From Good to Bad

I suck at Halo 5.
I get killed before I even have a chance to react, and when I get the opportunity to kill someone I just cannot do it fast enough.
However, I play Halo Reach and Halo 3 multiplayer just for fun sometimes, and I play as well as I did 9 years ago, and I was actually really good at those games.
But then I go back to “modern” shooters. Destiny, Call of Duty and Halo 5; I suck at them all.
Why? Why am I good at those old games but suck at the new ones? I’m honestly having some kind of mental crisis here…

It’s because the time to kill is so quick unlike other halos where you had plenty of time to react because the time to kill was much higher now you can get killed in less than a second if your not quick to react and halo 5 is ALOT faster than the previous halos you just gotta get good at reacting quick and firing accurate

It’s what happens when they hike up player mobility to absurd levels and then try to balance the game around that.

But it usually results in increased randomness more than anything. Like, it’s still a skillful game, but definitely not to the same extent. A lot more luck is involved when you respawn and someone immediately gets the drop on you from the other direction.

> 2535460843083983;3:
> It’s what happens when they hike up player mobility to absurd levels and then try to balance the game around that.
>
> But it usually results in increased randomness more than anything. Like, it’s still a skillful game, but definitely not to the same extent. A lot more luck is involved when you respawn and someone immediately gets the drop on you from the other direction.

Best way I have seen the increased movement described so far. You could argue that it’s less skillful now. I’ve seen good players get randomly spartan charged outta no where and die. Say what you like about map awareness and communication you can’t always know where they enemy is and there probably is a lot more luck involved in H5 than other games.

Maybe at higher level game play it’s more skill based as all members on both teams are communication and focusing on map control but in mid/mid-hight ranks it can be a train wreck of randomness.

> 2535452449710029;1:
> I suck at Halo 5.
> I get killed before I even have a chance to react, and when I get the opportunity to kill someone I just cannot do it fast enough.
> However, I play Halo Reach and Halo 3 multiplayer just for fun sometimes, and I play as well as I did 9 years ago, and I was actually really good at those games.
> But then I go back to “modern” shooters. Destiny, Call of Duty and Halo 5; I suck at them all.
> Why? Why am I good at those old games but suck at the new ones? I’m honestly having some kind of mental crisis here…

I know the feeling man. I was having a night were I has like -40 on the day at 5, went to MCC and was like +25. Just the evolution of play styles is my thought with all the sprinting and extra abilities available now.

They’re just different games, I’m sure someone who is really good at a modern shooter wasn’t/wouldn’t be as good at the old ones.

In arena 4vs4 I’m also trash compared to previous halos. I think you just have to understand that now a say 1.5 k/d equals a 2.0 k/d in previous halos since staying alive for a longer period of time in halo 5 (4vs4 arena!) is close to impossible. Unless you pubstomp complete noobs with a team. That’s because of various reasons, just to name a few:

As stated the kill times are a lot quicker, hence you will die so fast and you won’t have many reversals.(and if, a second enemy will wait to finish you off across the map)
Of course you’ll be able to kill quicker, but the feeling of staying alive longer with lesser kills but fewer deaths always appealed more to me.

Reduced motion tracker makes the quick kill times feel even worse since you can’t always react proper and prepare for a duel, hence those ‘first see win’ situations are a lot more prominent in h5 than before.Outgunning in h5 4vs4 is unfortunately almost non existent.

Small maps with no safe zones. In h4 on haven or solace for example, I was always aware if I’m safe or not. I could relax for a moment and think of a new strategy on how to approach the enemy zone. In h5 it’s all chaos. Everyone is everywhere and a lot of your deaths are just backreaping, especially on truth and regret. Playing h5 4vs4 for the first time after MCC, I felt a huge loss of control, and was constantly strained and I could get picked off anywhere at anytime without being able to do anything about it.

That’s why I usually stick to warzone and BTB only, since it does feel a LOT more halo to me than 4vs4 TS.

> 2533274820441404;7:
> Small maps with no safe zones. In h4 on haven or solace for example, I was always aware if I’m safe or not. I could relax for a moment and think of a new strategy on how to approach the enemy zone. In h5 it’s all chaos. Everyone is everywhere and a lot of your deaths are just backreaping. Playing h5 4vs4 for the first time after MCC, I felt a huge loss of control, and was constantly strained and I could get picked off anywhere at anytime without being able to do anything about it.
>
> That’s why I usually stick to warzone and BTB only, since it does feel a LOT more halo to me than 4vs4 TS.

Have to agree there aren’t many places to hide on most maps, previously you could at least know that the enemy was on the other side of the map and would take a bit of time to get over to where you where. Makes the shotgun, hammer even the rockets more difficult to use I find, folks running everywhere I have barely any time to react!

I have actually found that relaxing and putting my feet up while playing has resulted in a bit of improvement. Can’t slow the game down so maybe slowing myself down is the alternative. Going to test it out after I get ranked in Arena, I got destroyed when I got diamond 1 in the pre season and then only manager plat 3 in Jan, maybe this time I can get back into Diamond and not lose every match. 99% of the time I solo queue and it just felt like I was weighing my team down so I stopped playing arena. If it happens again I’ll stick to BTB maybe try some more warzone.

