Future DLC

Note: As Halo 5 is not yet released, I am writing this under the assumption that DLC will, at some point, be released for this game.

Alright then, I hope that this will come off as constructive criticism and not as some sort of rant/whine. I usually don’t post my opinions on game development decisions, since my overall philosophy is that the creators of a given product (be it a video game or something else) are the ones dedicating their time, effort and resources to realize it, and thus I consider it their authority to shape it as they see fit; not mine. However, what follows below is merely a suggestion or perhaps a potential topic for further discussion.

Maybe someone has already posted a topic for this particular issue before, so feel free to redirect me. But for now, I’m going to act on the presumption that such a thread do not yet exist.

Anyway, I was among those who were late for the matchmaking DLC developed for both Reach and 4. By the time I got around to obtaining it, all playlists, save for the Anniversary one in Reach, were gone, which has made it relatively laborious to 1) find the maps in matchmaking, and 2) get the achievements associated with them. I know that one might object that I should have simply acquired the DLC at an earlier time in order to not miss out, but I would guess I’m not alone in this predicament. People have jobs and studies (among other things) to attend to and therefore doesn’t have unlimited time on their hands to spend on any one game.

That said, I would argue there are ways to remedy this issue in Halo 5. Back in Halo 3 Bungie divided their playlists between Ranked non-DLC playlists and Social playlists with DLC-requirements. Perhaps not an optimal solution, as it restricts what game types people without DLC get access to, but it did ensure that players with DLC in their possession could play on these maps and acquire the related achievements for quite a substantial amount of time.

But perhaps consider this instead. The game could have a playlist which, at launch, was off-limits for all players until the first batch of DLC arrives. A playlist which could potentially accommodate all DLC maps and a highly randomized amount of game types, and which then could be kept there indefinitely. However, I’m aware that there might be technical obstacles which could prevent the feasibility of this, and thus I would gladly like to hear from someone with experience of game development whether such a feature can even be implemented in the first place.

Another option could be some sort of search filter, which one could tailor to prioritize DLC-matches (well, among other criteria). But then again, there’s the technical aspect of it all, and I must leave it to others to assess the feasibility of such a feature.

In conclusion, I’d like to stress that in an overall perspective I’ve had a blast with the games in this series over the last decade and a half or so. This DLC related issue is the sole major gripe I have with these games and therefore I’ve posted these suggestions in order to advise 343 Industries against repeating the measures taken with matchmaking DLC in Reach and 4. Other than that, I wish 343 the best of luck with what’s left of their development of H5 and the upcoming release.

I’d also be interested in what others think. And let’s keep it civil; I did not post here with the intent of starting a flame war.

I definetely agree that something different needs to be done with the dlc than what has been done in the past. That search filter idea sounded the most interesting to me, and I think it could be done if the population was high enough. Just having one or two dlc playlists is always lame and a lot of the time you can’t get your money’s worth.

DLC packages shouldn’t have their own dedicated playlists. Instead, the matchmaking system should be designed to detect which DLC packs a player has installed and if all players in the matchmade game have the DLC installed, the maps become available as options in the map rotation. The back end of the matchmaking system should be designed so that certain maps can have higher weights in the rotation so that immediately after DLC is released, the maps will appear more often. 343 can then tune the weight of these maps as time goes on to make the rotation more balanced between default maps and DLC maps.

This is still just fixing the symptom of a bigger problem. The maps need to be free, and required to play. That way everyone has the same map pool. Other companies do it all the time without going out of business, I don’t see why 343i can’t. This would also bolster confidence in H5, as many still distrust 343i after the MCC launch.

My opinion of course.

> 2533274803493024;4:
> This is still just fixing the symptom of a bigger problem. The maps need to be free, and required to play. That way everyone has the same map pool. Other companies do it all the time without going out of business, I don’t see why 343i can’t. This would also bolster confidence in H5, as many still distrust 343i after the MCC launch.
>
> My opinion of course.

While I definitely agree that this would be an optimal solution, I’m afraid I will not consider it likely until I actually see the developers implement it.

> 2533274960333173;3:
> DLC packages shouldn’t have their own dedicated playlists. Instead, the matchmaking system should be designed to detect which DLC packs a player has installed and if all players in the matchmade game have the DLC installed, the maps become available as options in the map rotation. The back end of the matchmaking system should be designed so that certain maps can have higher weights in the rotation so that immediately after DLC is released, the maps will appear more often. 343 can then tune the weight of these maps as time goes on to make the rotation more balanced between default maps and DLC maps.

They did this with Halo 4, and guess what? The maps RARELY showed up as there was always one or multiple players that didn’t have any of the DLC.
Seperate DLC playlists seem to be the only option the guarantee you playing the DLC, but the problem with this is that after a few months the playlists just die out.
The other option is to force people to get the DLC in order to play certain playlists like they did in Halo 3.

I wouldn’t like restricting the playlists Halo 3 style, but it might be the only way to make the DLC packs something else than worthless…

I want them to make more story DLC. This way its not JUST multiplayer maps

Yes, dlc playlists are nice. There is still a mythic playlist in Halo 3.

Your proposals would definitely help with map pack DLCs.

I’d actually like story DLC. Perhaps a mini sub-campaign exploring the origins of a new character or maybe adding a playable epilogue, so players don’t need to read tedious comics. (I’m looking at you, Escalation). Maybe even a re-play of the campaign from the opposite character’s perspective, for example playing as Locke in the missions where you originally played as Chief in the main game and vice versa. This would definitely enhance the ‘both sides of the story’ perspective that Halo 5 seems to be building up.