First of all, for this system to work and be fair, the economy would need to change.
Crosscore is enabled for everything
Credits are earnable through gameplay, Score is transferred to credits (i.e. 2000 score is 20 credits)
You also get 5 credits for every match completed, 10 for every win. This would be more rewarding to more skilled players, hence giving the feeling that when you see a decked out Spartan, they really earned that.
Medals earn credits as well
Normal=1
Heroic=5
Legendary=10
Mythic=15
Medals in customs don’t award credits and you must earn double the score to earn credits from score (MM 2000=20 credits, customs 4000=20 credits)
Overrides (except for bots) disable credit gain)
Store also must be changed for a system like this to work.
100 credits=$1
You can buy any amount of credits that is a multiple of 100.
(i.e. someone wants to buy 1500 worth of credits, they type in that value and see that they must pay $15. They click buy and get a confirm screen, yes, no…
Another person wants to buy 10000 worth of credits and sees that it costs $100, ect ect)
Instead of the store being the only place to buy new cosmetics, you can buy everything straight from the customization section, while the store area is reserved bundles which offer you items for discounts. There should be 12 bundles available at one time (HCS section can fit 12 bundles, so why can’t the other page do it)
You can go to the customization area. You have your unlocked items and then your locked items.
Helmets
500 cr
Helmet Attachments
300 cr
Visor
300 cr
Chest
400 cr
Shoulders
400 (200 per shoulder) cr
Gloves
200 cr
Wrist
300 cr
Utility
300 cr
Knee pads
400 (200 per knee, knees are now left knee, right knee) cr
Coating
300 cr
Bundles are priced at a 50% discount
Does that sound like a fair system? Of course there is also weapon/vehicle modules, emblems, AI, nameplates, stances too.
Also, the new BP would have a cosmetic reward every level, along with the challenge swaps and get rid of XP boosts, just stick with challenge swaps.
So with this new BP, it would look something like this. I’ll use this season’s BP as an example
So first of all, it is divided into quality levels. First 25 levels are common, next 25 are rare, next 25 are epic, final 25 are legendary. Now, I know items may not actually be better than others since different people like different things but this would make people feel like," Oh, that is a higher rarity level, it must be better" and give them more incentive to get to that level.
Free Lvl 1… Backdrop
Lvl 2… Armor Core
Free Lvl 3… Helmet Attachment
Lvl 4. …Chest + challenge swap
Free Lvl 5… Wrist
Lvl 6… Coating + CS
Free Lvl 7… Visor
Lvl 8… Left Shoulder
Free Lvl 9… Right Shoulder + CS
Lvl 10… Helmet Attachment
Free Lvl 11… Helmet + CS
Lvl 12… Coating
Free Lvl 13… Chest
Lvl 14… Wrist + CS
Free Lvl 15… Coating
And actually, we are 1 level ahead of the BP we have now, so 343/MS would actually be gaining stuff to sell