Forward Unto Dawn (design)

I’ve been away from the whole Halo thing for a while since shortly after Halo 4 was released (which i played on the day)

But I’ve never understood why 343 Industries changed the look of Forward Unto Dawn from a Charon class frigate to a strident Class?
Its such an obvious and ANNOYING detail Between halo 3 and 4.

If i’m right, I do believe the Charon class is still around at the time.
But I find it hard t believe some of the theories people have put up, about the Forward unto dawn being the first or something silly like that.

The Forward unto dawn is clearly a Charon class, so does anyone know why they changed it to a Strident class? (wouldn’t have been hard to keep it the same ¬¬)

I was thinking something like copyright at first, but cant be. 1. they have the designs for all the other ships etc etc etc, and 2. they have the old design anyway.

Many thanks

I’m pretty sure it was done for gameplay. Creating an engaging first mission and such warranted a much bigger ship with a very different design layout than the Charon class offered.

Canonically, the Dawn is Charon class. But the artistic representation and size were exaggerated for gameplay purposes, just like the Pillar of Autumn in The Maw mission.

Charon-class frigates were by far my favorite kind of ship of Halo. I think they had to change it for the campaign mission. It annoyed me also, and I would’ve settled for a oversized frigate than it being totally redesigned. Heck, I would’ve settled for a whole different mission on it. H4 campaign wasn’t bad, but there were many things that could’ve been better, this change just seemed pointless.

> 2533274907934539;2:
> I’m pretty sure it was done for gameplay. Creating an engaging first mission and such warranted a much bigger ship with a very different design layout than the Charon class offered.
>
> Canonically, the Dawn is Charon class. But the artistic representation and size were exaggerated for gameplay purposes, just like the Pillar of Autumn in The Maw mission.

That was exactly the reason. The Charon-Class was to small and would’ve required a ton of back tracking to get the size of level that we ended up playing.

> 2533274907934539;2:
> I’m pretty sure it was done for gameplay. Creating an engaging first mission and such warranted a much bigger ship with a very different design layout than the Charon class offered.
>
> Canonically, the Dawn is Charon class. But the artistic representation and size were exaggerated for gameplay purposes, just like the Pillar of Autumn in The Maw mission.

> 2533274803137071;4:
> That was exactly the reason. The Charon-Class was to small and would’ve required a ton of back tracking to get the size of level that we ended up playing.

Even if they needed a larger playing level, you have a 500m long ship (okay, 250m seeing as its half a ship) to play with, and multiple decks.
Both the Charon and the Strident are similar in length.

The only issue i’d see would be the exterior where the Nuclear missiles are, but heck, that could have been changed.