On several ocasions, i have experienced quite a lot of annoying team mates throughout reach gameplay.
One time, i was the first one to get the sniper on hemmorage, and my team mate wacked me and stole my sniper and i diddnt get to boot him. Then i tried to kill him, yet he kills me again, and i diddnt get to boot him.
Then i run for the wraith, and i got it first, and some idiot threw grenades and half destroyed my wraith.
Thirdly, when i got a warthog, the idiot who stole my sniper continued to shoot my hog causing me to have low shields and the hog exploded.
Fourthly on spire, since bungi believed the falcon was the greatest team work vehicle in the game ( i hate the falcon, prefer hornet) i had to fly around for half an hour hoping someone would get in the turret. 3 guys came up, and since 1 person diddnt get a turret, he jumped in the propellor which caused me to betray him and i got booted.
WTF!!!
I wish team mates could do absolutely no damage to eachother, unless its griffball. It would save so much accidental booting.
We don’t need that, halo doesn’t need that, no one wants that.
I know it sucks but I suggested a system earlier that tracks betrayals, and if someone betrays more often than the average player you’d get a first boot option. On top of that I suggested the same system give the boot option to a person that has done X amount of shield/health/armour damage which I think would suffice to fix the problem mostly.
Beyond the occasionaly accidental betrayal, or someone betraying me, I have never had an issue with friendly fire. So I see no reason to change things now.
For all those that want to keep friendly fire in, can I ask? Why is it so important that it stays, it’s only good for killing your team so why do you want it in?
While I wouldn’t say toss out friendly fire entirely, I would kinda like there to be reduced damage from friendly fire. Then I would imagine it would also be easier for the boot system to tell the difference between accidental betrayals and intentional ones because you would really have to be laying into someone to betray them.
> For all those that want to keep friendly fire in, can I ask? Why is it so important that it stays, it’s only good for killing your team so why do you want it in?
It adds an element of caution when playing, another thing to take into account when throwing a nade or shooting with something explosive. If someone happens to be in the way, well “-Yoink- happens”. Frustrating, yes, I’ve been there, mostly with the Wraith, but it should not go.
Besides, those who want to grief will grief no matter what.
> For all those that want to keep friendly fire in, can I ask? Why is it so important that it stays, it’s only good for killing your team so why do you want it in?
Because it’s more realistic andit adds an extra dimension of skill etc. If you bust into a room with 4 players in, 2 of each side, with a rocket launcher you have to be tactical about how you use it, if at all. If you just blow your teammates and yourself to hell but your team survives because there’s no FF, where’sthe skill in that. It reduces the skill gap even further.
I would just like a better boot system. I can’t understand the current one at all. I can get betrayed repeatedly during a game and never get the chance to boot my betrayer, yet I accidentally kill a teammate who runs in front of my rocket just once and I’m immediately booted. . . what gives?
> For all those that want to keep friendly fire in, can I ask? Why is it so important that it stays, it’s only good for killing your team so why do you want it in?
Because it’s how Halo has been from the start.
Almost every game features this.
It encourages you to watch where you are aiming/shooting so that you don’t just spam grenades or rockets etc.
The way it is, if your teammate and an enemy are fighting it out in close quarters, you can’t just lob a nade in there or shoot a rocket to kill the enemy, because you would kill your partner in the process. Which makes sense. If you change that, now you can just throw nades or shoot rockets to save teammates, or drive vehicles wrecklessly. Basically, it makes it so you have to pay less attention, be more wreckless, and not put as much effort into killing the enemy without harming your team in doing so. This boosts strategy and thinking.
Taking this away because once in a blue moon you get someone who wants to go against the grain and ruin your fun, isn’t really necessary, If you take this away, they will find another way to mess with you. That’s just life. They will resort to blowing up vehicles, standing in front of you, or just running out and dying to give the other team points. None of which gives you the option to boot. At least when they kill you, most times it will give you the option to boot, if not the first time, the next time.
