Frag grenade radius is too high

In my time playing this current build I have noticed that in any given engagement the first player to land a successful grenade tag is almost always the winner of the engagement. Even if I out shoot and out manouver my opponent if they throw a last ditch effort grenade they will likely kill me despite all efforts (bar a grapple) to escape, where in all other halo titles, bar Combat Evolved, I would survive, if very weak. I propose that the kill radius and damage falloff range of the frag grenade be reduced by approximately 1.5m each.

I disagree. Halo CE grenades were nukes, these are Reach grenades at best.

Also disagree with you here. These frags are under powered and the detonation time after hitting an object is longer than other halos.

They need to have a 1 grenade start and it’ll be fine.

I agree. If a grenade is thrown anywhere around you, it kills you. It’s hard to see the grenades a lot of times, because they land far away from you and they still kill you. I’ve seen it happen to teammates. They will be far away from a grenade and they still die to it.