Friendly fire: the unfriendly reality

Honestly, something has to be done about this situation where your own team mates shoot at you when you have a weapon they want. It’s getting plain ridiculous.

My solution is turn off friendly fire altogether. I realise this doesn’t solve the problem (people could shove you off a cliff, for example) but it would go a long way to curbing the poor behaviour of many of your so-called team mates.

Or how about this? If a team mate purposely shoots at you (no enemy around for miles), you can shoot back without fear of being booted? That might be fairer to the victim…

> Honestly, something has to be done about this situation where your own team mates shoot at you when you have a weapon they want. It’s getting plain ridiculous.
>
> My solution is turn off friendly fire altogether. I realise this doesn’t solve the problem (people could shove you off a cliff, for example) but it would go a long way to curbing the poor behaviour of many of your so-called team mates.
>
> Or how about this? If a team mate purposely shoots at you (no enemy around for miles), you can shoot back without fear of being booted? That might be fairer to the victim…

If you turn off friendly fire people may use the suicide stick tactic (they would of course use AL at the last second)
Also if you shoot back they have the right to kill you now infinite loop

Good points! I guess there’s no easy solution…

I laughed so hard when I read the title of this thread, It sounds like some kind of informational advertisement for people getting injured on accident in the army or something. Sounds like a title that dateline NBC would use.

> > Honestly, something has to be done about this situation where your own team mates shoot at you when you have a weapon they want. It’s getting plain ridiculous.
> >
> > My solution is turn off friendly fire altogether. I realise this doesn’t solve the problem (people could shove you off a cliff, for example) but it would go a long way to curbing the poor behaviour of many of your so-called team mates.
> >
> > Or how about this? If a team mate purposely shoots at you (no enemy around for miles), you can shoot back without fear of being booted? That might be fairer to the victim…
>
> If you turn off friendly fire people may use the suicide stick tactic (they would of course use AL at the last second)
> Also if you shoot back they have the right to kill you now infinite loop

I would rather have people doing that than betraying all the time.

Contrary to the term, friendly fire isn’t.
Ironically, the only thing more accurate than enemy fire is friendly fire… :wink:

> If you turn off friendly fire people may use the suicide stick tactic…

Easy => Sticky grenades? => Not sticky on teammates! => Problem solved.

I think there should be ricochet damage, like in some CoD modes.

Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.

Turning off friendly fire would result people grenade bouncing their teammates off maps and doing other glitches. Halo’s physics system just doesn’t allow for FF to be off unless you are fully prepared to see some hilarious (but infuriating results). Besides grenade bouncing you could drive full spead ahead into a teammate and propell them across the map with not consequence.

I know it can be annoying to have a teammate shoot at you for getting the weapon they wanted but it’s so rare (at least for me it is) that it’s not worth removing it and causing a whole slew of other problems.

> I think there should be ricochet damage, like in some CoD modes.
>
> Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.

Not a bad idea, but what about accidental hits? I’ve accidentally shot a teammate a bunch of times because they’ve stepped in front of my shot. All I did was dent their shields and they didn’t care, but why should I take a hit for that?

I know people are coming up with interesting solutions but nothing will really work. I think we should stop calling on the developers to fix our problems. We as the community need to set the example of playing like mature players.

> > I think there should be ricochet damage, like in some CoD modes.
> >
> > Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.
>
> Not a bad idea, but what about accidental hits? I’ve accidentally shot a teammate a bunch of times because they’ve stepped in front of my shot. All I did was dent their shields and they didn’t care, but why should I take a hit for that?
>
> I know people are coming up with interesting solutions but nothing will really work. I think we should stop calling on the developers to fix our problems. We as the community need to set the example of playing like mature players.

Because the game can’t decide what is an accident and what is on purpose, so it has to punish all who do it, else we’ll end up with guys getting off scott free for wasting ammo on teammates, and others that didn’t mean to and still get damaged.

> > > I think there should be ricochet damage, like in some CoD modes.
> > >
> > > Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.
> >
> > Not a bad idea, but what about accidental hits? I’ve accidentally shot a teammate a bunch of times because they’ve stepped in front of my shot. All I did was dent their shields and they didn’t care, but why should I take a hit for that?
> >
> > I know people are coming up with interesting solutions but nothing will really work. I think we should stop calling on the developers to fix our problems. We as the community need to set the example of playing like mature players.
>
> Because the game can’t decide what is an accident and what is on purpose, so it has to punish all who do it, else we’ll end up with guys getting off scott free for wasting ammo on teammates, and others that didn’t mean to and still get damaged.

That was my point. I see no point or value in setting up a system that punishes everyone because of a few bad players. It’s a very Socialistic idea. I don’t like the idea of my experience being downplayed because of a small percentage of idiots on the Internet. Besides, most people who are dumb enough to shoot at you on purpose are easy to bait into getting them booted. Outsmart them.

> > I think there should be ricochet damage, like in some CoD modes.
> >
> > Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.
>
> Not a bad idea, but what about accidental hits? I’ve accidentally shot a teammate a bunch of times because they’ve stepped in front of my shot. All I did was dent their shields and they didn’t care, but why should I take a hit for that?
>
> I know people are coming up with interesting solutions but nothing will really work. I think we should stop calling on the developers to fix our problems. We as the community need to set the example of playing like mature players.

Of course that’s ideal and sweet and whatnot, but honestly, there’s no possible way you’re going to be able to get everyone to stop betraying. People are just immature. Especially most the people that play video games. It has to be done on the developer’s level.

If someone steps in front of you and you keep firing, I say you should take the hit. Unless they run in front of your face intentionally, it’s not their fault you shot them. If someone is in a room that you throw a grenade in, you should feel the explosion. It was your choice to toss the frag, not theirs. If you make the mistake, you should be punished.

