Forrunner weapons better return to Halo 4 versions

Boltshot**:**
Now I know many people hated the pocket shotty Boltshot in Halo 4 because it’s secondary firing mode was a 1 hit kill, plus you could spawn with it since it was a loadout weapon. This alone really screwed up matchmaking and it’s no wonder that so many people hated the thing. However, in Halo 5, there are no loadouts and everybody always spawns with the same weapons (with the exception of Warzone). So there was no need to remove the shotgun ability, because in Halo 5 it is now considered a power weapon, just like the Shotgun. Not to mention that in Halo 5, it doesn’t even behave like the name suggests. It’s not an actual bolt shot. It’s like making a Light Rifle shoot bullets or having a Spiker shoot plasma. Like at this point it is a completely different weapon. The only change to the Halo 5 version that I thought was actually good was the ability to actually aim. In Halo 4, the Boltshot was absolutely terrible as a precision weapon. It was inaccurate and did very little base damage, plus you couldn’t aim with it. The only things it was useful for was the secondary ability and it’s ability to clean up kills. The only changes I would make from the Halo 4 version is that I would give it the aiming ability from Halo 5, make it more accurate, increase the damage of the primary function by 85%, and reduce the range and damage of the shotgun ability.

EDIT- Just to point out, the damage nerf would no longer make the shotgun ability a 1hk. All it will do is pop your shields and will ONLY kill you if your shields are at half health or less. I would also make it require at least 5 shots to use the shotgun ability.

Suppressor:
I completely understand the reason they changed the Suppressor in Halo 5. In Halo 4 it was basically an SMG but worse. Everybody hated it. But I believe that most people only hated it because they never used it properly. Most people tend to view this thing as the Forrunner version of the Assault Rifle, which it wasn’t, at all. Many people tried to use it at medium ranges because the Assault Rifle works there, but they would fail miserably. Every. Time. It was the counterpart to the SMG, which has a much shorter range than the Assault Rifle. The proper way to use the Suppressor is to use it like an SMG, rather than an Assault Rifle. It absolutely dominates at close proximity, but is absolutely useless anywhere else. The issue, however, is that a Boltshot, Shotgun, Scattershot, Energy Sword, or Gravity Hammer would completely nullify the effectiveness of the Suppressor, and since you could spawn with a Boltshot, it really wasn’t even worth grabbing. It was definitely in need of a buff, which Halo 5 provided, but Halo 5 gave it the wrong kind of buff. Again, the entire weapon was completely changed functionally, requiring the user to relearn the weapon. In Halo 5, the thing isn’t really a suppressor anymore. It’s an entirely new weapon that just shares the model and name of the actual Suppressor from Halo 4. Changes I would make to the Halo 4 version to make it perfect in my eyes would be to increase the projectile speed by 40% and increase the base damage by 15%.

Light Rifle:
Ok, so if you were to look at my Halo 4 service record, it would tell you that my favorite weapon is the Light Rifle. However, it’s not just my favorite weapon in Halo 4, the Light Rifle is my favorite weapon in the entire franchise. When scoped in, it fires only 1, high damage shot, making it very effective at longer ranges. When descoped, it burst fires 3 low damage shots, making it highly effective at closer ranges. It was just the perfect precision weapon for me, and it also had these beautiful red lights inside it and it produced just a satisfying and smooth sound when you fired it. The only thing about the Light Rifle that I didn’t absolutely love was the fact that you went through ammo pretty quickly. I know many people argue that this weapon is just a copy of UNSC weapons. I disagree completely. The DMR is a highly accurate long range precision weapon that deals out moderate damage. The Light Rifle (scoped) is a less accurate shorter range precision weapon that deals out high damage. The difference there is the same as the difference between the Carbine and a DMR. The Battle Rifle is a mid range precision weapon that deals moderate damage and fires in bursts of 3. The Light Rifle (unscoped) is a short range precision weapon that is slightly more accurate and deals slightly less damage. Still quite a bit of difference there. In Halo 5, the Light Rifle loses everything that I loved about it in Halo 4. The sounds, the red lights, the burst fire feature, the rate of fire, and they even -Yoinked- up the scope and made it look hideous, and they put ugly things on the bottom of the barrel that float around when scoped in just like everything else. I could go on and on as to why I hate the Halo 5 iteration. The perfect Light Rifle imo is a strait up copy/paste of the Halo 4 version that has a 4 shot burst rather than a 3 shot to make it even more different from the Battle Rifle.

