I honestly feel as if the frag grenades could use a retune.
I feel they bounce way too much and too far and have way too large of a blast radius.
I propose this:
Reduce blast radius.
Reduce detonation timer to compensate.
I feel these changes will make frags a little less sporadic and random and require more precise placement, give players greater control of frag placement and will make them take a bit more skill.
Have these not been the same grenades as they were when the game launched day one? I have no problem with them.
I’d prefer just removing their bounce.
They are the same grenades indeed.
I haven’t been getting a lot of bounce recently. I’ve been getting a lot of sticks in the ground. I wonder if clicking the grenade has any effect.
The grenades in this game are definitely bouncy as -Yoink-. My proposal would just be reducing the amount of every grenade on the map. The way it stands now, everyone has grenades. And if you don’t, chances are you’ll find some within 15 seconds.
They do seem to bounce like rubber…but I guess that can be said about anything round shaped that a supersolider hurls at a hard surface.
My problem with the bounce is more to increase skill of grenades, not for how realistic it is…
I would also suggest reducing starting grenades to 1 frag instead of 2. Honestly the game is a giant explosive fest, you’d think I was playing Super Fiesta not HCS xD
Frags are the only grenades that cant kill a full health spartan. Their usefulness is bouncing. After a while you get used to how the grenade will react to different angles, and you will find they are pretty consistent
I just want frag grenades to take more skill and be less of a clusterluck. I’m perfectly used to how they bounce and work.
I think the grenades are just fine.
The problem is there’s so many grenades and they give hitmarkers, there’s no strategy to them anymore. People just spam them all over the place. Free hitmarker check.
I would agree that something about the physics of grenades in Halo 5 feels really counter-intuitive and erratic. It’s not the fact that they bounce, it’s more like the trajectory feels sort of random and unpredictable.
The fact that they follow the same “firecracker” style of Halo 2 & 3 exacerbates the problem because if the grenade bounces “randomly” towards the target, it explodes instantly with no chance to escape, and conversely if it bounces “randomly” away from the target, the blast is so tiny that it does nothing. Both extremes are undesirable.
I think the best frag physics were in Halo CE, except the outer radius damage was too high. I lowered the outer radius damage in a mod for Halo 1, and replicated it in a mod for Halo 2, and both felt much more on-point to me. The physics model was more idealized and less overly-realistic, which meant you could learn and predict it much more consistently. The longer fuse time, compared to modern Halo frags, ensured that even if the initial bounce was a bit different than expected, the trajectory had time to even out before exploding. Due to the larger blast radius, minute discrepancies in bounce angle were less important than the overall placement and timing of the grenade.
Overall it took more prediction and leading to compensate for the longer fuse time, but if someone took a direct hit, you knew they absolutely -Yoinked!- up and deserved to take the damage. There was no ambiguity where a grenade landing near you might hurt you, or might bounce harmlessly off in a random direction… when a grenade landed near you, you knew you had to get the hell out of dodge or pay the price. As the grenade thrower, when you threw to a particular location, you knew that area was effectively denied for the next few seconds with no exceptions.
Ever since Bungie started speeding up the fuse time and reducing the radius, it’s put more emphasis on all the stray directionality that happens in the first half second of a grenade glancing off a surface, and less emphasis on the overall trajectory of the grenade as it evens out and comes to a rest at a specific location. That stray directionality does become more predictable as you put more hours in the game, but overall it feels like frags from Halo 2 onward have a tendency to prematurely -Yoink!- in some random direction, rather than reaching a fully mature trajectory which naturally comes to rest under intuitive laws of physics at a specific location, where it explodes over a significant radius.
The frag grenades are perfectly fine as they are. There’s no need to change them. And to the OP, you could simply edit your first comment or quote other people rather than commenting on your own post.
Reduce frag grenades off spawn to 1 grenade, remove the hitmarkers and reduce the amount on the map / nerf them slightly.
Honestly Grenades right now in their current state are spammed for the sake of it and then people react accordingly based soley on hitmarkers. it’s not how it should be.