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Anyone else disturbed by the massive amount of lies that the Bulletin had? Let me point them all out for you.
> Halo 4, despite being the seventh or eighth game in the Halo series (depending on how you count them), was our first game. That is to say, our first-ever fully fledged title, built from the ground up creatively and technologically.
Funny. That contradicts a later statement in the bulletin. How was it ‘built from the ground up technologically’ if the game was re-using the Halo:Reach engine? How did 343i build it from the ground up, when they outsourced half the game and just pieced it together?
> So let me save you the trouble of trolling my statement: We have a lot to learn. We made a lot of mistakes. We can do better. And we know this, and we will. But I don’t want to spend the first moments of the year thinking about the negatives, because frankly, I am incredibly proud of both the team and the game that team created.
That’s cool Franky. You realized you made a terrible game. That’s cool. That doesn’t matter. You shouldn’t justify the fact that as a company, 343 just failed with Halo 4. Yes Franky, you could have done better. You did make a lot of mistakes. However, you want to know what? Those mistakes where there, and you failed, because as a company you failed with this game. 343 choose to not have a beta to find all the problems with the game before launch. 343 choose to launch this game with the file share incomplete. 343 choose to not listen to the community backlash from Reach. 343 choose to not communicate with the community. 343 choose to add Armor Abilites, Bloom, The DMR, The Boltshot, Join Session In Progress, Ordnance Drops.
Frankly, Franky, I really give a damn about wither or not you guys know you made mistakes. I care that you fix and improve them, and realize that they’re horrible things and HALO 5 DOESN’T HAVE ANY OF THEM. Realization is a given, and easy. Fixing and getting rid of the problem is the part that people care about.
> And for a first effort, it wasn’t half bad.
Yes it was. It was a horrible first try, how can you claim you learned your mistake, then go around immediately and not only claim that, but also claim
> And the game arrived and it succeeded. Halo 4 is the best and fastest-selling Halo game in the series. It won critical acclaim. It won awards, from Best Graphics at the VGAs to Game of the Year at the Inside Gaming Awards.
How can you admit you made a lot of mistakes, and then go claim you made the best game in the series. You can’t, and the fact that you’re so passively egotistical is annoying. You claim that ‘filling in Bungie’s footstep’ is a hard task. Then you claim you not only did it, you surpassed them and made the best game? That’s a load of crap. No one cares if Halo 4 won awards. Yes, I know that having Halo 4 look good graphically was probably the only thing 343 cared about in Halo 4, and it shows, but no one cares that you won Best Graphics. No one cares that you won a Game Of The Year award you didn’t deserve.
And no. It isn’t the best Halo game. It is not the fastest selling. I know you want to damage control Franky, and make it seem like you guys accomplished something. IT IS A FACT THAT THIS GAME LAUNCHED WORSE AND SOLD WORSE AT LAUNCH IN BOTH EUROPE AND THE UK. IT SOLD LESS THAN HALO:REACH AND HALO 3. HOW IS IT THE FASTEST SELLING?
It is also a fact, that this game not only is dropping and losing it’s player base faster than any other Halo game. But ok, whatever. Population argument is a legit one right Waypoint? How about the fact that this game is one of the worst reviewed Halo games to date. How can you claim you made the best game in the series, and make to claims that are nothing but lies?
> We expanded the universe […] resounding success.
You did not innovate in story telling. You told the story of Master Chief and his Cortana who is facing rampancy, going against the Didact. A story that was told in a repetitive, and lack luster campaign. A story that was already pre-written by Bungie. A story you had to make the game linear, and use asstts like QTE events to tell.
Technology? Innovated? Yes it’s new to the Halo franchise, everything you did to pretty the game up, but you didn’t innovate anything there either.
Marketing? Alright, I’ll give you that. FUD was pretty innovative. But how can you say it was a success when even with the mass marketing, the game still sold less then prior games? That’s not a success. That’s a failure.
> There are a ton of things we wish we’d done better: Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascos. Communication breakdowns
Funny. The DLC Fiasco was something that could of gone better? Funny because I thought it’s something you claimed that was suppose to happen, and something that you intended to be there. Now it’s back to it being a glitch that gave the DLC out?
Yes, you could have Communicated better with the community. But you didn’t, by choice. I don’t know why you spent the entire year claiming “IT STILL FEELS LIKE HALO” “TRUST US”. You still clearly haven’t learned your lesson either, 343. Considering you still neglect to discuss and talk about any of the clear problems in this game. You still refuse to give out info on the Title Update, the one thing keeping most users from giving up. You still neglect to give us any info on anything that we need info on (DMR, Boltshot, balances) You neglected to give us info before launch, and after launch. You could do it better, but you refuse too.
> But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them. A collection of talent and souls that can do something genuinely amazing on this and next-generation hardware.
So you claim that the game had problems, but it’s ok and not bad for our first time making a game (aka outsourcing the game). No. You even said it yourself Frankie. 343 was made entirely of veterans and professionals of the gaming industry. You had a team of talented developers. Yet your first game was still a broken mess. What happened to all that talent? Did you throw it away mid development?
> But the most important aspect of our success, and our efforts now and in the future, has been this community – a demanding, imaginative, engaged, vocal, varied and intelligent swarm of personalities, groups and individuals, each with subtly to radically different interests in this vast and varied universe we’re charged with. That isn’t lip service, nor is it pandering. You guys pay for the privilege of playing our game, and you have every right to have a voice in its development.
Except the community didn’t have a voice. The community gave a major backlash to Armor Abilities and Bloom in Reach. Yet you added it. The community wanted classic Halo, we didn’t get it. Some parts want MLG and competitive gameplay, they won’t b