The game is oriented towards teams and that makes sense, as the game is being pushed as a competitive FPS- more so, than previous titles. This is often frustrating, though as it’s highly unlikely you will ever outlive a 2 on 1 engagement or ever remain ‘safe’ on the map. Being slow and methodical is gone, the game now demands you to sprint, charge, and thrust around the map. The radar even rewards this kind of play.

In past titles, I would constantly pull out of risky situations and net a double kill. With Halo 5 however, by the time one guy breaks your shields, his teammate has managed to close the distance on the map, because of the increased emphasis here with speed. You never feel safe.

The amount of times I’ve been shot in the back or by multiple people is frustrating, because I know my chances of survival are abysmal.

All of that said, I do enjoy this game. It’s solid, but man would I enjoy some tweaking.

> 2535422278693562;9:
> The game is oriented towards teams and that makes sense, as the game is being pushed as a competitive FPS- more so, than previous titles. This is often frustrating, though as it’s highly unlikely you will ever outlive a 2 on 1 engagement or ever remain ‘safe’ on the map. Being slow and methodical is gone, the game now demands you to sprint, charge, and thrust around the map. The radar even rewards this kind of play.
>
> In past titles, I would constantly pull out of risky situations and net a double kill. With Halo 5 however, by the time one guy breaks your shields, his teammate has managed to close the distance on the map, because of the increased emphasis here with speed. You never feel safe.
>
> The amount of times I’ve been shot in the back or by multiple people is frustrating, because I know my chances of survival are abysmal.
>
> All of that said, I do enjoy this game. It’s solid, but man would I enjoy some tweaking.

I know what you mean about getting double teamed all the time and what I find frustrating is that in trying to counter getting team shot to all heck and playing passive just opens you up to getting rushed from multiple angles due to the huge number of map movement options. The key is probably somewhere in between but closer to aggressive control of the map than defensive.

Because it requires different skills. All the weapons are more accurate with less ttk. I think all the people who sucked in the last games are now better because the new mechanics work in their favour. You no longer have to lead your shots like in Halo 3, time your shots to reduce your bloom like in Reach or even use your strafe to out play people. If they were the things you were good at, the likelihood is now you’re relatively not as good at H5. I’ve had to put more of my concentration into map control and playing well with a team, which arguably is where the skill for Halo 5 is.

> 2533274820441404;7:
> Small maps with no safe zones. In h4 on haven or solace for example, I was always aware if I’m safe or not. I could relax for a moment and think of a new strategy on how to approach the enemy zone. In h5 it’s all chaos. Everyone is everywhere and a lot of your deaths are just backreaping, especially on truth and regret. Playing h5 4vs4 for the first time after MCC, I felt a huge loss of control, and was constantly strained and I could get picked off anywhere at anytime without being able to do anything about it.

I’ve never seen someone put into into words like that before, that is exactly how I felt playing H5 for the first time. I find that the only ‘safe zones’ in Halo 5 are simply the areas with your team mates in them, making the dynamics of the map constantly changing. In the previous games you could pretty much just Lone Wolf and get away with it as long as you were good with the BR and knew the map. In H5 you absolutely have to play well as a team because it’s the only way to secure a victory. It’s kind of bad if like me you don’t have any friends.

The input by you guys is amazing, thank you.
Ive read all the posts, and I have to say I have equal feelings to quite a few of you.

Regarding the ‘getting double teamed’ thing, If I was double teamed in Halo 3 or Reach I could still kill them both with absolute ease; whereas in Halo 5 I die INSTANTLY.

I guess I’ll just stick to Grifball :slight_smile:

> 2533274820441404;7:
> In arena 4vs4 I’m also trash compared to previous halos. I think you just have to understand that now a say 1.5 k/d equals a 2.0 k/d in previous halos since staying alive for a longer period of time in halo 5 (4vs4 arena!) is close to impossible. Unless you pubstomp complete noobs with a team. That’s because of various reasons, just to name a few:
>
> As stated the kill times are a lot quicker, hence you will die so fast and you won’t have many reversals.(and if, a second enemy will wait to finish you off across the map)
> Of course you’ll be able to kill quicker, but the feeling of staying alive longer with lesser kills but fewer deaths always appealed more to me.
>
> Reduced motion tracker makes the quick kill times feel even worse since you can’t always react proper and prepare for a duel, hence those ‘first see win’ situations are a lot more prominent in h5 than before.Outgunning in h5 4vs4 is unfortunately almost non existent.
>
> Small maps with no safe zones. In h4 on haven or solace for example, I was always aware if I’m safe or not. I could relax for a moment and think of a new strategy on how to approach the enemy zone. In h5 it’s all chaos. Everyone is everywhere and a lot of your deaths are just backreaping, especially on truth and regret. Playing h5 4vs4 for the first time after MCC, I felt a huge loss of control, and was constantly strained and I could get picked off anywhere at anytime without being able to do anything about it.
>
> That’s why I usually stick to warzone and BTB only, since it does feel a LOT more halo to me than 4vs4 TS.

That’s the best description of Halo 5’s maps I’ve heard. All chaos with no safe zones, there’s no place to step back and get your bearings because you’re in constant danger of being killed at any moment on most of the maps.