> Lol am I the only one that read the hole thing?
No, I did too.
> Lol am I the only one that read the hole thing?
No, I did too.
Active Camo sounds less annoying this time around. I guess this is the next best thing to having it as a power up.
Those look more like buffs. Not what I was looking for…
You can also see Camo users in your field of vision while Promethean Vision is active. They will show filtered in a blue that blends in with the rest of the map, but a keen eye will notice it.
Sorry about the formatting folks. I posted this on neogaf first and just transferred it over. Here is the original post: http://www.neogaf.com/forum/showpost.php?p=41709141&postcount=14401. Apparently the preview works fine for the bullet list, but it didn’t format it properly. So I re-formatted to account for the bullet list BBCode not working. Again my apologies. I’m no stranger to well formatted posts so I know how much of a pain it must of been to read that. Sorry bros. 
> Those look more like buffs. Not what I was looking for…
If I’m right then there is reduced amount of time in camo, drains faster while you stand still to discourage camping/camo sniping, and it removes chunks of time every time you exit camo. These are the nerfs. The shimmer can be considered a buff and a nerf at the same time. There are more buffs, but only buffs for people who know what they are doing with camo and know how to read their opponents and make use of the new traits of camo.
TL:DR. I seriously camo has changed so much that we need to write a college thesis on it. Seriously get to the point next time.
If the unconfirmed bits like camo lasting longer if you move is true then I’m really happy with 343. Really promotes proper utilization of the AA which will probably make it better. Thanks for this post. Might actually use camo.
I’ve noticed in the Forge demo that when you move whilst being invisible you don’t get visible but stay 100% invisible.
It was in a player trait zone though.
> [/li]1. - [Unconfirmed] It might be just me, but in the videos I watched of people using camo it seemed like the meter went down slower when you were moving as opposed to when you sit still. I REALLY hope this is the case because this promotes more active stalking rather than just players sitting still and camping/sniping. It seems that you can squeeze an extra 3-5 seconds out of camo by actively moving rather than sitting still. This also means that if you are under pressure by a pursuer and you stay still you have less time before you run out of camo. This would be a buff to players who actually move with camo or at least a better state than those who don’t (like me) and a nerf to those who camp or snipe with camo. 
> [/list]
This would be great.
My biggest concern is that they have it like in reach where your level of visibility is different in first person.
When it looks like you are mostly visible, you are in fact mostly INVISIBLE, bungie made it so the level of visibility displayed to the active camo user is exaggerated in either direction.
It was a well intentioned, but horribly implemented idea.
Also: Are you the same godlyperfection that did those forge level design threads on B.net?
Glad to see some of the notable memebers coming over here.
I knew you would be the one to post this, GP! 
I may have missed it, but don’t forget to note that when you’re in camo, you are automatically slowed to crouch-speed so that it stays in good camo.
I think it’d be a nice balance (or maybe not with all these other things) if it took a chunk of the meter out whenever you shoot.
That would be if these changes aren’t enough, but they seem to be.
> I knew you would be the one to post this, GP! 
>
> I may have missed it, but don’t forget to note that when you’re in camo, you are automatically slowed to crouch-speed so that it stays in good camo.
I actually don’t know how true that is. You got a link to help confirm it Goat? And don’t you know that I’d be the first one to do this.
I love my detailed info and Camo is my front running style. lol… gotta keep my Assassinations per Game (APG) up. Better than most people’s K/D. 
> > [/li]1. - [Unconfirmed] It might be just me, but in the videos I watched of people using camo it seemed like the meter went down slower when you were moving as opposed to when you sit still. I REALLY hope this is the case because this promotes more active stalking rather than just players sitting still and camping/sniping. It seems that you can squeeze an extra 3-5 seconds out of camo by actively moving rather than sitting still. This also means that if you are under pressure by a pursuer and you stay still you have less time before you run out of camo. This would be a buff to players who actually move with camo or at least a better state than those who don’t (like me) and a nerf to those who camp or snipe with camo. 
> > [/list]
>
> This would be great.
>
> My biggest concern is that they have it like in reach where your level of visibility is different in first person.
>
> When it looks like you are mostly visible, you are in fact mostly INVISIBLE, bungie made it so the level of visibility displayed to the active camo user is exaggerated in either direction.
>
> It was a well intentioned, but horribly implemented idea.
>
> Also: Are you the same godlyperfection that did those forge level design threads on B.net?
>
> Glad to see some of the notable memebers coming over here.
Agreed, this would definitely push towards a more offensive use of Active Camo as opposed to a use that encourages slow gameplay. It is something I suggested in the Active Camo feedback thread when they were preparing for the TU for Reach.
And yes I’m the same GP that wrote the forge lessons, made Affinity/Chateau and worked on Think Twice w/ Goat, Sven, and Jonzorz, and the CC.
I love me some active camo. lol…
> I knew you would be the one to post this, GP! 
>
> I may have missed it, but don’t forget to note that when you’re in camo, you are automatically slowed to crouch-speed so that it stays in good camo.
Speaking of notable B.net members…
I’m not sure how I feel about that change. The whole reason why the exaggerated first person view annoyed me is that it made judging how fast to move and by extension dynamic, active use of camo very difficult.
If people don’t want us to camp when using it, then they have to allow us to see our visibility EXACTLY as others do, and not limit our movement.
> I think it’d be a nice balance (or maybe not with all these other things) if it took a chunk of the meter out whenever you shoot.
>
> That would be if these changes aren’t enough, but they seem to be.
Agreed and this was in part of one of my responses to someone on HaloGAF. Either just that or it would turn off Active Camo while taking a chunk of time with it to not only make you fully visible while shooting, but to ensure that you make payment every time you want to fire while in camo. Just taking out a chunk while it is active can mean that players accidentally drain all of their meter which could be frustrating. So turning off and taking a chunk would probably work best.
Firstly, apologies if I’m wrong, I only speed read your post OP, but I think you’ve missed one of the biggest points. The dots on your radar, as the person in camo, are blue so you can still see the opposition in Red, a big buff I think. In Reach all dots were Red, making it track to see the other player when not they were not in the field of view.
> Firstly, apologies if I’m wrong, I only speed read your post OP, but I think you’ve missed one of the biggest points. The dots on your radar, as the person in camo, are blue so you can still see the opposition in Red, a big buff I think. In Reach all dots were Red, making it track to see the other player when not they were not in the field of view.
I actually think this is a bug because if this was the case it would be make the radar jamming useless except as a notification that the active camo user is afoot. Hmmm… come to think of it it might be intended to still notify people, but force the camo user to crouch.
Still that makes the dots extremely useless in that regard. And if they are extremely useless then why take the time to add elevation symbols on the dots? This is what leads me to believe that it is a bug, not a feature.
Very nice catches! This could become very interesting to face now!
Active camo would be decent if not for the radar scrambler. All it did in Reach was to notify your enemies of your approximate location. Thus making camo near useless. Honestly I’d like to see it as a powerup and not some useless AA.
> Active camo would be decent if not for the radar scrambler. All it did in Reach was to notify your enemies of your approximate location. Thus making camo near useless. Honestly I’d like to see it as a powerup and not some useless AA.
THANK YOU! WHEN DID IT BECOME BETTER TO USE CAMO AS AN AA THAN AS A POWERUP. WHAT WAS WRONG WITH POWERUPS?