Further Sprint Balance Suggestion

In addition to not being able to regenerate your shields while sprinting, why not slow down the movement speed of sprinting players by 10-25% if they are being shot?

Despite the no-shield-regen “nerf”, I still feel like sprint is just such a non-halo element that its just going to diminish that feel that halo has always had. The way halo is supposed to be is if you get in a bad situation, you pay for it with death.

Sprint ruins that aspect because it gives uncertainty in a situation that should end the same certain way every time; with that player who made a bad choice dying. But now, that player sprints his -Yoink- away, the person shooting sprints after him ends up in the same situation. Its a stupid mechanic. In my opinion, they should just get rid of sprint and up the base movement speed to 110% the base speed in H2-H3. Obviously sprint is in for good so that’s not going to happen so…

Lowering the movement speed of a sprinting player if they are shot would further balance sprint and make people use it more wisely than just as a failsafe to get out of a bad situation or the “no enemies are on screen lets just sprint everywhere” mentality in all games with sprint nowadays. Gears of war 3 did this and it worked really well to balance charging with the bayonet or shotgun to beat someone who was using a lancer for example. Balance.

TLDR: Lower the movement speed of sprinting players if they are shot. Helps to balance out the flow of the game and gives people who retardedly run into the whole other team what they deserve.

Agreed

I don’t really like that. It almost makes sprint pointless, and makes Halo more like CoD than a lot of other changes have. If you can’t escape when you’re getting shot at, then whoever gets seen first dies. I like having a fighting chance even if I don’t happen to see the other person first.

> 2533274863542426;3:
> I don’t really like that. It almost makes sprint pointless, and makes Halo more like CoD than a lot of other changes have. If you can’t escape when you’re getting shot at, then whoever gets seen first dies. I like having a fighting chance even if I don’t happen to see the other person first.

“It almost makes sprinting pointless”

Bingo!

“then whoever gets seen first dies”

Not at all. That has what halo has been up until reach and 4 and notice how people like halo1-3 better than reach and 4? The difference between halo and cod is that you don’t die instantly in halo like you do in CoD. Thats what separates people who can 4 shot from people who take a whole BR clip to kill someone. Sprinting is what lets those bad players compete with more skillful players in the first place. Thats why it sucks.

> 2533274863542426;3:
> I don’t really like that. It almost makes sprint pointless, and makes Halo more like CoD than a lot of other changes have. If you can’t escape when you’re getting shot at, then whoever gets seen first dies. I like having a fighting chance even if I don’t happen to see the other person first.

This is correct. But if we have to deal with it, let’s make sure we can mitigate the damage it does to the game as far as possible.

Or, and stay with me here they leave it as is, and you play the classic playlists that will inevitably happen.
Also doesn’t it do that already? It did in 4.

Agreed

> 2533274812399557;6:
> Or, and stay with me here they leave it as is, and you play the classic playlists that will inevitably happen.
> Also doesn’t it do that already? It did in 4.

I remember the same community concerns before Halo 4 launched but don’t recall a classic playlist in H4 without the loadouts and sprint and ordnance drops.

Yes please, this will speed up gameplay more than people here think.

See how it is in the Beta by “feel”. Test it first before judging.

> 2533274797052661;4:
> > 2533274863542426;3:
> > I don’t really like that. It almost makes sprint pointless, and makes Halo more like CoD than a lot of other changes have. If you can’t escape when you’re getting shot at, then whoever gets seen first dies. I like having a fighting chance even if I don’t happen to see the other person first.
>
>
> “It almost makes sprinting pointless”
>
> Bingo!
>
> “then whoever gets seen first dies”
>
> Not at all. That has what halo has been up until reach and 4 and notice how people like halo1-3 better than reach and 4? The difference between halo and cod is that you don’t die instantly in halo like you do in CoD. Thats what separates people who can 4 shot from people who take a whole BR clip to kill someone. Sprinting is what lets those bad players compete with more skillful players in the first place. Thats why it sucks.

I didn’t really care either way about sprint in Halo 4, but it looks to be a core mechanic in Halo 5. It is integral in all (or most) of the other new abilities added, and if you make sprint pointless, you’re negating the other abilities as well. You might say the other abilities should be removed as well, but at that point it’s just Halo 2 or 3 with better graphics, and we already have that.