I shouldn’t be able to get to a banshee before my 9-year-old teammate and he get made so he sticks it and I blow up. I shouldn’t be punished because he is being immature. Why should I continually be forced out of zooming my sniper because my DB teammate keeps ARing me? It’s not a good system.

The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.

Outsmart them? They’re your own teammates! You shouldn’t be forced to play FFA in team playlists!

Which is better here?

Friendly Fire: You get punished for others’ immature or misfire actions. More tactical gameplay.
No Friendly Fire: No one gets punished for immature or misfire actions. Less tactical gameplay.
Ricochet Damage: You get punished for your own immature or misfire actions. More tactical gameplay.

I say Ricochet.

> The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.

Not true, it would affect many people because a whole mess of other problems would arise. What’s to stop a player from shooting a rocket into a crowd of people if there is no risk of FF? What’s to stop Sticky Suicide runs now that they can sprint or evade with it instead of trying to time Armor Lock? What about people who boost teammates across the map by hitting them with a Ghost?

Immature children who ruin games are few and far between. I rarely encounter players who shoot at me if I get a weapon/vehicle that someone else was trying to get to, heck sometimes I let someone have it if they want it that bad and make that obvious without shooting me.

People overreact to Friendly Fire, it’s that simple. It’s been around for 10 years in Halo and I don’t think it should go anywhere. There are too few people who abuse it to make it worth changing and causing other problems.

Maybe 343i should create a “No FF” playlist and then people will see how bad of an idea it really is.

> > The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.
>
> Not true, it would affect many people because a whole mess of other problems would arise. What’s to stop a player from shooting a rocket into a crowd of people if there is no risk of FF? What’s to stop Sticky Suicide runs now that they can sprint or evade with it instead of trying to time Armor Lock? What about people who boost teammates across the map by hitting them with a Ghost?
>
> Immature children who ruin games are few and far between. I rarely encounter players who shoot at me if I get a weapon/vehicle that someone else was trying to get to, heck sometimes I let someone have it if they want it that bad and make that obvious without shooting me.
>
> People overreact to Friendly Fire, it’s that simple. It’s been around for 10 years in Halo and I don’t think it should go anywhere. There are too few people who abuse it to make it worth changing and causing other problems.
>
> Maybe 343i should create a “No FF” playlist and then people will see how bad of an idea it really is.

  1. You shoot a rocket into a crowd with teammates, you kill yourself and lose a point.

  2. You push a teammate with a boosting Ghost, you “splatter” yourself, lose a point, the ghost drops, and your teammate doesn’t get a boost.

  3. You stick yourself and run into a teammate, you kill yourself and they live.

You obviously didn’t read my post. I didn’t say turn it off. Ricochet keeps the tactical element but removes betrayals.

> > The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.
>
> Not true, it would affect many people because a whole mess of other problems would arise. What’s to stop a player from shooting a rocket into a crowd of people if there is no risk of FF? What’s to stop Sticky Suicide runs now that they can sprint or evade with it instead of trying to time Armor Lock? What about people who boost teammates across the map by hitting them with a Ghost?
>
> Immature children who ruin games are few and far between. I rarely encounter players who shoot at me if I get a weapon/vehicle that someone else was trying to get to, heck sometimes I let someone have it if they want it that bad and make that obvious without shooting me.
>
> People overreact to Friendly Fire, it’s that simple. It’s been around for 10 years in Halo and I don’t think it should go anywhere. There are too few people who abuse it to make it worth changing and causing other problems.
>
> Maybe 343i should create a “No FF” playlist and then people will see how bad of an idea it really is.

agree. friendly fire is a part of Halo cannon. if you don’t want friendly fire you don’t really want to be playing Halo.

> > > The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.
> >
> > Not true, it would affect many people because a whole mess of other problems would arise. What’s to stop a player from shooting a rocket into a crowd of people if there is no risk of FF? What’s to stop Sticky Suicide runs now that they can sprint or evade with it instead of trying to time Armor Lock? What about people who boost teammates across the map by hitting them with a Ghost?
> >
> > Immature children who ruin games are few and far between. I rarely encounter players who shoot at me if I get a weapon/vehicle that someone else was trying to get to, heck sometimes I let someone have it if they want it that bad and make that obvious without shooting me.
> >
> > People overreact to Friendly Fire, it’s that simple. It’s been around for 10 years in Halo and I don’t think it should go anywhere. There are too few people who abuse it to make it worth changing and causing other problems.
> >
> > Maybe 343i should create a “No FF” playlist and then people will see how bad of an idea it really is.
>
> 1. You shoot a rocket into a crowd with teammates, you kill yourself and lose a point.
>
> 2. You push a teammate with a boosting Ghost, you “splatter” yourself, lose a point, the ghost drops, and your teammate doesn’t get a boost.
>
> 3. You stick yourself and run into a teammate, you kill yourself and they live.
>
> You obviously didn’t read my post. I didn’t say turn it off. Ricochet keeps the tactical element but removes betrayals.

Fair enough, I missed that point.

I guess in reply to that idea I’m still not a fan because all it does is open up a whole new realm of griefing. Players diving in front of your vehicle just to get you killed and take it doesn’t sound like fun to me. Heck someone could jump on your Sticky or Grenade just to piss you off.

It’s one thing to come up with a “total solution” for all betrayals but when the game misses an obvious betrayal (e.g. when absolutely no enemy is around, and the betrayal is from your team mate shooting you directly) - as happened to me this evening… that’s pretty rough. Be nice if they could iron out the bugs there…

Well, just turn on boot box every singel time you get betrayed.