Frustrated with 343

Now I understand that PVP has pretty much has taken over the game Industries and a lot of Developers make games for PVP players only but that’s not what got me interested in Halo what got me interested was the storyline and the lore I’m disappointed that Mission replay and campaign Co-op are the only thing we’ve gotten for Halo Infinite’s campaign this year I mean I was wanting some new vehicles new objectives new weapons and some new skulls and you know it really seems like 343 is not worried about campaign they just want to cater to the PVP players only I feel like PVP and competitive play has ruined Halo

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Why would you be frustrated with 343 when the overwhelming majority of people play Halo for multiplayer? Like, the players that make the game successful are the ones that play thousands of matches of pvp; it makes sense that they would prioritize that group of players over people that play campaign.

And let’s be fair here:

What do you mean “only”? From a development standpoint these things take a significant amount of resources. These features aren’t going to make them anymore money; they specifically did it because they want players like yourself to have more fun.

And don’t worry. They’ve already committed to delivering more campaign content in the future. The issue is that creating PvE content is much more time consuming than creating PvP content.

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To be fair those things should have been in the game day 1. Not patched in a year later.

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Then the game wouldn’t have come out for another year. Which would have been a stupid thing to delay the game for since the majority of players wouldn’t have even been interested in it.

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Porrage, my man. Nobody was happy with the multiplayer or singleplayer features of this game for a year. This game should have been delayed a year.

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The core issues that the community were with systems that wouldn’t have changed with an extra year of dev time because the devs would have just continued course. They only changed after community backlash forced a huge paradigm shift in the company.

So uh… Your solution for delaying the game would have meant we’d have gotten the same challenge system, same progression system, same everything.

The core issues were that his game was less than bare boned for a year. The XP system is just the tippy top of the iceberg.

We would have also had forge day 1, custom games browser day 1, basic stuff like mission select/replay day 1, co-op day 1, more game modes day 1, more maps day 1.

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Alright lets put on our thinking caps.

Because they spent a year pivoting and restructuring their entire development process, which only happened because of the overwhelming negative feedback/metrics. So if the game released right now, we’d be right back to square one with everyone complaining and then they’d need to pivot.

Absolutely true!

But then the player count would plummet just like last year from a bad progression system, an overbloated challenge system, a weekly challenge system with bloated/annoying requirements, a store with significantly higher prices/no single purchases, worse network/desync issues. And there’s probably more that I’m not remembering. It’s been a year after all.

Maybe true, but (since this discussion is in a fantasy world that doesn’t exist and we can all claim fact with what would have happened “if only”) imagine they still had the technical flight when they did to allow themselves the extra year to respond to feedback. With the flights only being a month or so before launch they didn’t have any time to respond especially considering how hard they were pushing to finish even half a game.

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Well, no. This isn’t a fantasy world. They developed these systems for years and never second guessed themselves until the community exploded. We can be pretty confident that they’d have thought everything was gravy until the community got their hands on it.

Edit: And without there being a highly visible backlash from the community, the key players in production/direction that pushed for these things to begin with likely would have never left the studio, which means the internal issues wouldn’t have been resolved.

The prime issue here is that a one month flight would’ve given them very little information. Like it or not, player metrics speak louder than community feedback. It’s not until you see concurrent player counts being sub 10k that you’ll realize there’s a player retention problem. You’re not going to get that data by doing a flight.

You mean like how we got our hands on it with the flight, then all spoke in unison at how bad basically all their systems were? Then they said in the feedback response “thanks for all the great feedback, we agree with most of it. Unfortunately we don’t have time to finish half of what even we wanted originally, so all your feedback will have to wait.”

You really think more time after that would not have helped??

You totally lost me with this. Don’t listen to feedback, until the data tells you your game population is unrecoverable.

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Definitely agree, this game should have been delayed until a good majority of this content was ready.

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Maybe even another year on top of that.

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If they were aiming Infinite at PvP players they failed terribly at that too. Too little content. They essentially released a beta despite a 1-year delay. The difference in content between, say, Halo 3 from 2007 and Halo Infinite was shocking.

Aside from all the major problems with the game, we still don’t even get a service record beyond the number of games played! And now the population is so low that those of us in Asia can’t even find games in the majority of playlists. I can’t find games in Ranked Arena or even Team Slayer!

It’s especially frustrating considering the fact that they offered the campaign for the full $60. At least with multiplayer, you could argue that it’s free to play and therefore less of a deal if key features are missing.

But $60 just for the campaign and it had no co-op of any kind, a laughable selection of MP unlockables or even the ability to replay missions despite there being skulls to collect.

It’s just awful on MS’s part. They should’ve never released it for 60 dollars, especially with how predatory the F2P monetization was at launch on the MP side.

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Halo Infinite is Destiny 2 in reverse :pensive:

If they released the game with the current content that it has as of this post, then a lot of the players would have stayed. Players follow other players. Even if a player doesn’t care for forge or campaign co op, when they see other players leaving or complaining about it they feel that way too.

Thus had this game released (not even with future promised updates) just with the current content (post EOY update) then we would have a lot more relevancy, and a lot more players, and I can base this on facts by the fact that all these players left and complained and said they were leaving, unlike your unverified theories.

Since the PVP is free and people must pay to play the campaign by either buying the Campaign separately or through the Game Pass subscription, it is for all intense and purpose the only part of the franchise that actually makes them money, and they should have a responsibility to supply content to people that are paying for it.

What people got with the campaign is a product heavily trimmed down from what was advertised and no PVE content, they took the money and are neglecting the people paying for content, Halo has always been about the story and the lore … the Campaign.

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I am glad that we now have a completed game that includes Co-op, Forge, and CGB. To me that was a higher priority than making new content for the Sandbox (which is already fully flushed out to begin with). Most of us would consider Co-op to be an enhancement to the campaign Sandbox, adding tons of replayability, just like you’re asking for.

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So are you saying that you like have fewer objectives then what we had in Halo CE