In short, I am working on a gametype that implants a class system similair to those in Team Fortress 2 or the Battlefield series. This is rather difficult as all you can change for each loadouts are the weapons, grenades, and equipment offered.
This is what I have created, http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24152907&player=Evsen, it is dubbed Team Classes 1.0.
This has 5 classes that all play VERY differently and I will explain how it works in more detail further down, a medic, a explosives class, a sniper, a spy/recon, and a heavy weapons class. First off I changed the health system by removing shields but, putting damage resistance at 300% and damage modifier at 150% and melee at 25%. This is down so that while health does recharge it only recharges to the set 3 points, full, medium, and low. This is where the medic class comes in it has a drop shield that heals players health so instead of being at medium or low it will recharge back up to full. The equipment usage is set to infinite. Weapon pick up is off, and ammo is infinite NOT bottomless clip.
Now to explain the classes,
Medic: Plasma Rifle, Plasma Pistol, 0 Nades, Dropshield.
Corpsman: Plasma Repeater (Better then Rifle or Spiker), Plasma Pistol, 0 Nades, Sprint.
Sharpshooter: Spartan Laser (Much more balanced than a sniper), Plasma Pistol, 0 Nades, Sprint.
Demolitions: Spiker (Same kill time as rifle but, doesn’t overheat), Plasma Pistol, 4 Plasma, Sprint.
Saboteur: Energy Sword (Not hammer so you can only kill one at a time), Plasma Pistol, 0 Nades, Active Camo.
The radar system is set to enhanced so players are always visible and 10 meters not 25 so Saboteurs can sneak up on scoped sharpshooters.
So what I want from this thread is feedback and concerns about set ups and teams people would make with this, and if you wish to help me find counters and reply that is fine as well. A example of this is my friend pointed out Medic+Spy can dropshield camp with the spy cloaked inside with a sword waiting to lunge avoiding damage by a medic dropshield spamming. I pointed out a Demolitions can overcharge plasma the dropshield and then sticky to double kill them.