Friendly fire?

In one of the 5 gameplays that we saw today, (the one where the player has a storm gun and hard light shield) we saw the player fight for Rockets, lose, then spawn on the other side of the map where other rockets just dropped. He picked up the rockets, then went to the top center area. He saw an enemy and fired a rocket, but a teammate ran in front of it and got hit instead. The teammate who got nailed with the rocket was fine.

Rockets that do not hurt your teammates sure sounds like friendly fire is off.

P.S. two rocket launchers came at the same time symetrically onto the map. Does this prove there are symetrical weapon drops on set timers?

Tl;dr no friendly fire – symetrical weapon drops

Meh, my stupid -Yoink- teammates always throw grenades into me anyway, and then i get punished for it.

> Meh, my stupid -Yoink!- teammates always throw grenades into me anyway, and then i get punished for it.

If betrayals affect you to the point where you are happy to see them go altogether and think the game is better off without them, then you have some of the worst luck imaginable, and are in the vast minority of Halo players.

Just sayin.

Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!

> Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!

Thank you.

No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.

P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.

I hope the friendly fire was off in that game for a one off. I liked friendly fire, it meant you had to work with your team as not kill them and meant you couldn’t just randomly blow things up for victory

> > Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!
>
> Thank you.
>
> No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.
>
> P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.

Without friendly fire Halo wouldn’t have any tacticialness or strategy to it at all…

You people can whine about getting betrayed all you like, but without it there’s absolutely nothing stopping you from playing the game as a lone wolf- you don’t even have to worry about hurting your team. Teammate in a close-range encounter with an enemy? Just rocket them both! Lots of people from both sides fighting in one room? Just empty your grenades in there, your team will be fine!

No friendly fire WILL turn the game into CoD…

I kinda have mixed feelings over this. I agree about the being able to rocket jump people. I can also recall how many times I’ve been booted from games, I’m talking to you idiots who think standing on my tank is a good idea. I even have my -Yoink- on probation because of it. The lack of betrayal booting is something I wanted for a while

> > > Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!
> >
> > Thank you.
> >
> > No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.
> >
> > P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.
>
> Without friendly fire Halo wouldn’t have any tacticialness or strategy to it at all…
>
> You people can whine about getting betrayed all you like, but without it there’s absolutely nothing stopping you from playing the game as a lone wolf- you don’t even have to worry about hurting your team. Teammate in a close-range encounter with an enemy? Just rocket them both! Lots of people from both sides fighting in one room? Just empty your grenades in there, your team will be fine!
>
> No friendly fire WILL turn the game into CoD…

I am not following your logic here… Having friendly fire off removes all strategy? Turn friendly fire off in Reach and play a custom game. You still follow the same strategies and the game plays reletively the same way. The main problem with friendly fire is the fact that people do not look where they are driving and they just mindlessly throw grenades everywhere.

Friendly fire does not affect high level gameplay, as you rarely see anyone take friendly damage in those games; therefore, it does not affect strategy.

> > > > Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!
> > >
> > > Thank you.
> > >
> > > No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.
> > >
> > > P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.
> >
> > Without friendly fire Halo wouldn’t have any tacticialness or strategy to it at all…
> >
> > You people can whine about getting betrayed all you like, but without it there’s absolutely nothing stopping you from playing the game as a lone wolf- you don’t even have to worry about hurting your team. Teammate in a close-range encounter with an enemy? Just rocket them both! Lots of people from both sides fighting in one room? Just empty your grenades in there, your team will be fine!
> >
> > No friendly fire WILL turn the game into CoD…
>
> I am not following your logic here… Having friendly fire off removes all strategy? Turn friendly fire off in Reach and play a custom game. You still follow the same strategies and the game plays reletively the same way. The main problem with friendly fire is the fact that people do not look where they are driving and they just mindlessly throw grenades everywhere.
>
> Friendly fire does not affect high level gameplay, as you rarely see anyone take friendly damage in those games; therefore, it does not affect strategy.

The same strategies would not apply. It’d be a whole lot easier. No more worrying about teammates getting in your way…

Your argument about high level play actually strengthens my point. Those players practice for hundreds of hours as a team outside of the major tournaments for the specific purpose of NOT letting friendly fire happen, among other things. If it was removed they wouldn’t have to worry about their team’s positioning and the range of their explosives and even when and how erratically they spam their DMRs…

Lack of friendly fire will demote team awareness, and promote mindless gameplay.

> > > > > Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!
> > > >
> > > > Thank you.
> > > >
> > > > No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.
> > > >
> > > > P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.
> > >
> > > Without friendly fire Halo wouldn’t have any tacticialness or strategy to it at all…
> > >
> > > You people can whine about getting betrayed all you like, but without it there’s absolutely nothing stopping you from playing the game as a lone wolf- you don’t even have to worry about hurting your team. Teammate in a close-range encounter with an enemy? Just rocket them both! Lots of people from both sides fighting in one room? Just empty your grenades in there, your team will be fine!
> > >
> > > No friendly fire WILL turn the game into CoD…
> >
> > I am not following your logic here… Having friendly fire off removes all strategy? Turn friendly fire off in Reach and play a custom game. You still follow the same strategies and the game plays reletively the same way. The main problem with friendly fire is the fact that people do not look where they are driving and they just mindlessly throw grenades everywhere.
> >
> > Friendly fire does not affect high level gameplay, as you rarely see anyone take friendly damage in those games; therefore, it does not affect strategy.
>
> The same strategies would not apply. It’d be a whole lot easier. No more worrying about teammates getting in your way…
>
> Your argument about high level play actually strengthens my point. Those players practice for hundreds of hours as a team outside of the major tournaments for the specific purpose of NOT letting friendly fire happen, among other things. If it was removed they wouldn’t have to worry about their team’s positioning and the range of their explosives and even when and how erratically they spam their DMRs…

Your comment about spamming DMRs has no relevance, spamming does not hurt your teammates. Also, people do not practice how to not hit a teammate with a rocket or a grenade, they practice how they can more effectively hit the other team with it. You never hear in an interview after a big tournament match-up:

“I feel like we had the potential to win that game, but when John naded Billy, it was all over. We should have had more practice aiming our explosives away from each other.”

These players let each other know if they are going to throw a lot of grenades in one direction anyway, so I don’t think that really matters.

> > > > > > Symmetrical weapon drops is a good idea imo, it adds that layer of skill from past Halos where you can learn the weapon spawns, but I dont think they “Spawn” because in one of the videos it looked like the player called down the weapon drop which brings the “killstreak” thing back, buy anyways I think Halo 4 looks amazing and nothing like cod, man BO2 is gunna suck, Nice post!
> > > > >
> > > > > Thank you.
> > > > >
> > > > > No one called in those rockets, and from what we know from people who played it at E3, rockets cannot be called in because they are so powerful. That makes me feel like those came at the same time, which is great.
> > > > >
> > > > > P.S. I am all for the removal of friendly fire. I just got off of Reach matchmaking where I was betrayed about 5 times in 8 games. I just worry that without friendly fire, you could rocket-jump your teammates.
> > > >
> > > > Without friendly fire Halo wouldn’t have any tacticialness or strategy to it at all…
> > > >
> > > > You people can whine about getting betrayed all you like, but without it there’s absolutely nothing stopping you from playing the game as a lone wolf- you don’t even have to worry about hurting your team. Teammate in a close-range encounter with an enemy? Just rocket them both! Lots of people from both sides fighting in one room? Just empty your grenades in there, your team will be fine!
> > > >
> > > > No friendly fire WILL turn the game into CoD…
> > >
> > > I am not following your logic here… Having friendly fire off removes all strategy? Turn friendly fire off in Reach and play a custom game. You still follow the same strategies and the game plays reletively the same way. The main problem with friendly fire is the fact that people do not look where they are driving and they just mindlessly throw grenades everywhere.
> > >
> > > Friendly fire does not affect high level gameplay, as you rarely see anyone take friendly damage in those games; therefore, it does not affect strategy.
> >
> > The same strategies would not apply. It’d be a whole lot easier. No more worrying about teammates getting in your way…
> >
> > Your argument about high level play actually strengthens my point. Those players practice for hundreds of hours as a team outside of the major tournaments for the specific purpose of NOT letting friendly fire happen, among other things. If it was removed they wouldn’t have to worry about their team’s positioning and the range of their explosives and even when and how erratically they spam their DMRs…
>
> Your comment about spamming DMRs has no relevance, spamming does not hurt your teammates. Also, people do not practice how to not hit a teammate with a rocket or a grenade, they practice how they can more effectively hit the other team with it. You never hear in an interview after a big tournament match-up:
>
> “I feel like we had the potential to win that game, but when John naded Billy, it was all over. We should have had more practice aiming our explosives away from each other.”
>
> These players let each other know if they are going to throw a lot of grenades in one direction anyway, so I don’t think that really matters.

You don’t hear that because they, ahem… PRACTICE.

It’s like saying soccer players don’t practice dribbling or improve their ball control because you never see the pros lose a game and blame it on their lack of practice dribbling or juggling.

It’s like saying hockey players don’t have to practice skating or how to hold their sticks because you never hear the pros blame a loss on their inability to skate.

Why don’t you go play some soccer or hockey and tell me those things don’t require practice, though? Cuz I’m sure you don’t play Halo for hours and never have an instance where you accidentally damage an ally or even kill them.

Your logic isn’t just flawed, it’s nonexistent.

> I hope the friendly fire was off in that game for a one off. I liked friendly fire, it meant you had to work with your team as not kill them and meant you couldn’t just randomly blow things up for victory

Maybe it was settings for E3 specifically. I know they had some differences, such as resetting loadouts, made for E3. I hope this was one of them, or at least only in some playlists.

> Lack of friendly fire will demote team awareness, and promote mindless gameplay.