I agree with literally everything in your OP, and think it is a great idea. I’ve given similar thoughts elsewhere. I just don’t think we’ll see as many free credits as you are suggesting. I think we’ll see maybe 200 credits max a week or 1000 credits max from the battle pass.
ooooo I got an idea, imagine we could create a armor bundle as well as buying bundles they give us. where we can select armor parts for a core (if cross core is still not available) and get it at a markdown price
(also few things id change would be attachments, as a helm attachment 50 credits cheaper than a chest wont fly rly well since its so small it can be unoticeable @ first, specify if its 1 or both shoulders (though you plural it so imma say both), utility and wrist id make lower as its not a main focus, along with knees. emblems arent in here, but im going to bank that you want them free like they did with emblems in 5 where they got taken out of the rotation in lootboxes. you should also put in rarities values since that aint going away.)
EA has a system like this for the Sims 4. It’s pretty neat. Not saying the Sims doesn’t have its own monetization issues, it does, but making your own bundles isn’t one of them.
Same but one can hope, right?
But if we’re being real, in reality, people would get more stuff for free but they would still get more money in the end
So much of the discussion around earnable credits and Battle Passes misses out on one of the key differences between Infinite’s BP and the BPs of other games: Infinite’s BPs never expire.
This needs to be factored into every discussion about Credits being earned in the BP. If every BP going forward gives you enough Credits to get the next one, then people can play free and earn tons of stuff free, forever. It sounds good on its face but if that’s the way it goes, it makes me worry that 343i would start ramping up bad decisions in other areas.
@BlueDevistator pointed out farther up the thread how they get people hooked with the slow trickle of credits.
So my two main worries are: BP2 doesn’t have enough Credits to buy BP3, people get rightfully angry. Or, BP2 has enough Credits to get BP3, but 343i ramps up monetization elsewhere.
The best way that they could push forward is making it so that all BPs starting with BP2 are flat cash purchases. No Credits can be used to buy BP2, BP3, and so forth. But you can buy BP1 with Credits just fine. You can earn Credits in the BP, as well as part of the various events like Cyber Showdown, Winter Contingency, and Fractures.
As well, all Credits earned should be in denominations of 100 or more; it’s not good when all Store stuff is in 00 as the last two digits and someone has like, 1533 Credits. The store shouldn’t have rotating featured items. You can see all the bundles and individual items in said bundle in a searchable catalogue. Said items could routinely go on sale, too. I remember when Gears 5 updated their store to be something like that and it was a massive improvement.
Clear-cut rewards, clear-cut prices for things on the store, and clear-cut expectations of how much someone would have to play to afford a premium item in the store. That would all go toward making playing Infinite feel less like a job, which is something that they said they wanted to do.
Honestly, I don’t even care what’s in S2 at this point. It could be the best battle pass that ever was. They are not getting another single penny from me until the de-sync and broken matchmaking are fixed and on point. Till then not another single penny.
For reference, I’m probably considered a “whale”, I play a game called Star Citizen. Some of the microtransactions in that game are up to $3300 an item. I’m currently £2.5 - 3k into that game, with no regrets.
I wish all whales were like you but unfortunately they aren’t
You haven’t played other f2p games.
The problem with this is that good players would make drastically more money than lower skilled players, and it would encourage pub stomping.
Please god no. This is so specific that it could be seen as coercive or confusing. Lets just keep everything at dollar amounts for simplicity and transparency purposes.
It is but expect it to be complained about for weeks/months anyway.
This would just screw over people that actually spend money, devaluing the paid BP and frustrating the people that actually spend money on the game.
Can’t happen very often with SBMM. There is pub stomping in every competitive game.
I will fix it after I reply to you
Who would complain about it?
How would it screw over people who spend money? The BP is already an extremely good value for what you get
Are you familiar with smurf accounts/boosting? It would incentivize this. You could also see a scenario where both teams would work together to do this lol. Hurting integrity of the MP in general.
Also extremely exploitable if possible in customs.
I would anticipate lots of people. They would use the same logic they use against the current system. For example, charging $3 for an item isn’t actually $3, because you have to buy $5 worth of credits and so on.
Because someone that didn’t spend a dime on the game could get an almost identical looking spartan as you do. Thus it would have an ironic effect where the people that do spend money on the BP would make thread after thread complaining about it, and lots of folks would ask for refunds.
Just to give you an example of what I’m saying here, imagine (bare with me) that Halo still had map packs. They charged $20 for a map pack of 4 maps. Now imagine them making it so (the next map pack) cost the same amount of money, but now people could get 2 of those 4 maps for free… Do you not see how this would diminish the value of it? How this would frustrate the people that spent money on it?
Yea, but every single game has this, even more for f2p games. Also, that would only work in certain modes like capture the flag or oddball since they don’t have a limit on kills.
If they rework their report system to make it easier to get someone banned, things like this wouldn’t be a problem
Not with no all team chat, although if it were enabled, then yeah, that would be something to consider.
Not really
I thought I said that credits value should be changed to 100 cr=$1? I’ll check
I probably should’ve made this more clear
I meant that to mean that stuff in the BP was earned solely through the BP, sorry for the misunderstanding.
Store also must be changed for a system like this to work.
100 credits=$1
You can buy any amount of credits that is a multiple of 100.
(i.e. someone wants to buy 1500 worth of credits, they type in that value and see that they must pay $15. They click buy and get a confirm screen, yes, no…
Another person wants to buy 10000 worth of credits and sees that it costs $100, ect ect)
Added that in
Some good suggestions but struggle to see how they will give so much free stuff away.
I have been thinking that although I don’t play mainly for rewards/skins etc. I have completed the BP and I have to wait til May for the next one.
I’m no rockafella but I feel I could stretch another £7 for a battlepass to add an additional reason to log in other than annihilating my opponents occasionally.
Reading your post made me think that if they did implement something like that, and had two BP’s, we could grind to get them for free or if we have an extra £, we could opt to buy it.
It is unlogical, you didn’t prove anyone wrong. You typed up a thesis paper I wasn’t reading. You’re not getting credits per match, end of story
Oh no, let’s not encourage people to milk the clock in objective modes just so they can earn an extra few cents in credits. This could also turn our great team centered game into toxic selfishness.
They would gain more money than they do now
Ok buddy, lol. Apparently you don’t want 343 to maximize their profits
I’m sure there could be a workaround but yeah, it would require some extra thought. Perhaps objective based modes have a limit on how many credits you can earn from score.
Not necessarily, not everyone spends money.
Your idea is interesting but I think we will see a cold day in hell before 343 implemented your idea.
Which is why I said just 5 million people. Out of the 20 million that have played the game, take out half, leaving 10 million who perhaps still play the game, if 5 million spend $20 per season, they would make plenty of money.
This is also assuming there’s only 50k whales in the game, which it is probably much higher