Frankie wrote this in one of the threads in the forum, saying, “Armada, that’s a sensible position to take. I will point out that they are neither truly random, nor unpredictable. It will still require map control, it’s just going to be a more fluid, mobile kind of control. Camping wouldn’t be a clever way to do it, necessarily. <mark>And then only on the gametypes where that’s utilized.”</mark>
Does this mean that the weapon drop will only happen in certain gametypes?
I never really believed that they would be truly random. more like for example the rocket launcher would have three different respawn’s across the map that would be placed in area’s that would give both team’s an equal chance to get. depending if this weapon spawning is in some team game types.
You had to figure it wouldn’t be in every game type. I mean, competitive game types revolve around memorization of a map, so why have this in a “arena” setting. It won’t be used in everything, that’s what classic playlists are for.
hm…that is an interesting notion…
could work fantastically in things like btb…fiesta…social playlists…i like that we are getting tiny tidbits of info every day now to help calm nerves on these issues.
I noticed that too (because he responded to me. lol). He might mean on Slayer gametypes. Maybe objective gametypes won’t have random spawn, idk.
Obviously everyone was overreacting. It’s not that bad anyway, when you think about it. It creates a more even playing field (that custom loadouts will probably cancel out :[).