What would you rather prefer?
A FULL BLOWN MAP EDITOR that has texture color editing, terrain editor, weather, skybox, music, and all the goodness similiar to a PC SDK but limited that 343 and forgers can use for multiplayer and custom game maps?
OR…
Multiplayer Maps made from 343 from their own thing that we cannot use and left with a Forge that is improvised from Reach but not as good as the map editor above?
This thread wouldn’t really matter to 343 now since their almost done with development but what are your thoughts? However keep this thread going to 343 might consider this as DLC for Halo 4 or for development in Halo 5!
To Reply to one of the posters who said it would be harder to use the map editor… I feel you mah doo. I’ve used the Unreal SDK for Killing Floor and I can say it is significantly harder cause you do have to use coding and has more things for experienced users. However think of this forge like FORGE 4.0 or something. Everything will be done via menus like it was. For editing terrain simply go in the “Terrain Category” in the scenary category to spawn the editor and a holographic circle will appear, similiar to the Hill Marker. Then you can change the size and shape and to edit terrain you hold the RT for desired size.
Same with Weather, go to menu and in a seperate category near FX there will be Weather. A list of weather effects will appear and you can only spawn 2.
For object and scenary textures. This will have it’s own category like weapons and vehicles. Then options like sandy, metallic, covenant, UNSC, snow, urban,etc. will show up. This is not a spawnable item instead it is just a button you will click FOR ALL OBJECTS AND SCENARY to become the texture color. Then when you are finished spawning items with the desired texture like sandy, you can then go to the menu again and go for covenant and all the items will be covenant themed.
Music too will have it’s own category and 1 can only be spawned.
I mean this map editor or FORGE 4.0 will not be hard to use. It will have a simple interface but with almost PC abilities but limited.
Another thing I would like to point out is the Multiplayer Maps built in take a good chunk of space and one thing that bugs me is that alot of the objects in the map aren’t transferable to the regular Forge. What is the point of that? There is some pretty cool scenary and objects in Reach’s and Halo 3’s maps which are not forgeable OR some are but they couldn’t be used for other maps which is a waste of space.
Plus Garry’s Mod, another cool PC game takes originally around 1GIG excluding the other mods and maps you downloaded from servers. If Garry’s Mod has a bunch of tools and objects, scenary, and all… Exclude the Multiplayer maps and make Forge have content the size of 1-1.5G saying the game was 6G and had 2 seperate disks. It honestly makes sense and is possible with the small amount of content GMOD has but so many ways to make maps. Correct me if I am wrong though as I am not a PC genius but checked the size of GMOD