Scattershot:
The issues I have with the new Scattershot is very similar to the issues I have with the new Light Rifle. Most of it is just nitpicky stuff like the new sounds, but what I really hate about it is the insane inconsistency and the lower rate of fire. I know many people say that the Scattershot in Halo 4 was pretty inconsistent aswell, but it wasn’t as punishing because of the high rate of fire. In my experience, the Halo 5 Scattershot is WAY more inconsistent than the Halo 4 version. In Halo 4, I would take the Scattershot over the Shotgun any day of the week, but now in halo 5 I would rather use the Plasma Turret. Changes I would make to the Halo 4 Scattershot to make it perfect imo is make the damage more consistent and make it shoot 6 projectiles in the same patterns as the emitters are.

Binary Rifle:
The Binary Rifle definitely has the least worst change of all the Forrunner weapons in Halo 5. They didn’t botch up the model or any of the animations and it still has roughly the same damage output. Really the only difference is that is shoots a continuous beam rather than a single shot. I don’t really have much of an argument for the Halo 4 version other than me just saying I think it would have been better if this new functionality was a completely different weapon altogether. Perhaps a second Forrunner sniper that doesn’t have a targeting laser. Anyway, what I would change on the Halo 4 Binary Rifle is make the targeting laser visible to yourself while scoped in like it is in Halo 5, and reduce the size of the reticle while unscoped by about 50%.

Incineration Cannon:
Do I even need to explain myself on this one?? Comparing the Halo 5 Incineration Cannon to the one in Halo 4 is like comparing “fresh” lobster from a gas station in northern West Virginia to actual fresh lobster from an expensive restaurant right off the coast of the Boston Harbor. Like, IT’S A FRIGGEN INCINERATION CANNON, not a handheld pumpkin chucker!!! Even when you don’t compare the Halo 5 version to the Halo 4 version, it is objectively bad. The Fuel Rod Cannon is a better anti vehicle weapon, and it is inefficient as an anti infantry weapon. Also, having orange lights rather than red just makes it look rubbish. In order to make the Incineration Cannon actually useful and worthy of the name, I would straight up copy/paste the Halo 4 version but make it be operated on a battery with only 4 shots rather than actual ammo.

Splinter and Pulse Grenades:
Thank God they actually gave the Splinter Grenade a new name and model. I actually believe that the Pulse Grenade has a place in the sandbox, along side the Splinter Grenade. The Pulse Grenade was designed to be an area denial device, but it turned out to be pretty bad at it. Now the Splinter Grenade accomplishes the same exact task, but does a better job. Now in order to fit the Pulse Grenade in somewhere, there will need to be a few changes to both. For the Pulse Grenade, just double its damage over time effect so it can actually be useful. For the Splinter Grenade, make it to where the individual splinter pieces are affected by gravity, and everything defonates on impact. The resulting explosion would be very similar to that of the yellow and orange Grenade Launcher variant we all thought and hoped was coming. Instead of an area denial device, the Splinter Grenade would be an area sweep device, meant to cleanse a specific area of anything living.

Also, something to bear in mind is that the Forrunner weapons in Halo 4 were designed solely for the purpose of fighting the Flood, and they would be extremely effective at that. Since it is really looking like Halo Infinite will have the Flood in it, it only makes sense for these weapons to go back to the way they were in Halo 4.

So what do you guys think? Anything you agree or disagree with? Think I left out anything? Please share your thoughts and opinions.

