Friendly Fire - Yes or No

I’ve been thinking about this for a while. Figured I’d post my thoughts and gather some feedback.

It seems that betrayal and team harassment is pretty high in Halo. This can be substantially eradicated by removal of friendly fire. But I’m not sure if this would improve the game.

Does anyone know if friendly fire will be in H5?

We all know how terrible the game can be when one or more teammates begin to betray. I won’t go into that. What I’d like to get some feedback on is all the reasons why absence of friendly fire might make the game worst.

I could only come up with a couple of issues:

  • Folks can rocket / grenade an area of close combat, killing the enemy but not harming teammates- Folks can bombard hills, flag carriers, ball carriers, etc on their own team basically killing anyone who comes close to them.That’s more or less all I could come up with. It seems lack of friendly fire can be abused. But not even remotely as much as friendly fire can.

Someone once suggested “Reflective Friendly Fire” which I thought was brilliant. Any damage you inflict on your teammates actually gets applied to you. This seems like a brilliant way to address the down sides of both arguments. Any thoughts? Feedback? Feel free to mass debate amongst yourselves.

I didn’t miss friendly fire in the beta, I could go either way on the final build of H5G.

The main argument against removing friendly fire is because it simply breaks immersion. Bullets can harm this player, but not this one, simply because they’re on a different team? It doesn’t really make sense.

Here’s a question: if friendly fire is removed, does that mean you can’t blow yourself up with a rocket launcher? You are after all, on the same team as yourself, so I would assume that “removing friendly fire” also means “removing the ability to injure yourself with your own actions.” Games are generally more fun when there’s an increased amount of perceived risk to yourself and/or your teammates.

As to frequent or intentional betrayals…we now have medals for serving as a distraction. Why can’t the game keep track of whether or not you injured a teammate, leading to their demise a few seconds later?

If people are intent on removing friendly fire because, for whatever reason it would make the game more fun, then how about doing something a little more imaginative, instead? One of the major reasons that people intentionally betray others is to obtain power weapons. Introduce a weapon swap system between teammates, and make it so that betrayers can’t pick up weapons dropped by the person they betrayed. You murder a teammate, you don’t have the right to obtain their possessions.

Here’s another question: does removing friendly fire also entend to being unable to kill teammates with vehicles? I remember being in a tight spot in a scorpion tank on several occassions, and this teammate was deliberately blocking my exit, Some people are just plain evil and try and get people to commit suicide by blocking their way. Does removing friendly fire solve that problem? Sometimes, killing your teammates is required when they’re being a complete and utter yoink. In that situation, it may be best if betrayed teammates spawn in with the weapons and ammunition they had before their death, as well.

Look, basically, I think that if you want to prevent betrayals, there are plenty of other ways to go about it. Removing even a small amount of the tactical complexity that the game has to offer simply because people can’t behave responsibly is just a losing battle. Those people will still find plenty of ways to be nuisances, and removing friendly fire I think, is just going to encourage them to be sneaky about it.

in a perfect world friendly fire would work great. but as someone who played halo 3 I can tell you this isn’t a perfect world.

I do not want brats to kill me because I took “their kill” or when I take “their sniper rifle”. No, I do not want a halo 3 repeat.

I would like to preserve Halo as a FPS that requires at least some thought, so keep friendly fire on

It wasn’t in the beta and should stay gone. To many people used to get booted accidentally.

lets put it this way It doesn’t change the same i play except when FF is on I might accidentally get booted from the game because a grenade im obviously going to throw and an enemy im obviously fighting, when some -Yoinking!- teammate thinks it s good idea to try and melee my opponent. Or i get team killed because some -Yoinking!- teammate think i don’t deserve the rockets, sniper, sword, etc etc, or team killed because I “took” his kill, or just because some teammates are -Yoinks!-.
I play the same either way just seems like having it removed( at least in social or certain playlists) makes for a better out come.

