Full armor customization

When Halo 4 launched back in 2012, I bought it and was not at all disappointed, even though many Halo fans where hating on 343, (and I’ll admit, they got a lot wrong) they got a lot right too. It was practically reach with a permanent sprint. Not to mention 343i keeping the trend of FULL ARMOR CUSTOMIZATION. I remember in Halo 3-4 I used to play around with all the combos of shoulders and chests and helmets, it really added an aspect to the game that makes it feel good. However, in Halo 5, it was reduced to just helmet and armor. I, and many other fans, were pretty bummed, and I’ve always wondered why they removed it. Does anyone here know?

They never mentioned the reasoning. My guess would be time constraints with all the REQ updates they had to pump out, they would’ve had less armor variants and it probably would’ve been harder for someone to get complete armor sets quickly using this type of REQ system.

> 2727626560040591;2:
> They never mentioned the reasoning. My guess would be time constraints with all the updates they had to pump out, they would’ve had less armor variants and it probably would’ve been harder for someone to get complete armor sets quickly using this type of REQ system.

Makes sense, the req system really did mess a lot of things up.

I have to assume that it was done to minimize backlash to the introduction of loot boxes. If you want to condition your consumers into accepting anti-consumer business practices, you have to do things slowly. Had 343 Industries continued with full armor customization, the grind to unlock items would be more absurd than it already is.

> 2535425271455392;4:
> I have to assume that it was done to minimize backlash to the introduction of loot boxes. If you want to condition your consumers into accepting anti-consumer business practices, you have to do things slowly. Had 343 Industries continued with full armor customization, the grind to unlock items would be more absurd than it already is.

I totally agree with you.
On the other hand, they could have reduced the number of unnecessary armour clones (Cypher and Vector are almost identical to Scout), in favour of splitting the up the base sets into separate unlocks.

Currently there are 229 body armour sets in Halo 5, including the paint-job variants.
Halo 4 had 38 body armour sets. Lets say they kept 30 of these, and added 20 new sets, making 50. Then split each set into chest, shoulders, and legs+forearms, making 150 unlocks. Then give half of them a secondary paint-job variant, and you have 225 individual unlocks.

I would have preferred this over over scrolling through endless ‘cards’ that all look the same. Even on a 40" HD tv, there are still about 20 on the screen at any given time.
But I read somewhere that 343 said “people who like Reach’s armour customization will like Infinite’s”, so I have hope.