Well that clearly isnt the case if i cant even get a server nearby…
I dont even have to go in detail how youre missing loads of content and look more like a cash grab. But just the sheer fact i cant connect to a server near me shows how bad your game really is.
I should be on a uk server (20-28ms) not half way across the world on 100-250ms… honestly a joke.
NO MATTER THE CONTENT YOU ADD, I CANT PLAY ON THESE SERVERS AND WILL NOT.
After all these years that 343 had to work with Halo, and learn from previous titles. Other then the higher-ups dumb decisions for this game and they made a huge amount of dumb decisions, I can’t see how they got almost everything wrong about Halo.
I could only bear playing the game off and on for the first month and couldn’t stand anymore.
Imo, poor leadership leads to poor development. As you see it they did good but I’m wondering what you think they did good with?
What I see is vary poor map designs that was used as an excuse to remove collusion. Halo is not CoD so I don’t get the cluster… Maps, and how tiny some of them are. Then when you look BTB how it’s a cluster that are not designed for vehicles at all, and how the maps were designed off the BP.
I’m lost how you think they did good when there are many other issues like visual effect, sound effects, the so-call “balancing” etc…
I agree. Had Infinite launched fully stable with plenty of content and as minimal focus on Microtransactions as possible, basically 343 delivering on that “players first” line they gave us during the development phase, then Infinite could have been one of the best Halo games ever, but no, it nosedived worse than Halo 5 did on day 1, expect this from EVERY future mainline Halo title going forward, don’t fool yourself into thinking “it’ll be better next time.” It won’t.
Regardless of F2P model, if they still pushed this same product out in the same state, it’s not any better. I think the fault lies ultimately with management, because a good management can manage the workflow much better regardless of the money grabbing market design.
Why did they say its a live service game when they didnt have a road map of putting out new content.
6 months and not a single new map.
And the new map seems to be Epitath, the map looks good though but not the map that fans are hoping for.
The Free2play was a massive mistake, I really think that 343 thought they would make more money on selling items in their shop then on the game itself.
Maybe it was lucky the game is free, otherwise they could have been facing lawsuits for an incomplete game, just like Cyberpunk and GTA trilogy.
MS beeing silent isnt helping either, this is supposed to be their flagship games.
I wonder how many Xbox Series they sell after Halo Infinite, it must have been a massive drop.
Actually Xbox consoles have been selling very well, much better than last gen. It also helps that game pass is a quality service and console availability is better than the PS5. I think Microsoft got this gen right so far, though time will tell and I hope they live up with all the studios they’ve acquired. Though their track record and the state of their flagship title worries me tbh.
Because visual and sound effects are just that - effects. They’re not indicative of the quality of the core gameplay mechanics. The core game - movement, gun fights, and general strategy around items - is very solid.
The parts that are shamefully bad are the other systems crucial to a multiplayer game. Common gripes tend to involve the fundamentally stupid and exploitable matchmaking system, the anti-cheat, and the initially god awful net code that has only slightly improved. Remove those elements - go into Academy or play on LAN - and a lot of the gripes become non-factors.
Do the devs of the other systems deserve flak? Maybe - deadlines are determined by management which is why leadership is correctly catching flak - the Costa Concordia had better leadership than Infinite; Google examples of bad leadership and 343’s handling of Infinite ticks off most if not all of the behavioral boxes I can find.
Halo 3 pulled a daily player count high of 1,808,888 players online, with a daily player count never dropping below 200,000 and usually averaging out in the 300,000s around the time of Halo Reach’s launch three years later.
Halo Reach meanwhile had a population chart of 900,000 within the first month, and on average a range of 900,000 players to a low of 295,000+ players online a year later, with the high a year later being 500,000 online.
Halo 4 meanwhile had a player population of 410,000 on day two… and only 19,000 a year later.
The problem is that 343 Industries decided to redesign the entirety of Halo to attract more players.
Halo 5 doubled down on this and has a population that averaged closer to Halo 2’s numbers of players online.
Halo Infinite decided to actually make the right design decisions, but the problem remains in the servers, PC Optimization, and the fact that Free-to-Play has literally allowed for anyone to play the game cost-free.
Which can be argued as good… if it weren’t for the fact that the game is now being overpopulated with children to a disturbing degree so now we have teammates that either have low-skill and it has ruined player MMR placements in rankings or it has given us quitters that leave matches to be only be replaced by bots with slightly more skill.
You must be a magician to pull a defense for 343 out of my answer.
Hate to be captain obvious but a game is supposed to have good gameplay. We can gripe about lack of content and aesthetics but I’d rather have a good core game then a wide array of options for a game that plays like garbage. Its just unfortunate the number of issues Infinite multiplayer has/had.
what’s the point of good gameplay if it isn’t truly allowed to breath and flourish in the community’s hands, or its own experiences that it provides.
RE6 I feel did this, in the campaigns the gameplay is restricted by excessive bloat in set piece extravagance, but when playing the mercenaries mode the gameplay is fun as hell.
Gameplay doesn’t mean Jack if the rest it is broken. It’s why Infinite has lost a hell of a lot of players and continues to lose more. Especially when the only thing actually offered is a lame BP/shop.
Edit: The amount of content isn’t the problem, it’s how poorly the content is designed that is the actual problem.