I really dont see how FF help keep it “more tactical” Sure dont fire and kill teammate But its not like IM going to purposely fire through my teammate with it off
And if its about grenade i didnt throw more grenades in halo 5 then i do in any halo So unless there some -Yoink- who is just throwing grenades like they are infinite then it doesn’t seem like and issue

There should be friendly fire. Not just because of immersion, but also because without FF i’ve found many people getting in my way and blocking my shots to rob my kills.

Removing FF is just stupid and removes a skillgap.

If you have FF on then you need to be carefull with nading a corner or room your team is within aswell but when it’s off you can just throw them into there without thinking as if you’re some braindead monkey.

Why even be against it? So you can nade teammates without a concern or because you want to be able to nade rooms and not get blamed to be a noob because you killed half of your team with those nades?

Not only does it break the immersion and reality 343i oh so loves and values over mechanics and Halo formula but it also removes a huge skillgap. And everyone knows how much 343i brags about the huge skillgap between players in Halo 5 which it doesn’t really have.

They need to disable friendly fire for rocket launchers.

Grenades yes, i can dodge a couple grenades and some stickies.

Gunfire, yes. Although I can’t be asked to get sprayed down by some idiot with an AR that is trying to betray me for a weapon he has no idea how to use.This due to him clearly showing that he’s never played Halo before, let’s take a few extra seconds as to what they should do instead of removing FF.

They need to make it like this. If your teammate takes down 60 percent of your shields while an enemy kills you (For example a teammate nades you for your sniper but only drops your shields for an enemy to clean you up that way he doesn’t get a betrayal) they should have a strike against them. Of if you have low shields and a teammate sees you have a power weapon they are free to start shooting at you or nade you. Once you die from that, it’s not a betrayal, it’s the enemies kill even though they didn’t kill you.

This needs to be made perfectly. Maybe if a teammate aims at you and their are no enemies near or past you on his reticle and he kills you and betrays you you should be able to boot him right there. I don’t know, i just know that trash either picks up the power weapons, or trash betrays good kids for power weapons. It’s never good kids betraying good kids for power weapons.

> 2533274844984484;4:
> in a perfect world friendly fire would work great. but as someone who played halo 3 I can tell you this isn’t a perfect world.

100% agreed.

I vote yes for the simple fact that if they are gonna make multiplayer canon, then shooting a team mate should technically be a thing you can do in game. Now what the consequences would be… thats a different story.

Ranked yes
Social no.

done.

I honestly don’t mind it going either way. But if I had to choose I would choose to keep it off

> 2533274798578400;15:
> Ranked yes
> Social no.
>
> done.

oh. I actually hadn’t thought of that. yeah that would be a great compromise.

> 2533274798578400;15:
> Ranked yes
> Social no.
>
> done.

This is actually a pretty good way to do it. Plus I don’t have to worry about sticking friends from across the map with plasma and killing them. It’s happened three times since MC came out.

> 2533274843463464;10:
> Removing FF is just stupid and removes a skillgap.
>
> If you have FF on then you need to be carefull with nading a corner or room your team is within aswell but when it’s off you can just throw them into there without thinking as if you’re some braindead monkey.
>
> Why even be against it? So you can nade teammates without a concern or because you want to be able to nade rooms and not get blamed to be a noob because you killed half of your team with those nades?
>
> Not only does it break the immersion and reality 343i oh so loves and values over mechanics and Halo formula but it also removes a huge skillgap. And everyone knows how much 343i brags about the huge skillgap between players in Halo 5 which it doesn’t really have.

It in No way Removes a skill gap, People are just running around constantly firing through teammates If a teammate walks in front of me, i stop firing because my aim is blocked i wait until they are out of my line of sight before firing.

Who the hell just randomly throws a -Yoink- ton of grenades with out thinking, regardless of FF or not. You throw a grenade incoming enemy’s, or to lower their shields, or picking of the last kill, Its not like 3v4 are in a room and your all just throwing grenades that’s just ridiculous.

Its not like you’re going to purposely throw grenades at your teammates?

You act as if Removing FF turn people into blithering idiots and it doesn’t

Eh…either one