Or how about sprint finally gets thrown in the garbage like it deserves?
All sprint has done is slow down the player’s base speed and stretch out maps. Nothing else. The only time it would ever make the game faster is if kill times are drastically decreased to modern military shooter times. In Halo, it only gives the illusion of a faster game. Nothing says slow to me like not even being able to shoot at maximum speed.

why not getting shot knocks you out of sprint

> 2533274873267862;12:
> Or how about sprint finally gets thrown in the garbage like it deserves?
> All sprint has done is slow down the player’s base speed and stretch out maps. Nothing else. The only time it would ever make the game faster is if kill times are drastically decreased to modern military shooter times. In Halo, it only gives the illusion of a faster game. Nothing says slow to me like not even being able to shoot at maximum speed.

Seeing the size of the remade midship for H5 and knowing that it was purely to accommodate sprint made me sad.

> 2533274842698940;13:
> why not getting shot knocks you out of sprint

With as much shooting that happens in the game, the end result would be whoever shoots first wins. I say when your shields are stripped off, sprint is interrupted for 1 second. Just enough that if they already had you in their sights you’re dead, but short enough that you can sprint away again if you are not already lined up in someone’s sights.

> 2533274840166174;8:
> > 2533274812399557;6:
> > Or, and stay with me here they leave it as is, and you play the classic playlists that will inevitably happen.
> > Also doesn’t it do that already? It did in 4.
>
>
> I remember the same community concerns before Halo 4 launched but don’t recall a classic playlist in H4 without the loadouts and sprint and ordnance drops.

So I’m guessing you stop playing almost immediately? Proving grounds and legendary slayer both had Sprint ( yeah, i know) but pretty much everything else was classic. In fact legendary was one of my favorite things in the whole Series.
In any case I would encourage everyone to campaign classic gametypes for the next year.

It’s in for good. Get used to it. To preface this I would like to announce that my favorite Halo was H3. Reach was an abomination and H4 was the epitome of “meh”. Did I feel I needed sprint in Halo 3? No. Am I adverse to having it? No. For -Yoinks!- sake, it’s not that bad! You’re a 900 pound walking tank, you should be able to escape death every now and again. In my opinion it contributes to the fabled “skill gap” in Halo, to a positive end. Knowing when to sprint and when not to can make the difference between life and death in a lot of cases. It ramps up the pace of the game as well, which makes it more intense. People just feel so entitled to every kill that the minute some guy manages to get away, they come here to rage about how it’s destroying Halo. Yet they use the exact same tactics themselves. I guarantee you, the pros will not be playing a no sprint variant like they did in Reach. Who wants to put money on that?

I am beyond indifferent with sprint. I have no preference at all in regards to keeping it or removing it. What I don’t want to see, however, is them put sprint in the game, then listen to you guys and nerf the absolute -Yoink- out of it. It’s one or the other. Either have it or don’t. The no shields thing is going to be a great balancing tool. Especially in competitive 4v4.

This is getting old because if Halo had sprint from the inception nobody would be saying a word. The very thought of them removing it would be repulsive to them. And now that I say that, someone is going to argue, but it’s the truth. Some things in Halo are very sacred, no-sprinting is not one of them. People act as if no-sprinting was a feature or a conscious decision based on reason and logic. It wasn’t. It was a product of its time. You can look back and cook up your own reasons as to why it’s a good thing, but just know it was never intended in the same way you see it now.

> 2533274812399557;16:
> > 2533274840166174;8:
> > > 2533274812399557;6:
> > > Or, and stay with me here they leave it as is, and you play the classic playlists that will inevitably happen.
> > > Also doesn’t it do that already? It did in 4.
> >
> >
> >
> >
> > I remember the same community concerns before Halo 4 launched but don’t recall a classic playlist in H4 without the loadouts and sprint and ordnance drops.
>
>
>
>
> So I’m guessing you stop playing almost immediately? Proving grounds and legendary slayer both had Sprint ( yeah, i know) but pretty much everything else was classic. In fact legendary was one of my favorite things in the whole Series.
> In any case I would encourage everyone to campaign classic gametypes for the next year.

I did what people will continue to do: I played (i.e. put up with it as best I could) for a few months and then stopped playing. Contrast this with the longevity of H2 or H3.

If they don’t take down Sprint, at-least lower the new sword speed by 10%. Thruster have a 6 sec cooldown, the hover thing at atleast 8sec making them more exposed in the air.The ground pound need 5-6sec delay before it hit the gorund, since its a fast decent down. the clamber is fine. The sliding shoud be a really short slide too balance the the fast recovery.The charge is fine,but need a 6sec recovery.

If we Can’t get sprint out the game at-least well balance everything!

Movement speed should be reduce since sprint is on, and have a faster kill-time!

Thank 343. please help us.

Next thing you know, you’re caught out of sprint when shot. Why keep it at all?