We need a FOV (Field ov View) slider in Halo 5 ! Halo 5 on Pc has on
I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
I agree, but not entirely. It’s too late in Halo 5’s life-cycle to add it in, but it should definitely be a feature in the next Halo game.
Yeah its too late for Halo 5 but Halo 6 need a FOV slider
But Bf 1 have a FOv slider on xbox !
Would be nice, no reason why it can’t have one when multiple other games big or small has the option.
Great. Just another number like my sensitivity that I won’t be happy with and I’ll be asking others opinions on and what they use lol
> 2533274837720524;3:
> I agree, but not entirely. It’s too late in Halo 5’s life-cycle to add it in, but it should definitely be a feature in the next Halo game.
Forge already has a FX screen filter that increases it to 90 degrees
> 2533274834537210;7:
> > 2533274837720524;3:
> > I agree, but not entirely. It’s too late in Halo 5’s life-cycle to add it in, but it should definitely be a feature in the next Halo game.
>
> Forge already has a FX screen filter that increases it to 90 degrees
It does? I never use forge. I don’t really pay attention to things like these, but what’s the FOV of Halo 5?
> 2533274837720524;8:
> > 2533274834537210;7:
> > > 2533274837720524;3:
> > > I agree, but not entirely. It’s too late in Halo 5’s life-cycle to add it in, but it should definitely be a feature in the next Halo game.
> >
> > Forge already has a FX screen filter that increases it to 90 degrees
>
> It does? I never use forge. I don’t really pay attention to things like these, but what’s the FOV of Halo 5?
78 I think really claustrophobic
> 2533275008181400;2:
> I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
that’s not a valid argument because it is basically the same as switching to third person which the xbox one can easily do. besides other way more intense games like doom have an fov slider on console. I play that game on 110 degrees
Austism AP
very strong argument
I disagree on the premise it gives you an advantage this has come up before and I still feel the same way. BF1 and Titanfall 2 have FoV sliders and I wreck people way harder because I have the increased periphery. Those games don’t have ranked modes though while Halo does. Not knowing someone else’s FoV is a big random within the game and it would lead to frustration. Especially since not everyone would know that the option exists or what it does.
And before you say everyone has the option to change it. Everyone has a different preference. Larger FoV can actually make people feel uncomfortable and not everyone is going to settle on the same number. I’ll also add that everyone in Halo 4 had the option to spawn with promethean vision and the DMR, but that didn’t make either of those two items less OP compared to the rest of the sandbox.
> 2533274974390557;10:
> > 2533275008181400;2:
> > I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
>
> that’s not a valid argument because it is basically the same as switching to third person which the xbox one can easily do. besides other way more intense games like doom have an fov slider on console. I play that game on 110 degrees
Doom isn’t Halo 5 and different engines run in different ways. The game has to render more within your view which takes up more processing power, meaning Halo 5 would be dynamically scaling the resolution far more often. Halo 5 also tied its physics to framerate unlike Doom’s unlocked framerate. Putting enough strain on Halo 5 will actually screw with its gameplay if the dynamic resolution can’t keep up.
Chalking it up to “It’s like switching to third person” is also a large oversimplification of the matter.
> 2535410672146646;4:
> Yeah its too late for Halo 5 but Halo 6 need a FOV slider
>
> But Bf 1 have a FOv slider on xbox !
BF1 also suffers from framerate issues and rarely, if ever is a consistent 60 fps on console.
> 2533275008181400;2:
> I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
This is true. With Scorpio on the horizon I doubt it will be an issue, but it would give anyone with a Scorpio and advantage in mp since they’d get the benefit without any drawbacks.
> 2533274831961512;12:
> I disagree on the premise it gives you an advantage this has come up before and I still feel the same way. BF1 and Titanfall 2 have FoV sliders and I wreck people way harder because I have the increased periphery. Those games don’t have ranked modes though while Halo does. Not knowing someone else’s FoV is a big random within the game and it would lead to frustration. Especially since not everyone would know that the option exists or what it does.
>
> And before you say everyone has the option to change it. Everyone has a different preference. Larger FoV can actually make people feel uncomfortable and not everyone is going to settle on the same number. I’ll also add that everyone in Halo 4 had the option to spawn with promethean vision and the DMR, but that didn’t make either of those two items less OP compared to the rest of the sandbox.