Every game faces the possibility for someone to be a -Yoink-. You can make a bunch of changes to try and limit it, but in the end you cannot force people to abide by the rules and intended way of play. That’s one of the 1st things I learned in one of my game design classes.
So no, I do not agree with taking it away. It’s a temporary fix to an always permanent problem. What’s important to note, is that this doesn’t happen nearly often enough to warrant it being a huge problem to reconfigure such an important mechanic as friendly fire.
It’s like Baseball, why does Major League Baseball not use a computer to calculate strikes and balls. Because it’s tradition. Friendly fire is an integral part of what makes Halo, Halo. And for thé obvious reasons like causing no harm to a team mate but killing your opponent beside him with a rocket launcher
Okay I agree. But betraying is still a -Yoink- and people only seem to die by friendly fire when it’s from a raging teammate or a BK who can’t use a rocket properly, -Yoink- that’s annoying.
Leave FF on. It promotes tactics/strategy and team play all at the same time. Sure, some people will abuse it but, removed it’ll just be dodgy. By that I mean; It would look, and feel, off if one could just shoot through their teammates at the enemy with no effect to their teammates. Besides the above, it FF promotes situational awareness of where you are, your teammates and the enemy.
If FF was removed, the folks that do this stuff would find something else to do. I can think of a few off the top of my head 1.) take power weapon and jump off the map. 2.) Be the driver of a hog, have a teammate be the gunner and drive off the map. The point being in online play there are any number of ways people can, and will, do things to annoy others. Besides, who hasn’t had a bit of a betrayal fest with friends during customs or even some social play? It can be outright hilarious and absolutely fun too.
> Okay I agree. But betraying is still a -Yoink!- and people only seem to die by friendly fire when it’s from a raging teammate or a BK who can’t use a rocket properly, Yoink! that’s annoying.
Glad you understand.
What people should be hoping for, is a more intuitive boot system. Which hopefully they will keep improving and fine tuning to be able to tell the difference between someone being a jerk, and someone who accidentally killed you.
I still say that FF should be off for social playlists and only on for the ranked competitive ones and mlg etc.
The only valid reason I’ve heard argued for FF is that it’s supposed to make players play more cautiously. The pros don’t outweigh the cons with all the grief caused by FF. I can understand it being on for competitive play, but it accomplishes next to nothing in social games in my opinion.
They should at the very least test out a no-FF playlist and see how it goes.
> I still say that FF should be off for social playlists and only on for the ranked competitive ones and mlg etc.
>
> The only valid reason I’ve heard argued for FF is that it’s supposed to make players play more cautiously. The pros don’t outweigh the cons with all the grief caused by FF. I can understand it being on for competitive play, but it accomplishes next to nothing in social games in my opinion.
>
> They should at the very least test out a no-FF playlist and see how it goes.
I think you are underestimating just how much gameplay would change based on friendly fire being off. Think of how much skill/strategy is lost when you can just throw nades, shoot rockets, swing hammers, shoot automatics, and drive vehicles when you don’t have to worry about hurting a teammate.
Tanks and Banshees would be even more dominate.
Ghosts can freely boost around without watching surroundings.
You could spam grenades in rooms filled with enemies and teammates.
You could throw a grenade at a teammate fighting an enemy in close quarters, ithout worrying about your teammate potentially coming out the victor but being killed by your grenade. Which means less clean faught 1 on 1 battles without being inturrupted.
You can spam rockets in clustered areas of enemies and teammates.
You can now have teammates charge in an area while you simultaneously throw grenades.
Gravity hammer could be spammed in clustered close quarters.
Snipers can now shoot wildly in clustered areas without worry of hitting a teammate.
Grenades could be blindly thrown and spammed into rooms/hallways, because they won’t hurt any potential teammates.
These are just off the top of my head, but as often as these situations come up and some I didn’t even think of, it would drastically change the way you play the game, and make it much easier and require less strategy.