After reading the “If Assassinations Are Back, Stop Stealing” thread, I found myself trying to think of a way to make assassinations more than simply a cool taunt, and an actual addition to gameplay. Then competitive people might not look down their noses at them so much.
I won’t lie: most of this is based off Far Cry 3, a game that I recently revisited when I noticed an unacceptable Gamerscore percentage. I went for the stealth style, leading to many takedown kills, something that I believe was handled very well in the game.
In case you haven’t played the game (which you should, it’s great) then as you levelled up and gained skill points, you could choose skills that gave you different options on what to do after a takedown, basically an assassination at a longer range and under different circumstances. You could drag their body away into bushes, pull the pin on their grenades, pull out their knife and throw it to kill another enemy, grab their sidearm and empty it whilst using them as a meat shield, etc etc.
Obviously, this is in a campaign that supports stealth, so most of these wouldn’t fit into Halo MP at all. Nevertheless, it might be a way to make assassinations “pro”, if you like. If you quickly press a corresponding button after an assassination, you could perform an action that justified having the long animation in the first place. You could choose to back-smack, or pursue the longer animation and gain a reward for your investment if you chose your moment well.
Of course, this could be a custom option, yada yada yada, I know some of you dislike anything new.
These are just a few suggestions on what could be done with this, feel free to suggest more.
-Pull the grenade trigger to trigger the victim’s grenades, possibly then throwing them into the main firefight for an explosive assist to your teammates.
-If holding a sidearm, hold melee for longer to use the body to partially cover yours, slowing your speed but increasing survivability
Anyway, discuss, and try not to hate too much.