I’ve never quite understood this argument. You correctly acknowledge that a higher field of view gives an advantage. However, then you argue that it’s not fair, because some people might prefer the inferior option. Sure, they might, but then so what? If I choose not to use a feature in a game that would give me an advantage because I find it mildly uncomfortable (rather than learning to deal with it), then that’s on me. If I really find it so troubling to decide what bothers me more: a minor discomfort, or missing on a minor advantage, then that’s my own problem. Why should everyone else be held back because I can’t handle a high field of view? We might as well remove sensitivity options above 5 because I can’t handle those either. I really find it extremely difficult to understand the rationale behind your perspective.
> 2533274831961512;13:
> > 2533274974390557;10:
> > > 2533275008181400;2:
> > > I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
> >
> > that’s not a valid argument because it is basically the same as switching to third person which the xbox one can easily do. besides other way more intense games like doom have an fov slider on console. I play that game on 110 degrees
>
> Doom isn’t Halo 5 and different engines run in different ways. The game has to render more within your view which takes up more processing power, meaning Halo 5 would be dynamically scaling the resolution far more often. Halo 5 also tied its physics to framerate unlike Doom’s unlocked framerate. Putting enough strain on Halo 5 will actually screw with its gameplay if the dynamic resolution can’t keep up.
>
> Chalking it up to “It’s like switching to third person” is also a large oversimplification of the matter.
>
>
> > 2535410672146646;4:
> > Yeah its too late for Halo 5 but Halo 6 need a FOV slider
> >
> > But Bf 1 have a FOv slider on xbox !
>
> BF1 also suffers from framerate issues and rarely, if ever is a consistent 60 fps on console.
>
>
> > 2533275008181400;2:
> > I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
>
> This is true. With Scorpio on the horizon I doubt it will be an issue, but it would give anyone with a Scorpio and advantage in mp since they’d get the benefit without any drawbacks.
Good points. So is halo 5 just coded in an inferior way then?
plain and simple, every FPS game should have FOV adjustability because not everyone sits the same exact distance from their TV, relative the the dimensions of their TV/monitor.
I have Forge PC and myson has an XB1. With PC (using a “mod”) I can change FOV and sit closer and not be sick from dizziness. On his XB1, I have to sit back further to get the same perspective.
That should not be locked for players… PC also needs to get a Framerate setting too. I can run two Halos simultaneously with my graphics card, so I should be able to run Halo 5 (or 6) at 120hz, which is what I prefer and my monitor does 144hz.
> 2533274974390557;15:
> > 2533274831961512;13:
> > > 2533274974390557;10:
> > > > 2533275008181400;2:
> > > > I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
> > >
> > > that’s not a valid argument because it is basically the same as switching to third person which the xbox one can easily do. besides other way more intense games like doom have an fov slider on console. I play that game on 110 degrees
> >
> > Doom isn’t Halo 5 and different engines run in different ways. The game has to render more within your view which takes up more processing power, meaning Halo 5 would be dynamically scaling the resolution far more often. Halo 5 also tied its physics to framerate unlike Doom’s unlocked framerate. Putting enough strain on Halo 5 will actually screw with its gameplay if the dynamic resolution can’t keep up.
> >
> > Chalking it up to “It’s like switching to third person” is also a large oversimplification of the matter.
> >
> >
> > > 2535410672146646;4:
> > > Yeah its too late for Halo 5 but Halo 6 need a FOV slider
> > >
> > > But Bf 1 have a FOv slider on xbox !
> >
> > BF1 also suffers from framerate issues and rarely, if ever is a consistent 60 fps on console.
> >
> >
> > > 2533275008181400;2:
> > > I don’t know. The hardware of the console would be a factor before adding FOV. If you think about, the further you push it back, the more the game has to display meaning more stress is put to the console.
> >
> > This is true. With Scorpio on the horizon I doubt it will be an issue, but it would give anyone with a Scorpio and advantage in mp since they’d get the benefit without any drawbacks.
>
> Good points. So is halo 5 just coded in an inferior way then?
Less coded in an inferior way and more just coded differently (outside of tying physics to framerate that’s just stupid). Different engines behave differently and even games using the same engine like Unreal Engine can behave differently depending on how developers modify the game.
> 2533274825830455;14:
> > 2533274831961512;12:
> > I disagree on the premise it gives you an advantage this has come up before and I still feel the same way. BF1 and Titanfall 2 have FoV sliders and I wreck people way harder because I have the increased periphery. Those games don’t have ranked modes though while Halo does. Not knowing someone else’s FoV is a big random within the game and it would lead to frustration. Especially since not everyone would know that the option exists or what it does.
