There are two sides to every coin. Free-to-play is not an exception to this.
Halo isn’t just some random game that popped up over night. It’s been around since 2001, when free-to-play wasn’t a thing. Each of those halo(s) 1-3, ODST, Reach improved upon each other.
Since 3 we been able to customize our Spartan in some shape or form and Reach we got to fully customize them.
The MP in Reach was amazing it was the pentacle of the Halo series. (Between Reach and 3 for some people).
Halo 4 was meh, Halo 5’s campaign was a let down and made people mad, but it’s mp was great with the exception of the loot crate system.
Halo: Infinite MP went totally backwards and has less in it. Not in form of maps and forge. (Those will come later). But in weapons, vehicles, and a staple of Halo, customization.
Instead we get this battle pass… in a “beta”, and all this other pay for content… in a “beta”. And we have less.
Naw you can’t defend Halo:Inf MP because it’s F2P. It should be better, have more in it, more (new/old) weapons, more (new/old) vehicles. Instead it has less, seems like the game will have less too of this stuff.
Why: because it’s 21 yr old franchise, that’s been here before a battle pass, when things were earned through achievements and not a battle pass and money.
IT SHOULD BE BETTER, WE DESERVE BETTER.
Guess what, I had to buy Halo 2+ with money I got, Christmas, Birthday, Earned. So yeah just because it’s f2p doesn’t make it any less or more.
343 didn’t achieve what they promised us. At this point it would be better to revamp Halo 5’s MP in Halo:Inf…. Just without a loot crate system or battle pass.