EDIT- I also want to point out that I am NOT saying to replace Halo 5’s Forerunner weapons with Halo 4’s,
as I really enjoy Halo 5’s Forerunner weapons, especially the Boltshot. I believe that Halo 5’s Forerunner weapons should have been a brand new set of weapons with the same functionalities. I believe this is something Halo Infinite could do to really flesh out the Forerunner sandbox. Just port Halo 5’s weapons over and give them new models and names. When Bungie designed the Needle Rifle for Halo Reach, they didn’t make it a Carbine that now shoots needles. They made an entirely new weapon when they wanted something different. Same thing for the DMR and Focus Rifle. They could have easily been just a Battle Rifle and a Beam Rifle with completely different functionalities. But no, when Bungie wanted something different, they made entirely new weapons. That is what 343i should have done in Halo 5, and is what they should do in Halo Infinite.

the sentinel beam and the incineration cannon are the only forerunner weapons I like

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> the sentinel beam and the incineration cannon are the only forerunner weapons I like

Did you ever play Halo 4?

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> > the sentinel beam and the incineration cannon are the only forerunner weapons I like
>
> Did you ever play Halo 4?

yeah but it was my least played Halo game. I didn’t like the look of it, especially when playing multiplayer, it wasn’t comfortable to play, not sure why. The visuals just bothered me.

I agree that the scattershot needs a higher rate of fire and the incineration cannon looked much kooler with the red lights and blast, but other than that i like the forerunner weapons the way they are in halo 5

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> > > the sentinel beam and the incineration cannon are the only forerunner weapons I like
> >
> > Did you ever play Halo 4?
>
> yeah but it was my least played Halo game. I didn’t like the look of it, especially when playing multiplayer, it wasn’t comfortable to play, not sure why. The visuals just bothered me.

Well by the looks of your service record, you have definitely put enough time into the game to know how the different Forrunner weapons felt and handled. When you say you like the Incineration Cannon, do you mean the Halo 4 version or the Halo 5 version?

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> > > > the sentinel beam and the incineration cannon are the only forerunner weapons I like
> > >
> > > Did you ever play Halo 4?
> >
> > yeah but it was my least played Halo game. I didn’t like the look of it, especially when playing multiplayer, it wasn’t comfortable to play, not sure why. The visuals just bothered me.
>
> Well by the looks of your service record, you have definitely put enough time into the game to know how the different Forrunner weapons felt and handled. When you say you like the Incineration Cannon, do you mean the Halo 4 version or the Halo 5 version?

I was thinking the H5 version. I forget what it was like in Halo 4 but it’s fun to use in 5. The slow fidgetspinner of death is fun to watch.

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> I agree that the scattershot needs a higher rate of fire and the incineration cannon looked much kooler with the red lights and blast, but other than that i like the forerunner weapons the way they are in halo 5

Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.

I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.

If you don’t think that is bad, then I don’t know what is.

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> > > > > the sentinel beam and the incineration cannon are the only forerunner weapons I like
> > > >
> > > > Did you ever play Halo 4?
> > >
> > > yeah but it was my least played Halo game. I didn’t like the look of it, especially when playing multiplayer, it wasn’t comfortable to play, not sure why. The visuals just bothered me.
> >
> > Well by the looks of your service record, you have definitely put enough time into the game to know how the different Forrunner weapons felt and handled. When you say you like the Incineration Cannon, do you mean the Halo 4 version or the Halo 5 version?
>
> I was thinking the H5 version. I forget what it was like in Halo 4 but it’s fun to use in 5. The slow fidgetspinner of death is fun to watch.

Go get on Halo 4. Load up Forge Island. Spawn in a bunch of vehicles. Give yourself an Incineration Cannon. Wreck havoc.

You don’t know what the “fidget spinner of death” really is.

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> Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.
>
> I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.
>
> If you don’t think that is bad, then I don’t know what is.

