I will be Re-posting some of the best ideas i have seen on waypoint that i feel are important to the future of HALO
please remember these were written for HALO 4 but the same rules still apply
- The Importance of Proper Ranked Matchmaking by Vetoed
> > IMPORTANT NOTE
> > This thread’s title once used to be “Proper Ranked Matchmaking > New Features”. However, due to some people misunderstanding the point I wanted to make (and not reading the OP), I have changed it. Please do keep this in mind whilst reading the first part. Thanks in advance.
> >
> > Also, there’s a TL;DR skipping the first part and that highlights the main components of what I consider “required” for “proper” Ranked Matchmaking (scroll down until red text). I’d appreciate it if you read the whole thing though, it’s not that long. Also, be sure to leave a post or thank to show support.
>
> Hello friends.
>
> First off, I must say that I am a very competitive player at heart. But I think a lot of people will be able to relate to this post, whether competitive or casual.
>
> It seems that a lot of you have been very stressed and anxious about some of the new features that were talked about, announced or confirmed. I can’t provide a link for those who don’t know, but please do look around if you care to learn more.
>
> I can’t claim that I don’t feel uneasy about some features announced. I am not going to list them and explain what would suit my personal tastes and needs, even though I would like to believe that it would be the ideal thing to do, based on the experience I have with Halo. And for a few minutes, I ask of you to do the same. We can care about the new features once we TRY them. From there, 343 will use our feedback to improve them. It’s not worth complaining BEFORE that, though. The thing is, there won’t be two opportunities to implement a proper Ranked Matchmaking post-release without a massive update, hence the importance of voicing our concerns right now. So think of this thread as a urgent, desperation call from me, and many Matchmaking players that needs to reach 343’s ears as soon as possible. I hope you, the reader, will join in voicing it.
>
> I have played every Halo game. Each one of them has its ups and downs. None is perfect. I don’t either expect Halo 5 to be. Whether it’s in terms of gameplay, mechanics, or features. But as a Matchmaking player, and a very experienced Halo player (and with the drastic change that Reach was from the usual Halo experience) I have found that I can adapt to most new features that developers decide to bring the to table. I tend not to care until the hands-on / release.
>
> Therefore, regardless of what is announced between now and the release day of Halo 4, I will keep faith and purchase the game. Not as a blind fan, but as a supporter of those who keep my favorite series alive, and as a competitive and skilled player who won’t lose to a “battle” against the features of the game. I will attempt to adapt, because I love Halo. This said, I intend to at least give them a chance to impress.
>
> But 343, what I am about to request you not to leave out, is the most important thing for Matchmaking players in general. Not just competitive ones, but for casual ones as well. The posts in this thread will confirm these words.
>
> Kind of TL;DR starts here
>
> That is, proper RANKED hoppers in Matchmaking.
>
> “Proper” you ask?
>
> - It should appeal to all kinds of players (FFA, 2v2, 4v4, BTB, MLG, that is ALL).
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> - It needs to be more than a single playlist.
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> - It should be faithful to the original design of the game (not over-customized, alienating the default players), yet remain very balanced and competitive to be a proper measure of skill.
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> - The ranks don’t have to be the “1-50 or 100 system”, (even though it would be GREAT for a lot of players) but it HAS to be simple, clear, visible or “reflected” on the player’s nameplate OR global progression in some manner, at all times when connected to Xbox LIVE. That was the biggest downfall of the Arena; no incentive to get high ranks and show them off, as the Divisions were hidden in the depths of the complex Service Record.
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> - It has to allow players to get FAIR matches with and against people of SIMILAR SKILL, so that even the less competitive players can have a good time and not get spawn-killed over and over by a full team of pros.
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> - It needs to have a bottom and ceiling in terms of ranking. What this means is that a player’s ranking shouldn’t grow forever even though they keep progressing. It should become limited or “maxed out” to still allow them to find matches, and give players an reachable goal.
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> - It should be almost unexploitable, yet limit grieving (betrayal for weapons and such). Therefore, it can’t be too stat-oriented, unless there is a high incentive on teamwork (assists, etc).
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> - It should have reasonable search times! Another one of the Arena’s downfall. Perhaps widen the skill gap for match-ups if population becomes VERY LOW.
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> - Be creative, <mark>ask us</mark> if needed!
>
> Please, 343. Do not overlook this. I believe you will suceed in making a great game, faithful to the Halo experience, but with your own touch. But this, (having proper Ranked hoppers) is what will keep the game alive and strong in numbers for a long time to come online, like Halo 3 was, and Reach when Arena was good.
>
> Thank you for reading.
- The importance of EXP and XP per playlist = longevity
It’s Simple really in Halo 3 you got xp in what ever playlist you played in IF YOU WON
Each win was equal to 1 xp point in THAT PLAYLIST it doesn’t really show SKILL but more dedication to that playlist or maybe just time played in said playlist
Or maybe Rank per playlist kind of like were you stand vs. others in that playlist
It has No impact on overall SKILL
<mark>Examples</mark>
Team Slayer - 550 xp
BigTeambattle - 300 xp
Zombies - 146556 xp
MLG - 23 xp
Its something that will keep people coming back because each game they Rank up in that playlist a little more …
ALSO with adding xp back into the game we could see.
Double Xp weekends Again as they were EPIC
I called in Sick to work for the DAY just to play RANKED living dead
people loved these kinds of thing’s
Double EXP Weekend Playlists
Just to name a few
<mark>Both Ranked and Social</mark>
■-Grifball - (Social and ranked)
■-Living Dead - (Social and Ranked)
■-Legendary Brawl - (Ranked)
■-Mythic Brawl - (Ranked)
■-3 Ball - (Social)
■-Fiesta - (Social)
■-Rocket Race - (Social)
Over all adding XP and EXP per playlist is a much better system then the SR system we had with HALO 4
Give me your thoughts on this for the next HALO
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Link to old post