo 3 did. Not that I disagree with the rest of what you say, but Halo has a lot to learn from prior games in terms of single-player.

> > The only thing that came even remotely close was Modern Warfare 1, but it was going up against Halo 3 at the time. No contest right? From its release in 2001 to about the end of the decade, Halo was undisputed king singleplayer wise.
>
> BioShock and Fallout 3 would like to have a word with you. Heck, I even think CoD4 bears a stronger single-player experience than Halo 3 did. Not that I disagree with the rest of what you say, but Halo has a lot to learn from prior games in terms of single-player.

True enough; I forgot about the original Bioshock- Andrew Ryan and Fontain were awesome characters. It’s sequels however? Ehhh… Though I would put Fallout under the RPG market rather than FPS because of its gameplay mechanics. Though your point about the story still stands. CoD4? Debatable I think.

> True enough; I forgot about the original Bioshock- Andrew Ryan and Fontain were awesome characters. It’s sequels however? Ehhh… Though I would put Fallout under the RPG market rather than FPS because of its gameplay mechanics. Though your point about the story still stands. CoD4? Debatable I think.

Well, CoD4 had much stronger characters. As for memorable moments, the aftermath of the nuke being set off as you stagger around irradiated wasteland is one of the THE most memorable moments in gaming.

> Well, CoD4 had much stronger characters. As for memorable moments, the aftermath of the nuke being set off as you stagger around irradiated wasteland is one of the THE most memorable moments in gaming.

So noted. Which is kinda why I made sure to mention that it was going up against H3, not the series as a whole. The no contest part is if you put the Original Trilogy together against any single game- I should have made that more clear.

Halo 3 had it’s own set of strong characters (hearing and learning about the Gravemind, or learning about the Forerunners in the terminals) as well as memorable epic moments.

Though I do love me some CoD4. That said if I had to pick one it would be Halo 3. But that’s personal preference.

> The characters of John and Cortana were well acted and the dynamic between them was deep. But that can be attributed to years of the two characters being together.

While this definitely is a factor worth attributing to the presentation of John and Cortana, ultimately I feel that the creative director, Josh Holmes, should be attributed a hell of a lot to the depth and emotional intensity of the John/Cortana story in Halo 4.

Holmes has said that during the time that Halo 4 was being written, his mother was suffering from severe dementia which served as a huge source of inspiration for Holmes to keep pushing for the John/Cortana rampancy story. Christopher Schlerf has said on a number of occasions (including to me on Twitter) that the whole rampancy plot was, on a number of occasions, going to be scrapped because it was a very difficult thing to write but Holmes kept pushing for it to be done.

I found this bloody inspirational and the end result of this was by far the best presentation, characterisation and development of both John and Cortana in the series.

This Far Cry 3 game sure sounds exotic. Is it really open world or is it being presented as open world?

Yeah H4 was a bit too much linear for my liking. It was also restrictive for the sake of challenge (exploding vehicles, closing doors preventing backtrack, being teleported, lack of checkpoints, weapons deloading quickly, lack of assistance from Sentinels, lack of marines), canon, etc.

There is no doubt the marketing was horribly botched. The Didact could have used more screen time…

Absolutely, the factions were uninteresting at best, supporting characters seemed purposed for a specific moment (usually in a cutscene). With the exceptions of Halsey, Librarian, and Jul.

> This Far Cry 3 game sure sounds exotic. Is it really open world or is it being presented as open world?

Far Cry 3 was in my opinion the 2012 Game of The Year. And it is open world; the game throws you on an island and you are free to do as you wish. Though you have to be careful in the jungle: wildlife like snakes, wild boars, black bears, komodo dragons, leopards, and tigers are lying in wait to ambush you.

Pro Tip: stay very frosty near any water’s edge. Crocodiles lay in wait there, and they will ambush you. And it all happens in first person. Scary as hell.

> > This Far Cry 3 game sure sounds exotic. Is it really open world or is it being presented as open world?
>
> Far Cry 3 was in my opinion the 2012 Game of The Year. And it is open world; the game throws you on an island and you are free to do as you wish. Though you have to be careful in the jungle: wildlife like snakes, wild boars, black bears, komodo dragons, leopards, and tigers are lying in wait to ambush you.
>
> Pro Tip: stay very frosty near any water’s edge. Crocodiles lay in wait there, and they will ambush you. And it all happens in first person. Scary as hell.

Holy hell, sounds like a lot of attention to detail. The Komodo dragon part really piqued my interest!

You mean with their signature rolling move? D:

Yep. You have to fight for your life.

But looking at Far Cry, or Bioshock, or CoD4, and one common theme that pops up is there amazing antagonists. They have twisted goals, stunning intellect, and frighting brutality.

Halo ODST/Reach didn’t have singular antagonists with a face. It was just facing wave after wave of Covenant. No personal foil.

As for the Didact, for such a deep and profound character we got to know from the terminals and Greg Bear’s novels, what we got in game was poorly explained. And you barely have any interaction. You hear him monologue to start (standard villain trope), and all you get after is him communicating to you what a nuisance you are. At the end he monologues some more and then is blown away.

Major disappointment. If/when he comes back, he needs to be more than ‘Forerunner with a desire to destroy humanity’.

> Yep. You have to fight for your life.
>
> But looking at Far Cry, or Bioshock, or CoD4, and one common theme that pops up is there amazing antagonists. They have twisted goals, stunning intellect, and frighting brutality.
>
> Halo ODST/Reach didn’t have singular antagonists with a face. It was just facing wave after wave of Covenant. No personal foil.
>
> As for the Didact, for such a deep and profound character we got to know from the terminals and Greg Bear’s novels, what we got in game was poorly explained. And you barely have any interaction. You hear him monologue to start (standard villain trope), and all you get after is him communicating to you what a nuisance you are. At the end he monologues some more and then is blown away.
>
> Major disappointment. If/when he comes back, he needs to be more than ‘Forerunner with a desire to destroy humanity’.

Well, we still have an entire saga ahead, so 343 have time to flesh the Didact more in-game.

> Well, we still have an entire saga ahead, so 343 have time to flesh the Didact more in-game.

Even still, spending and wasting an entire Halo game’s campaign for what we got is just pitiful.

It might be ‘alright’, but as I said in the OP, if it wants to stay relevant, it needs to be more than alright.

> > Well, we still have an entire saga ahead, so 343 have time to flesh the Didact more in-game.
>
> Even still, spending and wasting an entire Halo game’s campaign for what we got is just pitiful.
>
> It might be ‘alright’, but as I said in the OP, if it wants to stay relevant, it needs to be more than alright.

Well, for me it was not alright, it was very good (opinion), I liked what we got, and even if the antagonist was bland, the rest of the story-telling was pretty good, with very epic moments (again opinion).

It was short in contect, yes, but I think it was worth it. =/