Halo CE = 70 degrees on 4:3 screen, 110 degrees in splitscreen (how most of us played)
Halo 2 = 65 degrees on 4:3 screen, 75 degrees in horizontal splitscreen
Halo 3 = 60 degrees on 16:9 screen according to Bungie, 70 degrees on 16:9 screen according to testing
Halo Reach = 78 degrees on 16:9 screen according to Bungie
Standard FPS convention = 90 degrees
Human eyesight = 180 degrees
Keep in mind that vertical FOV on 4:3 screens is much higher than the same horizontal FOV in 16:9 screens.
Can we please move closer to the standard 90 degree FOV in Halo 4?
> Reach’s FOV is 78 degrees. I really can’t tell what it is on Halo 4 yet, but I prefer smaller FOVs.
Yeah, lets reduce the fov to just 20 degrees… or 10… or just 1 degree. Forget it, let go straight up blind, real halo fans can just use sound! A smaller fov… really!?
Halo CE split screen had around a 120 degree fov… it was breathtaking.
Also - why does Halo 4 still have the reticle placed below center!?!? Halo CE had it centered, but for whatever reason Halo 2/3/Reach puts it below center. Halo is the only FPS I have ever played which puts the reticle below center.
The first look - rather then giving me confidence in 343i has really shattered most hope I had for the game.
> Reach’s FOV is 78 degrees. I really can’t tell what it is on Halo 4 yet, but I prefer smaller FOVs.
I see no reason personally to prefer smaller FOVs. Can you elaborate on why you prefer to see less of what is going on? Is it a role-playing thing (helmet effect)?
> Halo CE = 90 degrees
> Halo 2, 3, and Reach = 60 degrees
> Standard FPS convention = 90 degrees
>
> Can we please go back to the standard 90 degree FOV in Halo 4?
That is mind-numbingly wrong;
Halo CE, 2, 3 = 70 degrees
Reach = 90 degrees
Standard FPS convention = 60-75 degrees
> > Reach’s FOV is 78 degrees. I really can’t tell what it is on Halo 4 yet, but I prefer smaller FOVs.
>
> I see no reason personally to prefer smaller FOVs. Can you elaborate on why you prefer to see less of what is going on? Is it a role-playing thing (helmet effect)?
It is too much information on screen at one time to process. The human fovea (non peripherals) is less than 60 degrees.
> > Halo CE = 90 degrees
> > Halo 2, 3, and Reach = 60 degrees
> > Standard FPS convention = 90 degrees
> >
> > Can we please go back to the standard 90 degree FOV in Halo 4?
>
> That is mind-numbingly wrong;
> Halo CE, 2, 3 = 70 degrees
> Reach = 90 degrees
> Standard FPS convention = 60-75 degrees
You are right. However - Halo CE was played on standard 4:3 ratio televisions so the comparison isn’t exactly fair. In Halo 3 you are essentially getting the same horizontal information as Halo CE but much less vertical information.
Also, Bungie stated that Reach had a 78 degree FOV:
AND, seriously, progressive and ‘kinf of perk’ system is not new, and much of us never had saw one of this without flaws, 343i can be the most experienced multidisciplinary team ever made, know is that this game scheme is flaw.
> Also - why does Halo 4 still have the reticle placed below center!?!? Halo CE had it centered, but for whatever reason Halo 2/3/Reach puts it below center. Halo is the only FPS I have ever played which puts the reticle below center.
Since no one else seems to be responding to this: Bungie was a genius for doing this, and 343 is right in keeping it. It prevent “head-glitching.” When you stand behind an obstacle, in most fps these days (CoD comes to mind) if the obstacle is high enough that you can just barely see over it and still shoot, another player’s view of you is just a forehead. It is truly enraging to be killed by a forehead hiding behind cover, unable to be shot at because it’s so small. In halo, the reticle is placed lower so that to be able to shoot over an obstacle, your head has to actually be fully visible.
> > Can we please go back to the standard 90 degree FOV in Halo 4?
>
> Appeals to tradition are not valid arguments.
An argument being invalid does not necessarily mean the point being argued is invalid. I would prefer a larger field of view not because it’s traditional, but because I prefer being able to actually see the full scope of what’s in front of me instead of being limited to a paltry 70-or-so degrees, a quarter of which is obscured by my weapon in the first place.
Glad to see this topic being discussed! A high FOV is basic element in a game like halo, an absolute must. I dont understand why we’ve had to suffer from the low FOV in all halo games (except CE which, from what I’ve understood, had 90fov on xbox and 70 on the PC), what the heck is with that?? To see 30fps return was a disappointment in itself, and then the low FOV. Why, of why…
Limiting FOV for framerate reasons? That is absolutely ridiculous, if you have framerate problems, you lower the graphics and not turn the already questionable gameplay functionality even worse. Actually this argument doesn’t even make much sense to me, cause why would you then have higher FOV when playing splitscreen?
This all needs to change in Halo4, FOV slider option would be the best thing ever.
Btw, back in the day when we were waiting for the reach TU and CEA, I made a similar thread, and a short video demonstration about this:
If you’re interested, do check the comments there too.
Whoops, falling behind are we? I’ll just bump this with a little tip, a rather silly one. A trick I use to fool Reach (for example) into a higher FOV. This will only provide benefits if you play on a 4:3 monitor and dont mind low resolution and the slightly warped visuals this will cause. What you do is set your video settings to 480p and your xbox will allow you to use the widescreen option, check that and voilà, enjoy your slightly higher FOV on a 4:3 monitor.