> >
> > And before you say everyone has the option to change it. Everyone has a different preference. Larger FoV can actually make people feel uncomfortable and not everyone is going to settle on the same number. I’ll also add that everyone in Halo 4 had the option to spawn with promethean vision and the DMR, but that didn’t make either of those two items less OP compared to the rest of the sandbox.
>
> I’ve never quite understood this argument. You correctly acknowledge that a higher field of view gives an advantage. However, then you argue that it’s not fair, because some people might prefer the inferior option. Sure, they might, but then so what? If I choose not to use a feature in a game that would give me an advantage because I find it mildly uncomfortable (rather than learning to deal with it), then that’s on me. If I really find it so troubling to decide what bothers me more: a minor discomfort, or missing on a minor advantage, then that’s my own problem. Why should everyone else be held back because I can’t handle a high field of view? We might as well remove sensitivity options above 5 because I can’t handle those either. I really find it extremely difficult to understand the rationale behind your perspective.
Problem being turning faster isn’t inherently an advantage if you can’t aim or the other person can strafe. Just because you can turn and aim faster doesn’t mean you will win. If I can routinely see you first before you see me I have a tremendous advantage. If I have a power weapon you’re even worse off. It isn’t even necessarily a comfort thing. If anything the slider would have to be limited I feel becausr even if it is on the person playing to decide whether or not the option disorients them you and I both know people abuse these things. Casual players are going to get impacted when people inevitably take it into their lists and pubstomp them (this has always happened I know, but giving more options to snowball on people just hurts the general fun climate of the game).
Not having the slider has never really been a problem as long as they get a decent FoV from the start and adding it will inevitably lead to more complaints.
you do not understand - this dictates that you must sit very far from the screen. Good players are good. The FOV they are using is not going to make much difference. peripheral vision has little to do with success in this game. Rather, one’s awareness of where to point there vision, and when, creates kill opportunities.
Again, the game is not playable for some people if they cannot tailor the FOV to what works best for them mentally and physically, with respect to their equipment.
customization is the future, and with VR etc., you REALLY need to tweak settings like FOV so that the player doesn’t get sick.
> 2533274831961512;17:
> Problem being turning faster isn’t inherently an advantage if you can’t aim or the other person can strafe. Just because you can turn and aim faster doesn’t mean you will win. If I can routinely see you first before you see me I have a tremendous advantage. If I have a power weapon you’re even worse off. It isn’t even necessarily a comfort thing. If anything the slider would have to be limited I feel becausr even if it is on the person playing to decide whether or not the option disorients them you and I both know people abuse these things. Casual players are going to get impacted when people inevitably take it into their lists and pubstomp them (this has always happened I know, but giving more options to snowball on people just hurts the general fun climate of the game).
>
> Not having the slider has never really been a problem as long as they get a decent FoV from the start and adding it will inevitably lead to more complaints.
Hold on. You’re making the advantage seem like something much bigger than it actually is. You’re not suddely going to become better than someone just because you have 30 degrees more peripheral vision. Even if we were being completely naive and assume that there is an equal probability for an opponent to come from any direction, the probability that you’ll see them is 22% with an FoV of 78 degrees, and 30% with 108 degrees. You’re not invulnerable, almost all the surroundings is still out of your sight. And that’s just being completely naive about it. In the real world, someone coming at you from the side than from the front or the back is less probable because maps are designed with movement lanes that favor more direct encounters, so you’re not really even increasing your odds of seeing the opponent by that 8%.
The advantage we are re talking about is completely insignificant compared to what you gain from learning positioning skills and understanding how players move on maps. It’s only significant in low level play where players run around without this basic understanding. Beyond that, your high field of view won’t save you if the opponent understands the map and your movement better than you do. Casual players won’t be impacted any more than they already have been because everyone who can stomp them now, could’ve done it in the past. There is no snowballing here. A high field of view is not a game changing advantage.
Finally, what’s the difference between me not being able to aim, and me being uncomfortable with a high field of view? Both are deficiencies in me that can be overcome with practice. In both cases there is a definite inherent advantage provided I can overcome the challenge. At least getting comfortable with a high field of view is easy in that I only need to overcome a mental barrier.
I can not see how giving players options that are equally available to everyone could possibly ever be unfair. Refusing to use a feature because you do not like it, because you find it uncomfortable, does not make that feature unfair, and it’s completely unreasonable to be unhappy about others using that feature.