Found this info

New to me. I think it is worth looking at.

By “New to me” I’m referring to new aspects of known information.

hopefully, forge will be like Trials evolution’s map editor. you can literally make anything you want, for a game meant to be for motorcycles on tracks. with the map editor in that game you don’t even need to be on a bike or anything, i’ve seen FP maze walkthroughs.

> hopefully, forge will be like Trials evolution’s map editor. you can literally make anything you want, for a game meant to be for motorcycles on tracks. with the map editor in that game you don’t even need to be on a bike or anything, i’ve seen FP maze walkthroughs.

that would be good. but then what would they have for halo 5s forge… nothing.

> > hopefully, forge will be like Trials evolution’s map editor. you can literally make anything you want, for a game meant to be for motorcycles on tracks. with the map editor in that game you don’t even need to be on a bike or anything, i’ve seen FP maze walkthroughs.
>
> that would be good. <mark>but then what would they have for halo 5s forge… nothing.</mark>

The same thing with a few extra features?

I could bet that Forge will only get a slight improvement. Maybe they’ll implement my Glue/Custom Object idea though. It would make making symmetric maps much easier, and could be very good for aesthetics…

No bots? Awww.