The way i see it the incineration cannon is more versatile in function with the primary firing method being effective against infantry and the charge shot being good against vehicles. It not one shooting tanks anymore isnt a bad thing in my opinion seeing as it was part of the reason vehicle play took a big hit in halo 4. I also felt the boltshot was familiar enough while still making it unique among the primary pistols minus the charge up shotgun blast that seemed to be mostly disliked by people. I dont think there needs to be two versions for halo 4 and halo 5 forerunner weapons since i feel most of them are similar enough but hey if they can have two versions of the battle rilfe and all those loadout options and REQS i wouldnt rule it out.

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> >
> > Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.
> >
> > I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.
> >
> > If you don’t think that is bad, then I don’t know what is.
>
> The way i see it the incineration cannon is more versatile in function with the primary firing method being effective against infantry and the charge shot being good against vehicles. It not one shooting tanks anymore isnt a bad thing in my opinion seeing as it was part of the reason vehicle play took a big hit in halo 4. I also felt the boltshot was familiar enough while still making it unique among the primary pistols minus the charge up shotgun blast that seemed to be mostly disliked by people. I dont think there needs to be two versions for halo 4 and halo 5 forerunner weapons since i feel most of them are similar enough but hey if they can have two versions of the battle rilfe and all those loadout options and REQS i wouldnt rule it out.

I can respect that. But the Incineration Cannon didn’t play a role in screwing up vehicle play in Halo 4. It was th e fact that most people had a Plasma Pistol, Plasma Grenades, and survivor in their loadouts. The Incineration Cannon was far too rare to really have had any effect.

Most people disliked the charge up shotgun blast of the Boltshot because it was a loadout weapon. People would have had a very different opinion if it was a power weapon.

> The way i see it the incineration cannon is more versatile in function with the primary firing method being effective against infantry and the charge shot being good against vehicles.

I disagree. The primary firing meathod is really not that effective against infantry because it requires both shots to be a direct hit in order to get the kill. If 1 misses, then you gotta shoot again. In the long run, the Fuel Rod Cannon is just more efficient in the anti infantry role. And due to the Incineration Cannon’s limited battery, you will get more kills with the Fuel Rod assuming that no shots miss. As for its secondary firing mode being anti vehicle, I direct you to read my previous reply to you where I go into the statistics of its anti vehicle ability. I’m not saying it’s bad because it’s not the beast it once was. I’m saying it’s bad because other weapons are just more effective.

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> > > Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.
> > >
> > > I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.
> > >
> > > If you don’t think that is bad, then I don’t know what is.
> >
> > The way i see it the incineration cannon is more versatile in function with the primary firing method being effective against infantry and the charge shot being good against vehicles. It not one shooting tanks anymore isnt a bad thing in my opinion seeing as it was part of the reason vehicle play took a big hit in halo 4. I also felt the boltshot was familiar enough while still making it unique among the primary pistols minus the charge up shotgun blast that seemed to be mostly disliked by people. I dont think there needs to be two versions for halo 4 and halo 5 forerunner weapons since i feel most of them are similar enough but hey if they can have two versions of the battle rilfe and all those loadout options and REQS i wouldnt rule it out.
>
> I can respect that. But the Incineration Cannon didn’t play a role in screwing up vehicle play in Halo 4. It was th e fact that most people had a Plasma Pistol, Plasma Grenades, and survivor in their loadouts. The Incineration Cannon was far too rare to really have had any effect.
>
> Most people disliked the charge up shotgun blast of the Boltshot because it was a loadout weapon. People would have had a very different opinion if it was a power weapon.
>
>
>
>
> > The way i see it the incineration cannon is more versatile in function with the primary firing method being effective against infantry and the charge shot being good against vehicles.
>
> I disagree. The primary firing meathod is really not that effective against infantry because it requires both shots to be a direct hit in order to get the kill. If 1 misses, then you gotta shoot again. In the long run, the Fuel Rod Cannon is just more efficient in the anti infantry role. And due to the Incineration Cannon’s limited battery, you will get more kills with the Fuel Rod assuming that no shots miss. As for its secondary firing mode being anti vehicle, I direct you to read my previous reply to you where I go into the statistics of its anti vehicle ability. I’m not saying it’s bad because it’s not the beast it once was. I’m saying it’s bad because other weapons are just more effective.

