Your opinion, when you throw one of the three grenades, how long does it take to blow up. In other words, once you throw it, you expect it to blow up once it hits a wall or floor, but for some reason, it delays, by blowing up 5 seconds later. Did anyone have a problem like that in the past?
HINT: I know the Pulse grenade take long to blow up, but I would like to hear your opinions regarding the T.O.E. for the Frag and Plasma grenades.
Sometimes, i throw frags at energy sworded people trying to kill me. I think it worked once.
By far the plasma grenade is the grenade of choice simply because of it’s sticking capability. Detonation is a mere 1.5 second (not figuring game lag). The pulse grenade is pretty much useless because to me it has to be used at the right time under the right conditions…like a crowd or cluster of enemies, who are in the middle of a fight. Avoiding the pulse grenade is fairly easy because you can see…literally what’s coming. The frag is in between the two, as far as effectiveness. The frag is best used in close quarter spaces and with a cluster of enemies, who are unaware that a frag is coming…blast radius is not significant. I read somewhere the detonation times are as follows:
Plasma- 1.5 sec upon contact
Pulse- 3 seconds
Frag- 1 second
> Your opinion, when you throw one of the three grenades, how long does it take to blow up. In other words, once you throw it, you expect it to blow up once it hits a wall or floor, but for some reason, it delays, by blowing up 5 seconds later. Did anyone have a problem like that in the past?
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> HINT: I know the Pulse grenade take long to blow up, but I would like to hear your opinions regarding the T.O.E. for the Frag and Plasma grenades.
The Pulse grenades explode on contact, I don’t understand what you’re saying…
> > Your opinion, when you throw one of the three grenades, how long does it take to blow up. In other words, once you throw it, you expect it to blow up once it hits a wall or floor, but for some reason, it delays, by blowing up 5 seconds later. Did anyone have a problem like that in the past?
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> > HINT: I know the Pulse grenade take long to blow up, but I would like to hear your opinions regarding the T.O.E. for the Frag and Plasma grenades.
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> The Pulse grenades explode on contact, I don’t understand what you’re saying…
Sry, had a typo there. Pulse does perfect damage especially on contact, but its like it take long to explode. I was asking how long does it take when you throw either a frag or plasma grenade, b/c there are sometimes where i throw it, and it take 4 or 5 seconds to blow up.
The last topic.
Supply and Use
- You only start with 1 Pulse Grenade on spawn, compared to Frag and Plasma grenades where you start with 2.
- You can hold 2 of every grenade.
- You throw all grenades equally fast.
- The delay between grenade throws is equal for all grenades. (1 second)
- All grenades fly in the same arch, and can thus travel the same throw distance.
- Plasma grenades bounce once when hitting the floor, frag grenades bounce until momentum is lost.
- Plasma grenades take longer to detonate than any other grenade. Frag grenades take 1 second to detonate after contact, plasma grenades take 1.5 seconds to detonate after contact, and pulse grenades detonate instantly on contact.
- Pulse grenades have the longest explosion, taking 3 seconds. Both Plasma and Frag grenades explosions last under 0.5 seconds.
- Grenades can be thrown as far as you like, and will never detonate in mid-air unless shot.
- Grenades only activate their detonation timer once they have hit the ground, a vehicle, or a Spartan. Grenades will not start their detonation timer when hit against walls or ceilings.
- Plasma Grenades do not stick to walls, ceilings or floors.
- Tested against a small dominion shield. All grenades destroy base shields at the moment of detonation. The Pulse grenade continues its 3 second explosion as normal.
- Grenades do not go through teleporters. All grenades are effected by gravity cannons.
- It takes the full duration of 2 pulse grenades to destroy a mongoose. Compared to Frag and Plasma grenades which take 4 explosions.
- Plasma Grenades are more powerful when stick to a vehicle, taking only 2 sticky explosions.
- The force of a grenade throw effects its bounce. Frag and Plasma Grenades bounce higher when thrown down at the ground while jumping or standing above the ground.
Against Live Spartan
- All grenades deal very small damage when hitting a Spartan or vehicle, making it possible to kill a Spartan by bonking them with a grenade or with the stick itself.
- Plasma Grenades stick to Spartans and Vehicles, Pulse and Frag grenades do not.
- Pulse Grenades detonate on contact on all hard surfaces, but do not detonate on contact with a Spartan or Vehicle.
- A point-blank explosion from a Frag Grenade will disable the shields of a Spartan at full shields, but will not kill them. Compared to a Plasma grenade, which will kill the Spartan. The final explosion from a Pulse Grenade will disable the Spartan’s shields but not kill them.
- Unless hit by both the initial explosion of the Pulse Grenade and the final explosion, a fully shielded Spartan will not die from a Pulse Grenade.
- The Initial explosion of a Pulse grenade has no force and will not push Spartans or vehicles back. Only the final explosion from a Pulse Grenade has force.
- The Pulse Grenade’s shield draining portion completely ignores the regeneration field’s healing rate and continues draining shields at a normal rate even when inside.
- The Pulse Grenades full detonation will only disable the shields of a Mantis, but do no damage. Compared to a Frag Grenade, which takes two grenades to disable a Mantis’ shield and the Plasma Grenade which only takes 1 grenade.
- Afters its shields are down, the Mantis will stagger when stuck with a Plasma Grenade. It will not stagger when hit by the explosion of either the Pulse or Frag grenades.
- It takes 10 frag grenades to destroy a Mantis. Compared to Plasma and Pulse Grenades, which take 5.
So my conclusion is this:
Plasma grenades deal more damage than frag grenades, and equal damage to the entire duration of a Pulse Grenade’s explosion, making them the most powerful. Pulse Grenades are for delaying people, not killing. Frag grenades are for fast action completed with shots from your weapon.