Fun ideas for a PVE/PVP mode (Not Warzone)

This was just something I thought would spice up some different kinds of gameplay that not only involve elements from elements of PVE, but also give people more reason to play the game with more modes. Because lets face it, the imagination is a pretty limitless thing so long as we try to use it. So anyways, I remember in Halo 5, we had an interesting take already on the PVE/PVP mode called Warzone and Warzone-Firefight, and while it was fun to a certain extent, it was one of those kinds of modes that shows potential for new types of gameplay. So here are a few ideas to discuss, and if you wish to post a few of your own ideas, by all means, discuss it here! Please refrain from discussions about the lack of content or anything about the game’s shortcomings.

All AI enemies will be treated with the Legendary Difficulty settings.

  1. Bloodhound (6v6) (Maybe BTB?)

Victory Condition: Destruction of enemy core

Both teams spawn on their respective sides, each one having a core that they have to protect. Despite the considerable firepower of any weapons in the game, the cores are impervious to damage from any player used weapon. However, each team will have a pair of Hunters on their respective teams, each having the firepower to gradually deal damage to the enemy core. The objective is for each team to protect their respective hunters until they arrive at the core area so they can begin blasting away at the core. Of course, should they come under fire, the Hunters will respond in kind. Should both hunters be downed, after 5 seconds, a new pair will spawn in, and will begin making their way back to the core.

  1. No Man’s Land (BTB)

Objective: First team to 10,000 points

This is somewhat similar to Warzone in the sense that there is a PVE element to it, but that is where the similarity end. There won’t be any bosses, and instead of random roaming enemies on the field, all the enemies will be assigned to both teams, color matched to whoever they belong to. Instead of victory based on singular kills, all targets will have a value associated to them, and the first team to hit 10,000 points wins. Enemy AI will always meet in a designated spot and try to kill each other, along with Spartan players.

(Points are based on if the vehicle is piloted by a player+ whatever passengers are on board. Kills by AI also count))

200 Points: Hunter/Scorpion/Wraith
100 Points: Banshee/Wasp/Ghost/Gungoose/Warthog/Rocket Hog/Razorback/Brute Chieftain
50 Points: Players/Elites/Mongoose
10 Points: Grunts/Skirmishers/Jackals/Skimmers/Sentinels

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