I shoud’ve been more specific the damage power weapons in general to vehichles helped kill vehicle play in halo 4, but yes your right the all the anti vehicle loadout options were the main culprit of killing it. I think the boltshot being a loadout weapon in halo 4 didnt do it any favors, but if you tried to make it a power weapon or map pickup i feel like most people would just ask why not put the scattershot since it fits the same role but better and is already a power weapon.

I’ve actually had way more success with the incineration cannon than the fuel rod against infantry, to be fair i’m just not great with the fuel rod in halo 5. though in my experience you dont have to get direct hits with both shots, you’ll have to get one direct hit for sure but the second you can kill with splash damage if its close enough. I did read your reply about the anti-vehicle effectiveness and sure it may not be the best anti vehicle weapon is still tears them up pretty good. Plus with the exception of the tanks you may not destroy the vehicle in one charged shot, but alot of the time you’ll kill the driver or passenger with that charged shot which isnt bad all things considered.

More than anything the Halo sandbox as a whole needs a good looking at. the sandbox is in some desperate need of some trimming/readjusting, there are so many weapons in the sandbox but so few of them do much that is noticeably different from their contemporaries.

As far as the Forerunner sandbox much of it is in desperate need of consolidation. So we will go one at a time, but generally speaking
*They should all disintegrate on kill. That effect is a great way to convey the power of Forerunner weaponry without needing to necessarily make them more powerful.
*Remove tracking, there are far too many tracking weapons in the game already.
Splinter turret: Essentially unchanged. For once we actually have a unique turret that performs differently from its counterparts.

Boltshot: Apply two shot burst to H4 esque projectiles. Shotgun overcharge replaced by a single beam overcharge that is a OHK headshot(uses full mag) similar to a sniper. Effectively turning it into a close to mid range skill cannon.

Suppressor/Sentinel Beam: Honestly, just get rid of the Suppressor. The Forerunners already had an “automatic”, its called the Sentinel Beam. At most it just needs an “Infantry” model as opposed to the one you rip out of a Sentinel.

Binary Rifle/Incinerator Cannon: Consolidate the two. Unscoped it functions like a H4 iCannon, Scoped it fires like a H4 Binary Rifle(with laser pointer). The shear firepower of the Binary rifle made it a class above other snipers so pairing it with the Forerunner “rocket” made sense to keep both of them as one unique high tier weapon that can be balanced by a limited ammo count in multiplayer. Alone they are just the “Forerunner sniper” and “Forerunner Rockets” respectively, but putting them together sets them apart from similar weapons in the Human/Covenant arsenals.

Light Rifle/Scattershot: I love the Light Rifle, its probably my favorite precision weapon since the CE Pistol, but that is also part of the problem. There are 5 precision weapons in Halo 5 that all fill the same basic role at the end of the day. They all need to be looked at, but in the case of the LR I think it would also be prudent to consolidate it with another weapon. To that end, rather than firing a Burst unscoped, it fires a H5 style scattershot with 3shot kill with a significantly higher rate of fire. Weaker than a shotgun, but faster firing with a better ammo capacity(12 in both modes). Meanwhile when scoped it would retain its 3 shot kill from Halo 5 and 3x scope. Again, whereas before they were both the “Forerunner DMR” and “Forerunner Shotgun” respectively, combining both weapons makes for one unique weapon that gives you a reason to pick it up other then: “well I like how this one looks better.”

