Halos FoV was about 78° in most of the Halo games. In Halo 3 it was 70°, makeing the game feel artificialy slowed down. With the new optimized engine Halo should be able to display a bigger FoV without framedrops. This would make the game feel faster without even needing to change the movement, would give players a better awareness and would show more of the art of the design. I think a FoV of 100° would be apropriate. This wouldn’t even require much of a first person weapon model rescaling.
Here’s a great post on HBO about FOV in Halo games.
I would also like increased FOV. 90-100 is acceptable to me, Halo: CEA had 86 on widescreen.
With the game coming to PC I expect it to have an FOV slider there at least. I’m not sure if Halo 5: Forge had one.
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> Here’s a great post on HBO about FOV in Halo games.I would also like increased FOV. 90-100 is acceptable to me, Halo: CEA had 86 on widescreen.
>
> With the game coming to PC I expect it to have an FOV slider there at least. I’m not sure if Halo 5: Forge had one.
I think they need to have a FoV slider in Halo Infinite, Doom has one, I expect Doom Eternal will too, and Apex Legends launched with one yesterday. All shooters should have it imo.
We really need a field of view slider with a range that goes at least up to 110. It’s such a crucial part of the experience that there’s no good reason not to have one.
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> We really need a field of view slider with a range that goes at least up to 110. It’s such a crucial part of the experience that there’s no good reason not to have one.
110 would be great! Whenever I play Halo: CE on PC I set it to that.
I will be really pissed off if the PC version doesn’t have basic features like an FoV slider and unlocked framerate.
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> Halos FoV was about 78° in most of the Halo games. In Halo 3 it was 70°, makeing the game feel artificialy slowed down. With the new optimized engine Halo should be able to display a bigger FoV without framedrops. This would make the game feel faster without even needing to change the movement, would give players a better awareness and would show more of the art of the design. I think a FoV of 100° would be apropriate. This wouldn’t even require much of a first person weapon model rescaling.
What is it the foV?
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> > 2533274945422049;1:
> > Halos FoV was about 78° in most of the Halo games. In Halo 3 it was 70°, makeing the game feel artificialy slowed down. With the new optimized engine Halo should be able to display a bigger FoV without framedrops. This would make the game feel faster without even needing to change the movement, would give players a better awareness and would show more of the art of the design. I think a FoV of 100° would be apropriate. This wouldn’t even require much of a first person weapon model rescaling.
>
> What is it the foV?
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> > 2535406417205447;7:
> > > 2533274945422049;1:
> > > Halos FoV was about 78° in most of the Halo games. In Halo 3 it was 70°, makeing the game feel artificialy slowed down. With the new optimized engine Halo should be able to display a bigger FoV without framedrops. This would make the game feel faster without even needing to change the movement, would give players a better awareness and would show more of the art of the design. I think a FoV of 100° would be apropriate. This wouldn’t even require much of a first person weapon model rescaling.
> >
> > What is it the foV?
>
> Field of View
Ok thanks, 110 anni is perfect for Halo infinite
I don’t know much about FOV but hey, the more customization the better in my opinion.
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> I don’t know much about FOV but hey, the more customization the better in my opinion.
yeah, to an extent… once the settings are too confusing to understand is when its too much for me lol
As I’ve said before, FoV slider is one of the only movement mechanics I actually care about being in the game.
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> > 2533275031939856;10:
> > I don’t know much about FOV but hey, the more customization the better in my opinion.
>
> yeah, to an extent… once the settings are too confusing to understand is when its too much for me lol
Thats why they should always have an explanation of what the setting actually is when you select it, crazy how many games don’t do that.
FOV: Field of view
the field of view in videogames is the horizontaly measured angle of a full circle arould your character that is visible on the screen at once. the vertical field of view is scalled proportionaly to avoid scewing/stretching of the image.
a small fov allows for a good long distance view because things appear bigger, but it reduces peripheral awareness and reduces the percieved speed of the game ( because things moving next to you can’t be seen, only whats directly infront).
a high field of view allows for greater peripheral awareness and a greater sense for ingame speed, while reducing the displayed size of aimed at objects. it is also more computationaly taxing, because more of the game has to be diplayed at once.
a to low FOV damages gameplay ( sub 70°). a to high fov (obove 130°) does as well.
with the current size and ratio of monitors (16:9) and the evolution in software and hardware i propose a field of view of 100° for the next halo title as a standart. a field of view slider reaching from 60° to 140° could be included without a problem ( with the information that FoV’s above 110° will probably reduce the games framerate and FoV’s below 70° can cause nausea).
I personally don’t care about an FoV slider as long as they make the FoV NOT like Halo 3! It makes H3 multiplayer painful for me to play because of how slow it feels. Sliders are always a good option though so I don’t see why one shouldn’t be included even though I’d probably never use it.
> 2533275031939856;13:
> > 2533274979619629;11:
> > > 2533275031939856;10:
> > > I don’t know much about FOV but hey, the more customization the better in my opinion.
> >
> > yeah, to an extent… once the settings are too confusing to understand is when its too much for me lol
>
> Thats why they should always have an explanation of what the setting actually is when you select it, crazy how many games don’t do that.
or make the settings simple to navigate
All we need is a FOV slider in Infinite and MCC on pc and consoles.
> 2533275031939856;13:
> > 2533274979619629;11:
> > > 2533275031939856;10:
> > > I don’t know much about FOV but hey, the more customization the better in my opinion.
> >
> > yeah, to an extent… once the settings are too confusing to understand is when its too much for me lol
>
> Thats why they should always have an explanation of what the setting actually is when you select it, crazy how many games don’t do that.
Here’s how I finally understood FOV.
Take a look at this picture of the Motion Detector from Forward Unto Dawn.
You see how there’s that brighter pie slice? That’s our FOV, what we can see. I estimate that’s about 25% of the whole circle, and since there are 360 degrees in a circle that would make the FOV 90. Now if the brighter part took up half the circle that would be 180, and the person would be able to see those people that are red dots off frame. If you had a FOV of 360 you would be able to see both in front and behind you at the same time.
Go check out some Quake videos where the FOV is really high to see what I mean. I hope this helps!
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> > 2533275031939856;13:
> > > 2533274979619629;11:
> > > > 2533275031939856;10:
> > > > I don’t know much about FOV but hey, the more customization the better in my opinion.
> > >
> > > yeah, to an extent… once the settings are too confusing to understand is when its too much for me lol
> >
> > Thats why they should always have an explanation of what the setting actually is when you select it, crazy how many games don’t do that.
>
> Here’s how I finally understood FOV.
>
> Take a look at this picture of the Motion Detector from Forward Unto Dawn.You see how there’s that brighter pie slice? That’s our FOV, what we can see. I estimate that’s about 25% of the whole circle, and since there are 360 degrees in a circle that would make the FOV 90. Now if the brighter part took up half the circle that would be 180, and the person would be able to see those people that are red dots off frame. If you had a FOV of 360 you would be able to see both in front and behind you at the same time.
>
> Go check out some Quake videos where the FOV is really high to see what I mean. I hope this helps!
That actually helped a lot, thanks.
70 is okay for me.