Fresh New Way To Play Halo.

In short, I am working on a gametype that implants a class system similair to those in Team Fortress 2 or the Battlefield series. This is rather difficult as all you can change for each loadouts are the weapons, grenades, and equipment offered.

This is what I have created, http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24152907&player=Evsen, it is dubbed Team Classes 1.0.

This has 5 classes that all play VERY differently and I will explain how it works in more detail further down, a medic, a explosives class, a sniper, a spy/recon, and a heavy weapons class. First off I changed the health system by removing shields but, putting damage resistance at 300% and damage modifier at 150% and melee at 25%. This is down so that while health does recharge it only recharges to the set 3 points, full, medium, and low. This is where the medic class comes in it has a drop shield that heals players health so instead of being at medium or low it will recharge back up to full. The equipment usage is set to infinite. Weapon pick up is off, and ammo is infinite NOT bottomless clip.

Now to explain the classes,

Medic: Plasma Rifle, Plasma Pistol, 0 Nades, Dropshield.
Corpsman: Plasma Repeater (Better then Rifle or Spiker), Plasma Pistol, 0 Nades, Sprint.
Sharpshooter: Spartan Laser (Much more balanced than a sniper), Plasma Pistol, 0 Nades, Sprint.
Demolitions: Spiker (Same kill time as rifle but, doesn’t overheat), Plasma Pistol, 4 Plasma, Sprint.
Saboteur: Energy Sword (Not hammer so you can only kill one at a time), Plasma Pistol, 0 Nades, Active Camo.

The radar system is set to enhanced so players are always visible and 10 meters not 25 so Saboteurs can sneak up on scoped sharpshooters.

So what I want from this thread is feedback and concerns about set ups and teams people would make with this, and if you wish to help me find counters and reply that is fine as well. A example of this is my friend pointed out Medic+Spy can dropshield camp with the spy cloaked inside with a sword waiting to lunge avoiding damage by a medic dropshield spamming. I pointed out a Demolitions can overcharge plasma the dropshield and then sticky to double kill them.

This post is to explain the advantages of disadvantages of the classes.

The Medic has no good offensive ability but, can help with objectives (When I make those gametypes later) by placing dropshields a bit further up each time, and can heal teammates as well as themselves and use it to protect themselves from bullets, especially good to defend against sharpshooters.

The Corpsman has the best close range gun in the game it beats out all the other players weapon by a good bit in kill time, it has bloom and cooldown though. He has no good defense but can sprint away.

The Sharpshooter is the only class with range but, it takes time to charge shots and has a cooldown between them, you are at a huge disadvantage in close range and such be cautious of scoping in as cloaked saboteurs can sneak up on you.

The Demolitions is a tricky class he has his spiker which if he sneaks up can kill two people since it has a reload not a cooldown but, isn’t as good as the corpsman plasma repeater, his main advantage however is his plasma grenades he right now has 4. It is a huge up for him but, once he runs out of them he is the weakest class on the battlefield.

The Saboteur has active camo which since it is infinite should almost always be on unless you are sneaking up on someone as then there radar will be full of enemies, beware you are visible will not moving or crouch walking so you can’t camp corners with the sword as demo’s will just throw stickies on the corner.

So who would you play?