Future Halo - Armor Mods....Yes, No, Maybe?

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Let me just say this, this thread is suppose to short and sweet and I’ll continually add to it once I get good suggestions from you guys.

Now on to the good stuff (or bad) Armor Mods, are they good, bad - yes or no?

In my interest to the Halo Franchise I personally think they can scrap the idea all together. I’m probably guessing most of you guys want it gone too. But here’s another question, would you like the idea of Armor Mods if they were implemented in a different way, and not scrapping them all together?

Actually, I just thought of this JUST now, on another forum (B.net) We were discussing Armor Abilities and one of the ideas that were mentioned was to have a hybrid system and have both AA’s and Equipment, the AA’s would be on the player when they spawn, but when used it would be very subtle and only be used once per spawn, yet the Equipment that are found on the maps could be used for multiple times but have a cool down period as well. My thoughts on the Armor Mods would be used as the single-use AA’s that could be spawned on the player and used only once, yet have a timer on it until it runs out. But most of the current Armor Mods would need to be scraped, changed and come up with new ones to used for a couple seconds or instantly (subtle though) and so the Armor mods would theoretically replace AA’s. What do you guys think? I like this idea better and have to tell the guys back on B.net this idea!

By the way, I highly recommend you to Tweet this to 343i or an actual somebody that works there so they can see we don’t like Armor Mods in their current state - we would rather get rid of them or change them into something else

So here is where I’ll be listing ideas from you guys who are willing to keep them but possibly change them into a new form.

Ok, well BWO RazrStorm had an idea that if you were to armor mods on or they be transformed into tiny little AA’s, where they’d be single use. Players, or the characters could have have a small aesthetic notification or armor piece to show what they had. For Example - The jetpack, but think of that as being way more faint in design and wouldn’t stand out like a sore thumb
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Ones like camo, overshield, promethean vision etc, should be map pickups that you can use once at your choice of time.

Perks like mobility, survivor, dexterity, etc, NEED TO LEAVE.

Sprint can stay with said mobility gone and better maps.

Hoo-Rah.

> Ones like camo, overshield, promethean vision etc, should be map pickups that you can use once at your choice of time.

Well I’m pretty sure camo should be an equipment pickup with a multi-use element to it. Overshield is a power-up. Promethean vision could be used as an equipment piece that’s multi-use.

> Perks like mobility, survivor, dexterity, etc, NEED TO LEAVE.

Well I think they should either be gone with, or used as a very subtle AA on player when they spawn and be used once.

> Sprint can stay with said mobility gone and better maps.

I actually like Sprint, I even think Evade should be default as well, and the maps were fine in my honest opinion

The entire concept of AAs is selecting one of several different abilities that are usable at will and infinitely as long as you live, save for recharge time. That’s pretty much the definition of a class-based shooter. I don’t like classes. Therefore, I don’t like AAs.

Yeah, I don’t like classes as well, Halo never had that from Halo CE through Halo 3 which is the first Trilogy. That’s basically pure Halo

Well iit looks like h5 will be a whole new game if they are building it on community feedback, I did like a lot of the features but at the same time camo provission and jetpack could break game play in seconds

Do I want armor abilities or class based gameplay? Not really.

Do I think they have potential? So far only a handful of them do in my opinion, though we would be much better off just going full class-based than trying to incorporate them into the game.

What about equipment? Not a huge fan either. The fact you can find some sort of invincibility item, whether it be regen or bubbleshield, and just randomly deploy it in the middle of combat, it arguably detracts from the competitiveness of the game.

Overall, I think we should avoid just forcing features in the game for the sake of forcing them into the game. If they fit naturally, add them. If they don’t fit, don’t keep cramming them in hoping they will one day turn out fine.

> Well iit looks like h5 will be a whole new game if they are building it on community feedback, I did like a lot of the features but at the same time camo provission and jetpack could break game play in seconds

My god, it would be a wet dream if 343i actually listened to us and made an actual…oh I don’t know, PROPER Halo

> Do I want armor abilities or class based gameplay? Not really.
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> Do I think they have potential? So far only a handful of them do in my opinion, though we would be much better off just going full class-based than trying to incorporate them into the game.
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> What about equipment? Not a huge fan either. The fact you can find some sort of invincibility item, whether it be regen or bubbleshield, and just randomly deploy it in the middle of combat, it arguably detracts from the competitiveness of the game.
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> Overall, I think we should avoid just forcing features in the game for the sake of forcing them into the game. If they fit naturally, add them. If they don’t fit, don’t keep cramming them in hoping they will one day turn out fine.

Yeah, I don’t AA’s that are like Reach’s or H4 - so, my idea was to drastically nerf them to virtually nothing. Maybe if we’re lucky, they’ll ditch the gameplay element all together. Look at it like this. H3 (and before) there were no such things as “loadouts” in the game, and than Reach came along and put preset loadouts in MP, and finally H4 came along and they’re complex, multi-stage custom loadouts…like CoD and Battlefield and even Crysis… So I’m trying to backpedal to bring it back to say Reach’s state. The example was loadouts, even though we’re talking about AA’s

Well, I’m pretty sure loadouts are staying in the Halo formula for some time in the foreseeable future. I think have preset classes would be fine, just like Reach’s. I wouldn’t have a problem with it.

