Wait, are you seriously complaining about Doom and Doom Eternal ?
Those are stellar sequels.
Wait, are you seriously complaining about Doom and Doom Eternal ?
Those are stellar sequels.
Well, since we’re still in a pandemic, maybe they thought outsourcing their work was safer and more efficient.
We don’t really know what goes on behind closed doors. Which is why I don’t think comparing Infinite to ER is fair. We can criticize but at least make it fair criticism.
I’m not sure how the contractors were working with them, but I doubt it was much different from the way they were working with each other.
If anything, I’d say it was likely more about spending less money.
With that said, you could excuse any criticism towards the game or company.
From what is known about the game though, I’d say it’s fair to criticize the game in comparison to other games that were also created during the pandemic.
You’re misunderstanding what I’m saying. This isn’t an excuse. By any means. Not every choice made at 343 was without any other options. I’m sure some people decided to cut corners somewhere but that doesn’t mean everyone else wasn’t giving it their best.
I’m saying, trivializing the work done on this game isn’t fair. It’s not 2019 anymore. The work here was not good, but some of the posts around here implying 343’s is lazy are kinda unfounded.
Just look at the concept art. The waves of cut content. That should say enough about how much work 343 put in this title. Sadly, it just didn’t come out okay.
Edit: I’m probably about to get roasted but whatever.
I wouldn’t call 343 lazy. The have simply bad lead designers and bad head of departments. Pair that with the awful leadership and you get tge mess we got. Its just mediocre work on almost every level.
And it was to be expected after MCC, H4 and H5. Although not to this extent…
2 examples:
A lead UI designer approving the way you mute in this game just failed at his job.
The way you change grenades and perks in campaign is laughable.
And these are just tiny fractions of the whole problem but it shows what quality people were involved in the game.
Yeah. I mean, from the store to the challenge swaps? What we have is a game that was made ideally for the player, but it’s paired with a bad monetization model.
Concept art doesn’t mean it was ever actually in the game. It means someone had an idea and wanted someone to create a concept art piece of the idea for them to work with during development. There’s tons of concept art that never gets anywhere close to actual production.
It means they had ideas and a concept to work with despite many saying how many people claimed they don’t care about the game.
I know not all of it makes it into the game, but quite a lot was cut from it.
It’s not very unfounded considering they’ve not released anything big since the beta launched.
The events are all boring (Fiesta, Tactical Slayer and Attrition on maps it’s not good on), the weekly rewards and shop items are mostly simple coatings, emblems, visors and old armor sets, new maps weren’t released when it left beta (the winter event didn’t even have snow), and the game has had several features broken for months now with the biggest fix being for BTB (meanwhile, Elden Ring’s been getting several bug fixes, and it was released about a month ago).
Also, while it’s not laziness, then you also have these:
They won’t decrease the prices to a fair level, when people asked for individual items from bundles, they only put a few individual items and removed bundles, and when people asked for challenges to be improved, they put Killjoy challenges.
Why was the content cut anyway?
What content even was it?
Another thing is they haven’t even said much about anything, or if they did, it wasn’t in as many places as it should’ve been.
That all said, I’m not sure I’d say 343 are lazy (because most of the content issues seem to be with them just not releasing things, and again, I think that points more to wanting to spend less), but something’s obviously very wrong somewhere in the company.
In what ways is it ideally made for the player?
They were both made by triple A companies with hundreds of millions in their budgets and a similar development cycle. What’s not to compare?
To be honest the only thing we can compare 343 with are spoiled fruit companies lol
Destiny’s pretty fun as a casual PvE with a little challenging dungeons and raids on the side. If you’re stuck in the 2013-2018 mindset of Bungie being super corpo with Activision then you need to understand they had to fall in line with their greed.
Not played it since I am just not a fan of Dark Souls style games.
Something has clearly went terribly wrong. It’s been in the oven for six years and burnt to ash. The things people are asking for are basic legacy features. Items which should not be difficult to add like Infection, KoH and Co-Op. Everyone expected that this was all stuff that they would just port over from Halo 5, tidy up and then start adding to it. Remember all the talk of there being an entire Halo Ring to explore?
Also regarding the Campaigns story and that sequel I was waiting on for 6 years…”betrayed, forgotten, abandoned.” ![]()
But yes, they must have lost so much money by making the game F2P and immediately losing the audience. They’ll have to do something drastic and impressive to turn that around.
Probably going to see those as:
Halloween event, July 4th event and 11/11/2022.
Cat ears, iron men, battle passes and campaigns probably made up for all of the costs.
But the campaign is on Battlepass and are people really buying more cat ears than REQS? Plus judging by the achievements only a fraction of those 20 million players got campaign. 6 year of development costs can’t be cheap.
The artstyle and gameplay are a return to form. They listened to players on that part.
The fact that they’re different games fundamentally. One’s a shooter and ones a mmo.
They don’t even play the same.
Nonononono
Im worried their now owned by Microsoft.
And I meant more in reference to the older Dooms.
Theyre frackin great
People likely still bought the campaign since the game is just a rental on Game Pass.
Not sure, but I saw a lot of cat ears when they were in the shop, and I’ve seen a lot of Battle Pass armors and Iron Spartan coatings.
Steam says 10% got the First Contact achievement, while Xbox says 27.31% did.
If there were 20 million players, then about 7 million got that achievement.
It depends.
I’d guess that it would be around $250 million.
So, to make up for the costs, it would take about 4.2 million campaign sales, 12.5 million iron man coating sales, or 25 million cat ears or Battle Passes.
Considering people have likely bought several of those, I’d say they’ve probably made up for the development and marketing costs already.
That’s not much.
I wouldn’t say the game was made ideally for players with that.
Yes it was good to have alot of unique bosses in an free roam action game. Why you ask well… Its working for Halo Infinite and Elden Ring too. …how many hours have you played…
Better calm down with that. The corporation is gonna see a pie chart with Elden Ring success on it and try to make the next halo like Elden Ring instead of making a Halo for the fans that made the franchise successful. It’s why we have the garbage we have now.
The absolute best thing Microsoft and 343 could do to fix Halo at this point is either give the rights back to Bungie, or just stop making them. They have proven multiple times they don’t have the capability, desire, or freedom to make a Halo game for Halo players. They don’t fit in the pie chart on the PowerPoint slide show.