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> > > > Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.
> > > >
> > > > I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.
> > > >
> > > > If you don’t think that is bad, then I don’t know what is.
>
> I shoud’ve been more specific the damage power weapons in general to vehichles helped kill vehicle play in halo 4, but yes your right the all the anti vehicle loadout options were the main culprit of killing it. I think the boltshot being a loadout weapon in halo 4 didnt do it any favors, but if you tried to make it a power weapon or map pickup i feel like most people would just ask why not put the scattershot since it fits the same role but better and is already a power weapon.
>
> I’ve actually had way more success with the incineration cannon than the fuel rod against infantry, to be fair i’m just not great with the fuel rod in halo 5. though in my experience you dont have to get direct hits with both shots, you’ll have to get one direct hit for sure but the second you can kill with splash damage if its close enough. I did read your reply about the anti-vehicle effectiveness and sure it may not be the best anti vehicle weapon is still tears them up pretty good. Plus with the exception of the tanks you may not destroy the vehicle in one charged shot, but alot of the time you’ll kill the driver or passenger with that charged shot which isnt bad all things considered.

> I shoud’ve been more specific the damage power weapons in general to vehichles helped kill vehicle play in halo 4

I disagree with this also. The damage they did wasn’t really any more or less than in previous games. The issue was their abundance. Not only were they sometimes map pickups, but they were also common in personal ordinance, which people got quite frequently. Their damage had nothing to do with it, it was the fact that every other person you encountered probably had one.

> but if you tried to make it a power weapon or map pickup i feel like most people would just ask why not put the scattershot since it fits the same role but better and is already a power weapon.

I also disagree with this. The Boltshot was a precision pistol/shotgun combo. This makes it useful in areas where the Scattershot would be useless. So because of the Boltshot’s more utilitarian nature, doesn’t it make sense that it’s shotgun ability is worse than the actual Scattershot itself?

As a side note, the Boltshot’s shotgun ability was actually more powerful and had more range than the UNSC Shotgun. I don’t know if this is also true of the Scattershot.

> I’ve actually had way more success with the incineration cannon than the fuel rod against infantry, to be fair i’m just not great with the fuel rod in halo 5. though in my experience you dont have to get direct hits with both shots, you’ll have to get one direct hit for sure but the second you can kill with splash damage if its close enough. I did read your reply about the anti-vehicle effectiveness and sure it may not be the best anti vehicle weapon is still tears them up pretty good. Plus with the exception of the tanks you may not destroy the vehicle in one charged shot, but alot of the time you’ll kill the driver or passenger with that charged shot which isnt bad all things considered.

In my experience, the only times I have ever been killed out of a vehicle with a charged Incineration Cannon shot is when I was on a Ghost with busted shields and the shot hit the ground right underneath me and when I was on a Mongoose/Gungoose and the shot directly hit me. In both instances, the vehicles barely had a scratch on them.

The Incineration Cannon isn’t just “not the best” anti vehicle weapon, it is the worst anti vehicle weapon. You only get 4 charged shots per weapon, same as a standard Spartan Laser, yet each shot of the Splaser does like 3 times more damage. Even the Endgame, which does the least amount of damage for a Splaser, does more damage than an Incineration Cannon. And the Endgame has 6 or 8 (I don’t remember the exact number) shots per gun! The Incineration Cannon does absolutely nothing to the big heavy vehicles, and it’s damage only shows when it is used on Ghosts and Warthogs, yet there is another gun that does a better job against them too: the Railgun. The Railgun is easier to use, has more range, and holds A LOT more ammo! There is absolutely no reason at all to use an Incineration Cannon over a Railgun while up against a Warthog. Even against infantry, the Railgun runs circles around the Incineration Cannon. If you’re up against infantry or light vehicles, the Railgun or Endgame would be a much better choice. If you’re up against heavy vehicles, a Rocket Launcher or a Splaser (including Endgame) would be a much better choice. Every single anti vehicle weapon in this game does a better job than the Incineration Cannon. Talk about how the mighty have fallen…

I actually really like all the H5 versions of promethean weapons as they actually made them perform uniquely instead of just the same as other weapons with a different skin essentially (not in all cases of course but for the most part). Of course they can use tweaking but I really like their individual mechanics.