I totally disagree that Equipment takes away competitiveness, it actually enhances competition, much like power weapons. If you can get your hands on an Equipment piece you have a better chance with map control.

Well here’s the thing - 343i is the one cramming in the features, I’m trying to at least fit them in more naturally. And even then, it’s still just a “wait and see” that’s why it’s very, very important to have a beta for these things, and have considerable time after the beta to fix and adjust things.

> Well iit looks like h5 will be a whole new game if they are building it on community feedback, I did like a lot of the features but at the same time camo provission and jetpack could break game play in seconds

IF they decide to build off community feedback! It’d probably be in their interest to do so, but what if they choose to ignore it all and continue taking Halo in the same direction? What if they choose to build off Reach again? 0_0

Well if they ignore us and further cram generic crap into the mix and make a Halo a stinky pot of steaming horse shi*t, than I guess the franchise will almost certianly die in crash and burn…especially if they go back and take Reach as inspiation

Would these be considered Armor mods after your proposed idea? It sounds more like you’re scrapping them but keeping the abilities and turning them into Equipment that can be spawned with.

Now I’ve had an on and off relationship with Armor mods. Early on I hated them because I knew at some stage they were gonna cause problems either with the ones that were in the game at launch (Mobility) or ones that would be implemented later on (Survivor) unfortunately I was right.

I also hated that there were ones that had to be earned giving others an unfair advantage and I still believe this to be a problem and I don’t want to people have to earn any of their equipment in the future.

But despite others having problems with some of the mods I’ve never had any personal problems with them myself but that’s probably due to me sticking to smaller maps most of the time.

I did like the Armor mods that would augment someones play style such as Awareness, Gunner and Wetwork. If Armor mods return in future games it’s these types of mods that I’d like to see. What I’d really like is a good balanced CQC enhancing mod.

I also see the potential they have in fixing problems that could be found after a games release. Survivor didn’t work that’s for sure but we can see where 343’s heart was when they implemented it. Vehicle combat was broken and Survivor was supposed to fix that, it’s too bad things didn’t work out that way but we shouldn’t discourage 343 from trying to do this in the future if Armor mods come back.

There’s also the issue that there’s no way of telling what mod your opponent is using which is a big problem. Perhaps Armor mods could be a visible attachment to your armor though I wonder if that would be visible enough.

I think there’s a lot of pros and cons to Armor mods and I’m a bit on the fence on whether or not they should come back.

I do think that they can work!

We just need to make them less game-turning, less visible, and just augment the user’s playstyle.

Mobility:- Remove
-Unfair advantage of sprinting infinitely

Ammo- Keep it. It’s not SO noticeable nor game breaking…

Sensor- Nice idea,

Awareness- ^ caters more to Snipers

Explosives- Very noticeable-remove this!

Survivor- ^

Recharge/Shielding- Remove due to ability to win more easily

Firepower- Do we really need x2 spots?

AA Efficiency- Debateable, depends on situation…

Wheelman- Just an unfair advantage

Gunner- Great, really complements the playstyle!

Stealth- No!

That ability you get from Rogue- Flinch shouldn’t be there.

Nemesis- It’s like a free wall hack…

Fast-Track-???

The other two I can’t remember what they give…

Equipment?-Do it!

AAs- Needs some work…

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I think armor mods as far as how they worked in halo 4 were fine. But some of them shouldn’t come back like ammo, resistor, survivor.

It would be cool if the mods added some sort of visual piece to the armor as well even if small.

Keep AA as pickups only.
Remove all perks
Select weapons (or at least NEVER start with AR)
Remove POD

Ladies and gents, I present to you, awesome.

Perks need to go. They are the absolute worst new addition to Halo 4 as quite a few of them are not just “minor upgrades” but are very significant. Stability is a perk that gives you the upper hand in EVERY 1v1 shootout situation. Either everyone should have it or no one should. Then there’s the one that gives you an extra grenade, paired with the broken Loadout system it means players can have the Plasma Grenades and a Plasma Pistols at spawn. Goodbye vehicles as viable power weapons. Hello absolute chaos. Then there’s the perks that EVERYONE should have, like Resuply, Wheelman and Mobility… These perks are a catastrophe.

Can they be made better next time? Yes, but I still don’t want to see them return. They are a stupid gimmick that only serves to further unbalance the game, as opposed to helping players create their own unique Spartan. Perks can only work well in games with short kill times (like CoD, where every weapon is a 1sk). In a game like Halo with Shields and Health, the small differences become visible and they are detrimental to the experience.

IMO, of course.

> Well if they ignore us and further cram generic crap into the mix and make a Halo a stinky pot of steaming horse shi*t, than I guess the franchise will almost certianly die in crash and burn…especially if they go back and take Reach as inspiation

lol now that was funny.

