> Rage runs at 60fps and absolutely destroys every other console game in terms of graphics.
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> I’d personally prefer that the game run at 30fps (like every other Halo), but that 30fps HAS TO BE SMOOTH IN ALL MODES.
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> That includes 4 player splitscreen on forged maps.
Well, I heard that id software were able to do some pretty cool things to allow stuff like their mega textures. But that’s all I know. I just wanted to point out that most games still can’t accomplish such a feat.
That said, it doesn’t matter do we have that 30 FPS or 60 FPS. We could always be ahving a game that is able to run even at 120 FPS, but is usually kept on the level of 30 because there is too much to process. What I mean is that if you want to have an actually smooth experience, you better keep it low. Because which sounds better to you? A game where the framerate varies between 25 and 60 FPS, or a game that varies between 25 and 30 FPS.
You can imagine that you have played for a while when there is nothing happening. Everything is fine, the game is going with steady 60 FPS. Suddenly the game shows it’s real visuals and the framerate drops to 30 FPS. For those who can already distinguish the difference between 30 and 60 FPS, it would be extremely frustrating, even more than looking a game with consistent 30 FPS.
Thereby, let’s just be happy that we can at least have a framerate that is consistent.
> To put this simply, the most important aspect of a video-game is the resolution. I’m an avid PC gamer, so I’m used to getting in most my games over 80 frames per second, and let me tell you the benefit of frames over resolution is very insignificant. Most console titles are 1280x720, or lower. In most cases games with the graphic fidelity of Halo usually have to be rendered at a sub-HD level in order to run smoothly. There’s no way they can keep evolving Halo like the way it’s been graphically and add more frames, it doesn’t work.
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> Another thing to notice is consistent frame rate is way more important than more frames. So if they’re going to change anything (which is most likely impossible on outdated console hardware) then the resolution needs to be amped to 1920x1080, not more frames.
That’s it, changing anything is pretty much impossible with the Xbox 360 without losing some other feature. The resolution has pretty much the same problem as framerate, the game needs to render more pixels. And lowering graphical quality to have a higher resolution just doesn’t make sense at all. That’s like buying a Bluray player to watch DVDs, it just makes no sense.
We just have to wait for the next generation of consoles when we can have better graphics and higher resolution and higher framerate.