I know that most Xbox 360 games run at 30fps (Halo 3 and Reach included), but I’d like to point out why it’s more than possible for Halo 4 to run at 60fps. First off, Reach technically already runs at 60fps. We only see half that many frames while playing, so let me explain how that works. Reach renders a frame, and then renders dynamic lighting over that frame, which means we only see animations and movement at 30fps, but the engine is chugging along at 60fps. What if Halo 4 didn’t have these extra filters? I may be biased since I’m mostly a PC player and play all of my games at 60fps, but it really makes a huge difference. Even 45fps would be nice.
Now to thwart everyone who’s going to say, “But the human eye only sees in 30fps!” That’s simply not true. As a matter of fact, our eyes don’t even render “frames” at all, but change the image we see based on movement. It has been scientifically proven that “the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.” reference Modern movies run at 24fps, but Peter Jackson has decided to make The Hobbit 48fps, and the same goes for James Cameron and any future Avatar movies. Why would they do that if it wouldn’t make a difference to us?
So finally, the question: Do you want color filters and dynamic lighting, 60fps, or a mixture of both?