Did 343i confirmed this? Im worried about this feature be completely removed just to support more casual gameplay
i wouldn’t miss it…How many times you got betrayed for a sniper?
> Wi wouldn’t miss it…How many times you got betrayed for a sniper?
I wish removing friendly fire would solve that issue. If someone wants to badly enough, they will Find away.
> > Wi wouldn’t miss it…How many times you got betrayed for a sniper?
>
> I wish removing friendly fire would solve that issue. If someone wants to badly enough, they will Find away.
like slam you with the warthog =D
In Ranked, friendly fire on.
In Social, friendly fire off.
> > > Wi wouldn’t miss it…How many times you got betrayed for a sniper?
> >
> > I wish removing friendly fire would solve that issue. If someone wants to badly enough, they will Find away.
>
> like slam you with the warthog =D
They’d just follow you around until you died and then they would pick up the rifle. Some people would wait an entire game just to use the damn thing for thirty seconds…
> Did 343i confirmed this? Im worried about this feature be completely removed just to support more casual gameplay
This needs to stop.
> like slam you with the warthog =D
Please don’t give suggestions… =)
> In Ranked, friendly fire on.
>
> In Social, friendly fire off.
Genius!
Personally, I would want somewhat of a compromise - friendly fire, but with reduced damage. It still exists enough to warrant care when within the vicinity of your teammates, and tries to discourage intentional friendly fire with the increased difficulty in successfully betraying.
friendly fire is a core tenet to halo gameplay.
removing friendly fire would be worse than adding armor lock.
FF should always be on, no argument here!
If not on people will use it in objective gametypes and push people forward with ghosts or vehicles similair to that.
It also regulates mindless grenade spam.
> friendly fire is a core tenet to halo gameplay.
> removing friendly fire would be worse than adding armor lock.
I’m fed up of this crap. You can’t dismiss a change purely by waffling on about ‘core gameplay’. You have to explain what real negative effects would be caused and how these would outweigh the positives. This is why Armour Lock is bad - not because it ‘changes the core gameplay’, which is a waffling piece of obfuscation of no use whatsoever, but because it causes annoyance and anger when it needlessly delays kills, leads to cheap CQC kills, destroys vehicles that barely touched it at 1 MPH, et cetera.
In Social at least, being betrayed for power weapons (or because a bad player is mad and you’re the nearest target for their butthurt) is highly annoying. Thus removing FF has positives effects and should be included.
> FF should always be on, no argument here!
>
> <mark>If not on people will use it in objective gametypes and push people forward with ghosts or vehicles similair to that.</mark>
>
> It also regulates mindless grenade spam.
Bro, I do that anyway. FF does’t stop vehicle boosting, you an stand on the bonnet of a Ghost/Wraith and get carried, it doesn’t splatter you so long as you’re on before the vehicles starts moving. There are also these things called “passenger seats”, not sure if you’ve heard of them.
Without Friendly Fire grenade, rocket launcher, tank and other aoe weapon would be quite unbalanced. You could shoot in the middle of a brawl between your team and the other and only kill all of them while your team would be like “ololz we are alive” and other pathetic situation.
So I hope they keep friendly fire.
Consequence outweigh the pro like not getting kill because you have a weapon.
Thank god Im not the only one who really wants FF in multiplayer games, I was really sad when they turned off FF in Battlefield Bad Co 2 and BF3.
Turning Friendly Fire off DOES NOT WORK!
Here is an example why: When there is Person A (Red Team) in a room and Person B and C (Blue Team)are outside the room, Person B and C can easily win the fight: Person B throws in a Plasma Nade, while at the same time Person C steps into the room -> Person A will try to avoid the nade and normally(with FF) he can step back a little, while not having to fear that someone will get in (otherwise Person C would get hurt). Now with FF turned off, Person C has no fear and can just run in the room.
I’ll make it even easier: Next time, when 4 People are in a room I just stick my Teamate, who wont get hurt, while he simply runs in the rum…It just doesnt WORK!!
It’s not Halo without friendly fire. I don’t want to be able to unload on someone on the other team while running behind my teammate without injuring him. The sniper is a perfect example as well, it’s a situational awareness thing when you have to know where your sniper is so you don’t walk in front of him.
With certain gametypes, shut it off, but almost everything else, it needs to be there.