Was it ever explained or addressed? I just found my old reach copy today and I get a major headache from playing. I don’t understand why it runs so poorly. Can someone explain? Is it because it runs the old operating system along with the new one? What’s going on?
I’m not sure exactly, but there are similar issues for Gears of war 3 and Gears Judgement. They are apparently caused by the virtual threads used to simulate Xbox 360 hardware, for the emulator. I’m not too sure on this but that’s all I know. This applies to all backwards compatible games.
> 2533274875084332;2:
> I’m not sure exactly, but there are similar issues for Gears of war 3 and Gears Judgement. They are apparently caused by the virtual threads used to simulate Xbox 360 hardware, for the emulator. I’m not too sure on this but that’s all I know. This applies to all backwards compatible games.
hmmm… interesting. Any word on Microsoft’s end about patching backward compatibility?
> 2533274871103886;3:
> > 2533274875084332;2:
> > I’m not sure exactly, but there are similar issues for Gears of war 3 and Gears Judgement. They are apparently caused by the virtual threads used to simulate Xbox 360 hardware, for the emulator. I’m not too sure on this but that’s all I know. This applies to all backwards compatible games.
>
>
> hmmm… interesting. Any word on Microsoft’s end about patching backward compatibility?
I have absolutely no clue. From what I know the two gears games I have mentioned still have these issues, so I doubt it.
I thought it was just becasue Reach is an old game that never ran at 60fps. And the reason why I notice it now it because I’m playing Halo 5 at a locked 60fps, but whatever I only play Reach about once a week these days.