I had read about 5-6 months ago people were having this problem, actual drop in framerate, not network lag.
This happened to me yesterday in a Team Action sack game. Has this happened to anyone else recently?
Not an actual frame-rate drop, just lots of lag
What I’m talking about was like playing a pc game on the Highest graphical setting with an extremely low end graphics card.
It was definitely not network lag.
The only ongoing known issue is that the frame rate drops on Forged maps in split-screen mode. Anything else was likely transitory.
> The only ongoing known issue is that the frame rate drops on Forged maps in split-screen mode. Anything else was likely transitory.
This ^^^
I’ve seen this frame rate problem on Shut out before. If it’s the same thing, not sure because I didn’t see your issue. But if it is, it’s not lag. It also makes the game quite unbearable to play in, best option if that happens is just quit. because it won’t clear up, the frame rate issue will happen through the entire game.
> The only ongoing known issue is that the frame rate drops on Forged maps in split-screen mode. Anything else was likely transitory.
omg exactly this. the worst map for me is dispatch. when i play multiplayer alone on this map, it’s barely playable, but when i play splitscreen - no chance.
but why is that??
sometimes even the normal maps have this frame rate problem, especially when many nades explode near me, or when i use regeneration field (which is my favorite…)
i thought it was because of my TV, but i think it is not the problem, since i play now on another one and nothing changed…
in addition to that, far away objects, like rocks in complex or exile, are looking like only one pixel. only when i zoom in, they clear away. i thought this problem is also because of my tv, but looks like it’s another problem… is there any way to solve these problems?
The Xbox 360 is old…
Well there’s of course going to be framerate drops when battles get hectic. The Xbox 360 is an 8 year old machine. It’s been that way with some current (or last) gen games.
The reason it happens is because the 360 can’t handle the rendering of the amount of objects that NEED rendered at a given time. The reason it happens in splitscreen on Forged maps, is because the lighting is generated twice on a single console, for each screen. It’s simply too much on most maps for a single box to handle.
The single-situation lag some have gotten is also due to too much rendering for an Xbox to handle. Multiple grenades with fighting in the distance and weapons all around your feet will cause a drop in framerate at times. You want the worst? Put instant respawn slayer on a forged map that’s a small box, and 4 people. After about 20 seconds the framerate drops dramatically because of the amount of items to render present within the player’s field of view.
Also, the lag others have experienced on maps like shutout, is due to a bug after a host migration. Sometimes, albeit very rarely, every Forge piece will spawn twice when the map is “rebuilt” after the blackscreen. This results in super framerate drops because of the massive amount of pieces being rendered by the 360. The game determines what gets rendered into the player’s screen based on the distance the player is from it. This is why I can go into the canyon-side arch on Ragnarok and look across the creek to flatrock and see a huge chunk missing while im zoomed out. I’m too far away for the game to know to render it correctly until I get closer.
I doubt we have much of these issues on the next Halo. If anything, when a game is splitscreened, the system should automatically disable certain high-res effects like special lighting to help keep the Xbox from struggling to keep up.