Scattershot: Could use a buff for sure, at least an increased rate of fire.

Boltshot: Do not make it a pocket shotty again. It’s fine as is. One shotty per map is enough.

Light Rifle: Great as it is. In the right situation, it’s a monster, but try to use it in close and the Magnum generally as an edge. 343 really nailed it with this one.

All the others I don’t use very much.

> 2535448706146827;17:
> Scattershot: Could use a buff for sure, at least an increased rate of fire.
>
> Boltshot: Do not make it a pocket shotty again. It’s fine as is. One shotty per map is enough.
>
> Light Rifle: Great as it is. In the right situation, it’s a monster, but try to use it in close and the Magnum generally as an edge. 343 really nailed it with this one.
>
> All the others I don’t use very much.

I agree with all points.
Loadouts or not, the Boltshot is a pistol, not a shotty, hence shouldn’t it work like one.
With the exception of the Scattershot which feels a bit slower than the H4-version,
I am very fond of all the changes the promethean weapons went through.

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> > > > >
> > > > > Seriously? Even though the Boltshot isn’t even a bolt shot or that the Incineration Cannon only lobs pumpkins? I mean yeah I believe that some of the Halo 5 versions have a place in the sandbox like the Boltshot, Suppressor, and Binary Rifle, but only as completely different weapons. I think they should be in Halo Infinite alongside the “true” Boltshot, Suppressor, and Binary Rifle from Halo 4.
> > > > >
> > > > > I can understand people preferring the Halo 5 versions for the weapons because they’re not really any better or worse then the Halo 4 versions they’ just extremely different, so it’s just a matter of opinion. However, the Incineration Cannon is an exception to this. It is objectively, and I mean factually, worse than the Halo 4 version. This is not an opinion. This is a fact. In Halo 4, you had your 3 main anti vehicle weapons: the Fuel Rod Cannon, the Rocket Launcher, and the Incineration Cannon. The balance between the 3 was absolutely perfect. The Fuel Rod Cannon had a high rof, high ammo count, and did low damage. The Rocket Launcher had a medium rof, medium ammo count, and did medium damage. The Incineration Cannon had a low rof, low ammo count, and did high damage. It was perfect. But now in Halo 5, it has a low rof, medium ammo count, and does low damage. It is now the most inefficient in terms of its ability to kill vehicles. A Fuel Rod will now actually kill things faster. The Incineration Cannon now can’t even kill a full health Scorpion on a full charge! It requires 5 charged shots to do so, and it’s batte can only supply 4. It also requires 11 charged shots to kill an ONI Scorpion. That’s 3 Incineration Cannons. And you only have 1 shot to miss before it’ll require 4. A Fuel Rod Cannon will kill an ONI Scorpion in 20 shots. That’s 2 Fuel Rods. Much more efficient than the 3 Incineration Cannons. The Fuel Rod will also kill a Warthog in 4 shots. While the Incineration Cannon only requires 2 charged shots to kill it, I can get those 4 Fuel Rod shots out long before you can get those 2 charged shots out. So the Incineration Cannon is a bad weapon even if you don’t compare it to the Halo 4 version.
> > > > >
> > > > > If you don’t think that is bad, then I don’t know what is.
>
>
>
> >

> 2535440120215345;15:
> >

I’ll just have to agree to disagree then, it sounds like we’ve had very differing experiences and opinions.

I agree that the Incineration Cannon in H4 is superior to the H5 version. It looks and feels powerful and is as easy to use as a Rocket Launcher. As for the other weapons, not so much. The Bolt Shot is too powerful. I suppose it is forgivable considering the only other comparable alternative is the Shotgun; however, the alternatives available in previous games weren’t one-hit kills and only possessed ONE fuction. The Bolt Shot has TWO functions and is a rage quit waiting to happen.

Every other weapon improved quite nicely in H5. The suppressor is just plain useless in H4, which I can go on about for days.