Friendly Fire Damage / Enemy Damage

Flicking through posts here, i have seen a fair few posts about betrayals… Where to see them, should they removed…etc. However, recently and a fair while back, i found a problem that seemed a lot worse of a problem to me. That is friendly fire.

Do not take that wrong, i don’t want friendly fire removed. It’s needed, but i have found “smarter” trolls are not the ones causing betrayals. They are simply using any weapon they have to lower/remove shields, and then watch as enemies can just pick them off with a single head shot. As soon as the shield is recharging, if they aren’t dead. It gets shot off again.

Now, i don’t want bans/ no FF. I would just like to see, at some point, in post game preferably how much damage a player has done to friendly players/opposition players.

Does anyone agree, or had a similar problem?

i second this idea, it would probably work a lot better than a betrayal count, for the reason you stated, if there is a ban system working with it. ie: 300dmg = kick, 2 kicks in 5 games is a temp ban, etc.

That sounds good to me, i just wouldn’t know where you place that barrier of kick, because of accidental wraith shots/tanks. Meaning you can’t make mistakes, and option for players to vote, yes kick, no kick, or doesn’t mind. Meaning there is a forgiveness in making mistakes for newer players.