> > I think there should be ricochet damage, like in some CoD modes.
> > Ricochet damage is where if you shoot a teammate, it damages YOU, not them. It prevents friendly fire situations, but also prevents nade spamming and encourages strategy.
> Not a bad idea, but what about accidental hits? I’ve accidentally shot a teammate a bunch of times because they’ve stepped in front of my shot. All I did was dent their shields and they didn’t care, but why should I take a hit for that?
> I know people are coming up with interesting solutions but nothing will really work. I think we should stop calling on the developers to fix our problems. We as the community need to set the example of playing like mature players.
Of course that’s ideal and sweet and whatnot, but honestly, there’s no possible way you’re going to be able to get everyone to stop betraying. People are just immature. Especially most the people that play video games. It has to be done on the developer’s level.
If someone steps in front of you and you keep firing, I say you should take the hit. Unless they run in front of your face intentionally, it’s not their fault you shot them. If someone is in a room that you throw a grenade in, you should feel the explosion. It was your choice to toss the frag, not theirs. If you make the mistake, you should be punished.
I shouldn’t be able to get to a banshee before my 9-year-old teammate and he get made so he sticks it and I blow up. I shouldn’t be punished because he is being immature. Why should I continually be forced out of zooming my sniper because my DB teammate keeps ARing me? It’s not a good system.
The only people that this would effect negatively are the ones that get pleasure out of ruining the game for others.