Frame Rate in Halo 4

I know that most Xbox 360 games run at 30fps (Halo 3 and Reach included), but I’d like to point out why it’s more than possible for Halo 4 to run at 60fps. First off, Reach technically already runs at 60fps. We only see half that many frames while playing, so let me explain how that works. Reach renders a frame, and then renders dynamic lighting over that frame, which means we only see animations and movement at 30fps, but the engine is chugging along at 60fps. What if Halo 4 didn’t have these extra filters? I may be biased since I’m mostly a PC player and play all of my games at 60fps, but it really makes a huge difference. Even 45fps would be nice.

Now to thwart everyone who’s going to say, “But the human eye only sees in 30fps!” That’s simply not true. As a matter of fact, our eyes don’t even render “frames” at all, but change the image we see based on movement. It has been scientifically proven that “the Human Eye can perceive much past the mis conception of 30 FPS and well past 60 FPS, even surpassing 200 FPS.” reference Modern movies run at 24fps, but Peter Jackson has decided to make The Hobbit 48fps, and the same goes for James Cameron and any future Avatar movies. Why would they do that if it wouldn’t make a difference to us?

So finally, the question: Do you want color filters and dynamic lighting, 60fps, or a mixture of both?

343i is already pushing the xbox to its limits with Halo 4. For them to try and make it run 60 fps would push it over the edge. We’re talking about 7 year old hardware here, it can only handle so much.

343i may be pushing the texture size and poly count that their engine can handle on Xbox 360 hardware, but they’re not pushing the limits of the Xbox 360. For example, look at the engine Euclideon is working on that renders individual atoms on a laptop. YouTube video Kotaku article

And, as I already said above, Reach is technically running at 60fps already. The current console generation is admittedly lacking in the GPU department, but the Xbox 360 has the most VRAM available. There is a single 512mb stick of RAM in your 360, but there is a virtual, fluctuating line separating the RAM and VRAM. So if it needs more RAM, it takes space away from the VRAM, and vice-versa.

All Halo games has been 30fps and I’m fine with that but for the next gen I hope they step it up.

I just want:

-good gameplay performance
-consistency: bodies and weapons only disappear when I’m not looking (CE, H2), weapons did not disappear if they had been picked up and dropped (CE, H2), vehicles never get deleted from level until destroyed (CE), less pop-in/big draw distance (CE), freeroaming AI/prolonged AI existence (CE, sometimes H2, sometimes H3, sword Elites in Reach)
-more AI

Max limit in CE before deleting scripted AI: probably over a hundred. 80+ AI is supported, though very laggy when they fire.

H2 - could support very little scripted AI, vehicles got deleted when crossing load points (this makes collecting Ghosts on OS annoying as well as collecting Banshees at the end of GJ), small draw distance, AI got deleted if you outdistanced them, very rarely can AI leave their spawn points (this is the only one I know of)

Max limit before deleting scripted AI: 60 Councilors

H3 - broken geometry (weapons fell through the floor), weapons disappeared even if you picked the weapon up, AI got killed off by the game, very rarely can AI leave their spawn points

Max limit before deleting scripted AI: 50+ marine piloted Hornets

Reach - weapons disappeared even if you picked the weapon up, AI got killed off or deleted by the game, very rarely can AI leave their spawn points, dead bodies disappeared right in front of you, low frame rate, have to install to hard drive to negate most of these problems

Max limit before deleting scripted AI: who knows. AI collection is a joke in this game.

CEA - There’s a performance boost but it’s not much. Have to install to hard drive to negate most of it’s problems.

If 60 fps is what it takes to have a moving AI army instead of that massively fail tease at the beginning of TotS, then I’d love to see it.

Halo 4 will be 30fps, as all other Halo’s have been. But, I wish it were 60. One thing I love about COD is its butter smooth 60fps game play.

If you go back to Halo after a night of COD, Halo feels so clunky, choppy, and slow.

60 fps may be pushing it, put at least 40 or 35 would be nice.

As long as there’s no serious framerate issues, it’s all gravy. coughGlacier/ThePackagecough

I want Halo 4 to look like a unicorn’s explosive rainbow diarrhea splat.

> Halo 4 will be 30fps, as all other Halo’s have been. But, I wish it were 60. One thing I love about COD is its butter smooth 60fps game play.
>
> If you go back to Halo after a night of COD, Halo feels so clunky, choppy, and slow.

COD have no Forge and it’s graphics are outdated so it’s not hard to them to make it on 60fps

> 343i is already pushing the xbox to its limits with Halo 4. For them to try and make it run 60 fps would push it over the edge. We’re talking about 7 year old hardware here, it can only handle so much.

That’s blatantly untrue. They ARE not pushing Xbox 360 to its limit. They are using same method as Bungie did to (supposedly) claim that Reach was pushing the Xbox 360 to limit. If it was even pushing the Xbox 360 to its limit, we would have seen high resolution texture, more powerful dynamic lighting/shadows, smoother FPS, stronger color filtering, even tessellation or higher resolution to 1080p. But we aren’t seeing anything like that at all which it means that they’re not even pushing Xbox 360 itself to its limit.

Theater films will be played at 60 FPS, but the actual gameplay will be locked at 30 FPS.

This isn’t confirmed, but I have a pretty good reason to believe it’s true.

I have no problem.

I think that the main reason that halo four should upgrade from 30fps is because it doesn’t run as smoothly on modern TV sets as 60. This really became obvious to me when I went to visit my girlfriend and we played halo on her tv. In my barracks room I have a little 19 inch flat screen that runs it pretty good. The picture is clear and all that good jazz. She, on the other hand, plays on an old tube TV, roughly 21 inches I’d say. The picture was predictably worse than on my newer model tv, but the 30fps appeared to run much more smoothly than on my home tv. I think that the 30fps is designed to run optimally on older televisions, and TVs that want to run it at a higher speed Make the difference in 30 and 60 way more obvious.

I could’ve sworn someone from 343i said that the game will run on 60fps, where I heard (saw) this at was on a neogaf post by one of the employees.

30fps with the dynamic lighting etc is fine so long as it’s consistent.