Full Blown Map Editor or Regular Maps?

What would you rather prefer?

A FULL BLOWN MAP EDITOR that has texture color editing, terrain editor, weather, skybox, music, and all the goodness similiar to a PC SDK but limited that 343 and forgers can use for multiplayer and custom game maps?

OR…

Multiplayer Maps made from 343 from their own thing that we cannot use and left with a Forge that is improvised from Reach but not as good as the map editor above?

This thread wouldn’t really matter to 343 now since their almost done with development but what are your thoughts? However keep this thread going to 343 might consider this as DLC for Halo 4 or for development in Halo 5!

To Reply to one of the posters who said it would be harder to use the map editor… I feel you mah doo. I’ve used the Unreal SDK for Killing Floor and I can say it is significantly harder cause you do have to use coding and has more things for experienced users. However think of this forge like FORGE 4.0 or something. Everything will be done via menus like it was. For editing terrain simply go in the “Terrain Category” in the scenary category to spawn the editor and a holographic circle will appear, similiar to the Hill Marker. Then you can change the size and shape and to edit terrain you hold the RT for desired size.

Same with Weather, go to menu and in a seperate category near FX there will be Weather. A list of weather effects will appear and you can only spawn 2.

For object and scenary textures. This will have it’s own category like weapons and vehicles. Then options like sandy, metallic, covenant, UNSC, snow, urban,etc. will show up. This is not a spawnable item instead it is just a button you will click FOR ALL OBJECTS AND SCENARY to become the texture color. Then when you are finished spawning items with the desired texture like sandy, you can then go to the menu again and go for covenant and all the items will be covenant themed.

Music too will have it’s own category and 1 can only be spawned.

I mean this map editor or FORGE 4.0 will not be hard to use. It will have a simple interface but with almost PC abilities but limited.

Another thing I would like to point out is the Multiplayer Maps built in take a good chunk of space and one thing that bugs me is that alot of the objects in the map aren’t transferable to the regular Forge. What is the point of that? There is some pretty cool scenary and objects in Reach’s and Halo 3’s maps which are not forgeable OR some are but they couldn’t be used for other maps which is a waste of space.

Plus Garry’s Mod, another cool PC game takes originally around 1GIG excluding the other mods and maps you downloaded from servers. If Garry’s Mod has a bunch of tools and objects, scenary, and all… Exclude the Multiplayer maps and make Forge have content the size of 1-1.5G saying the game was 6G and had 2 seperate disks. It honestly makes sense and is possible with the small amount of content GMOD has but so many ways to make maps. Correct me if I am wrong though as I am not a PC genius but checked the size of GMOD

> What would you rather prefer?
>
> A FULL BLOWN MAP EDITOR that has texture color editing, terrain editor, weather, skybox, music, and all the goodness similiar to a PC SDK but limited that 343 and forgers can use for multiplayer and custom game maps?
>
> OR…
>
> Multiplayer Maps made from 343 from their own thing that we cannot use and left with a Forge that is improvised from Reach but not as good as the map editor above?
>
> This thread wouldn’t really matter to 343 now since their almost done with development but what are your thoughts?

Forge should be turned into a complete map editor. Give the community the ability to make some awesome maps. Then like once a month, promote like 5 maps out there so people will download them. I’m sure there will be some community members that would actually try to make great maps.

There’s no question. Obviously the map editor.

Map editor and regular maps. But mostly map editor.

map editor is 1 million times better then forge

Map editor, but it won’t happen.
But that’s what I would want.

Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.

Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.

> Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.
>
> Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.

Have you ever played Far Cry? That map editor is simple to use and yet it is 2,348,838,195,018,234,590 times better than Forge.

> Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.
>
> Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.

They’re not asking for a dev kit like SDK or UDK here… It appears to me they want a more complex version of forge with optional texture palettes. The texture palettes should definitely be something that you choose rather than design though… Kind of like how we can select object colors.
It’d be cool if 343 would occasionally release new texture packs as free dlc as well. <3

> Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.
>
> Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.

90% of the forge maps are -Yoink-, and the rest are still gray. What’s your point? Would you have rather have many make a lot of medicre maps or a few couple of people making really good ones? And besides, it’s just like Schnitzel said. They’re not after another SDK or UDK, they just want slightly more customizability and the ability to make maps with colour.

It doesn’t take a rocket scientist to figure out how FC2’s map editor works.

> > Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.
> >
> > Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.
>
> 90% of the forge maps are Yoink!, and the rest are still gray. What’s your point? Would you have rather have many make a lot of medicre maps or a few couple of people making really good ones? And besides, it’s just like Schnitzel said. They’re not after another SDK or UDK, they just want slightly more customizability and the ability to make maps with colour.
>
> It doesn’t take a rocket scientist to figure out how FC2’s map editor works.

You people do realize that FC2’s map editor is very different from Halo’s map editor.
Also, the map editor should be put on the PC, not the Xbox, yes there was a FarCry map editor on the Xbox, but it should be on the PC, more power, more hard drive space.

Also, Forge and a map editor can both be around. Yes, most of the Halo community don’t know how to use modeling programs, but, there are some who are damn good at it, and those people who are good at it, will be worth having a map editor, if you don’t believe me, pick up a copy of Halo PC, download Halo Custom Edition, and check out some of the custom maps people have made over the years.

But if they can make the Halo map editor look and act like the Cry engine sand box editor, then the number of people able to use the tools will increase. The Cry Engine sand box editor is very simple to use, I’ve made some good maps before, none that would be play able in MP, but they looked awesome.

it should have a map editor like the game called far cry 2

> Map editor and regular maps. But mostly map editor.

343 should ship the game with an improved Reach Forge, then start work on a full-blown PC-based map editor, which would make for the greatest piece of DLC Halo has ever seen. I’m talking about the ability to ship in custom textures, add new objects, complete customization of weather effects, et cetera. Forge is good, but it can only go so far.

> 343 should ship the game with an improved Reach Forge, then start work on a full-blown PC-based map editor, which would make for the greatest piece of DLC Halo has ever seen. I’m talking about the ability to ship in custom textures, add new objects, complete customization of weather effects, et cetera. Forge is good, but it can only go so far.

NOT ONLY ON THE PC!

I love making maps in Halo but lack in a good PC. I really only want to play on my 360.

Far Cry 2 could do it on the 360, so why not Halo 4.

But then of course a map creator thousand times better than Far cry 2.

> > Map editor = bad. Why? Because, not everyone has experience in 3d programs like 3ds max and blender. And because of the masses not having experience 70% of the maps will be utter sh••.
> >
> > Forge is simple. They just need to have MORE FORGE MAPS with completely AWESOME forge pallets.
>
> Have you ever played Far Cry? That map editor is simple to use and yet it is 2,348,838,195,018,234,590 times better than Forge.

Haha i was actually going to mention farcry’s editor,
there was a Farcry on xbox and its level editor was amazing for a console map maker

New edit.

> 343 should ship the game with an improved Reach Forge, then start work on a full-blown PC-based map editor, which would make for the greatest piece of DLC Halo has ever seen. I’m talking about the ability to ship in custom textures, add new objects, complete customization of weather effects, et cetera. Forge is good, but it can only go so far.

I go on the Far Cry forums and it’s funny to see people talk about how they want a better map editor for Far Cry 3. And then I come on here and see talk about anyone wanting to keep the forge the same with minimal updates. The first Far Cry editor is 100 times better than forge and that game came out forever ago. I realize that Halo’s forge isn’t a true Map Editor so don’t get on it. Also inb4 anyone mentions Map Editor and Map Creator. A Map Editor is a Map Creator so -Yoink- nubs.