Halo isn’t a squad style game and it needs to stop acting like one. Loadouts and AA’s need to leave core Halo. I wouldn’t mind the AA’s being map pickups but if you aren’t pushed to go gain the advantage than it’s not worth it. Nothing is less balanced than starting off with varying abilities. Can’t we go back to the good old days of pushing for OS and invis? I wouldn’t even mind picking up jetpack on the map. I just hope that they aren’t something that we all start with. Loadouts in general can stay in the game for customs and action sack style games but they don’t belong in the core mp.

@MEGA66 CQC

Well I like the name armor mods, it sounds like Halo to me. I would still consider them Armor Mods even though they’d pretty much be turned into single-use, subtle AA’s

So you hated them, and now you love them? I personally don’t hate them, I just don’t like them, and the way they are implemented is a mirror reflection to other titles such as CoD, Battlefield, Crysis and other games. Just too generic in they way they were put into the game.

Yeah, that’s right. I feel as though gaining them through the amount of time you play has to go, and bring back the equal match starts and complete fairness. This can be fixed with Preset Loadouts, like they did with Reach…I don’t think Loadouts will ever leave Halo all together, so we have to make the best of it, by making them preset, and designing the UI that are for the loadouts to look different from the crowd, make it look like Halo. I liked the look of the loadout UI in Halo, but didn’t love it, simply because it reminds me of Battlefield too much.

I don’t like the Mods presently in H4 simply because if you switch maps, like say, from a small map to a big map… you’re screwed, or if you go from slayer to a more objective based, you’re screwed as well. I had to keep farting around with the loadouts like none stop just from switching playlists.

Well that’s your take on the matter, what really needs to happen, is make only a few, very good high quality Mods that are in preset loadouts.

Well yeah, it’s my job (as of now) to try and implement Armor mods from being generic, to fitting in the Halo universe in a more natural way. I’m one of the few that aren’t bashing the company, but giving them a critical look at their first game and giving constructive criticism. I would love to see H5 actually in the right direction instead of 343i taking the car and driving backwards on the race track.

Well if Armor Mods could be changed to subtle, single-use AA’s then there’s no need to make an indication because it literally won’t make a difference at all. Equipment back on the maps is another story and I discussed it back on B.net and I’m very pleased with the results. I don’t want to get into Equipment because it’s not the subject matter

Well I for one am not on the fence, they should either be ditched or designed dramatically differently in future Halo’s in order to make me happy.
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@RubricFlunky553

I agree we do need to make them less game-turning, less visible, and just augment the user’s playstyle, the playstyle part has to be small and subtle

Here’s the thing, all the Armor Mods that you just mentioned would need to be changed a TON, or scrapped, so that they can be single used as an AA. So I don’t need to go through the list to agree or disagree.

Yes, we know, we all want the Equipment to return, I made a poll that said if they would rather keep AA’s or Equipment, or a hybrid, new idea. Like 40 people said Equipment, 40 people said hybrid new idea, and like 5 people liked AA’s as they are. Equipment topic is over and done because I did it on B.net. The results above make me happy.
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@BWO RazrStorm

I know, I know, a LOT of the Armor Mods need to be changed, or scrapped, and new ideas for them need to arise and take others in place.

Hmmmmmm - Cool! I like it, an armor easthetic…but we were talking on B.net how everyone want more characters in MP like the Elites back, and even introduce a Promethean counterpart, so adding this new attachment on the armor could be difficult if you we throw the Elites, and a new Promethean into the mix. I don’t know if it could work. Could make it simple, and just make it a pure Spartan battlefield like H4…I dunno, just throwing some ideas and suggestions your way, do you have any idea to solve this, or is it just “Work harder!” mentality for 343i to work on? Hahaha, just had to laugh
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@ThePewPewBBQ

  • Ok, so bring back Equipment, which would be multi-use
  • I like Armor Mods, they can be the new AA’s that are single-use
  • Select weapons, you mean preset loadouts, then yes. I love the AR
  • POD? What?

Not cool man, you need to be more detailed and less vague
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@ran and shai

Yeah, overall, some of those armor mods need to be ingrained into every player

And of course, they are a gimmick, everyone knows that, they just want to have a slice of CoD in their Halo. So my opinion stills stands, either get them the hell out of here or drastically change them.
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@WarmerToast37

Thanks, I try
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@II SHABUTIE II

You bring up some good points and even bring me back to my hatred with loadouts (although I think they are here to stay for a while) You’re right, Halo was and shouldn’t be a squad based shooter, I absolutely think loadouts need to leave all together and shouldn’t even return in other playlists and gametypes because I think 343i can do better than that, they should start using their heads to make something just as creative, if not more. You know, if we push 343i and keep saying no loadouts, no loadouts. I think one day we’ll get what we want. Also, you should do a quick Tweet to them and say just that. I’ll make a bigger statement by making a thread about it with a poll and hopefully a lot of people will vote to get 343i attention. I don’t like loadouts, what can I say. Not every shooter has to be a spitting image of one another…rant end.

I also agree that Equipment should return, and be similar to power-ups or power weapons, and the Equipment is really powerful in giving a team or player some major map control.

OS, invis???