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> > > > > Hate to break it to you but I’ve tried pretty much all of those, none of them work- some can hold him early game but mid game the nuke just decimates your army as it gets a lot stringer with the tech 2 and 3 upgrades plus grizzlies start popping out.
> > > >
> > > > I would have to disagree, my dude. I will admit, these are A LOT easier said than done, but they are all plausible. Hell, I beat a Forge with Anders the other day. I have noticed that a lot of Forge players currently aren’t that skilled as players… they rely solely on abusing an unbalanced leader and posses poor game knowledge, micro, and situational awareness. Now, I am not saying every Forge player is a weak player; there are plenty that are excellent players that out-skill me in every department.
> > > >
> > > > There is no denying that Forge is unbalanced, but he is beatable. I refuse to just roll over and admit defeat, you feel me? Plus, nothing makes me feel better than flat out beating a player abusing Forge, lol. Plus, my micro management skills have drastically improved this season form attempting to dodge those damn Anvil Rounds.
> > > >
> > > > Thank you for your comment!
> > >
> > > Oh definitely, there are many forges that are beatable, but if you run into a high level forge who knows exactly what they are doing and there isnt a large skill gap then quite simply you wont win unless they majorly slip up, thats why i say he’s uncounterable.
> >
> > If I run into a higher level anything, who knows what they’re doing, I simply won’t win. I’m mediocre, at best.
> >
> > But nonetheless, you’re right. At the top levels, Forge seems to beat just about everything. I’m not at that level, so I can’t really comment on that.
>
> What Marmy is trying to say is, if the forge player was the same skill level as you (i.e micro skill, macro skill etc) then you cant win unless they slip up. E.g, with you hunter captain idea, all forge needs to do is fire anvil at engineers, clean them up with marines, then focus your captain. Since you skits+engi+captain opener cost so much compared to the forge counter to it, they will very likely hit your base after this. Not just about playing a person higher skill than you (regardless of leader theyll win due to skill level most likely).
>
> Adding snipers or marines to the forge hog combo (having a full opener of your own, saying it can beat a forge hog on its own aint really making sense unless the forge has units too). That’s your problem. All your ideas rely on the hog being on its own, which will only happen if you are playing someone, who, as you said, is crutching on the broken leader. Not trying to bring you down or anything, but there is good reason many havent bothered to return during this meta, as its an uphill battle. In short, it requires a lot of skill and tactics to beat leaders whose “OP” combos require little or lesser skill to pull off (with the exception of Serina base freeze exploit, you cant beat that).
Yikes, such serious, my dude. I know what he is trying to say, thank you for running me through it again; I now possess a much more thorough understanding of what he originally said. Your candor is appreciated.
But, I would have to disagree with you. Let’s get to it.
Your points:
Up first; Me VS. a player of my skill using Forge. In no way, shape, or form and I going to 100% lose a game against an equally skilled opponent solely because they are using Forge. I have beaten players of my skill (even a few above it) that have been using Forge, while I was using other leaders. Sure, one could argue that they made a mistake, or I got lucky, but the fact remains that I won. As I have stated before, it’s an uphill battle going toe-to-toe with forge, but it’s possible… even if they are the skill level that I am.
Coming in second; the analysis of my Colony build. Now, these builds I put Forth are merely suggestions; a skeletal build, if you will. There are many factors that tie into these, such as; what have I scouted, who has node control, who gathered more map resources, etc, etc. So, I retort to you given discussion. If and when I scouted, it is likely I would see my opponent’s Marine force, and thus, I would opt to get a few Choppers, in place of Engineers. All these builds are subject to change in any given game; one must be able to adapt to a situation to find success in this game. All in all, you are correct, that specific build would most likely not work against the Hog + Marines, but again, I would opt out of it if I saw too many Marines. Additionally, there are other factors at play; who has high ground, who gets caught off guard, if my opponent flops on the Anvil Round, am I able to micro well enough to avoid the Anvil Round, etc. There is a lot to consider, not just; this beats that 100% of the time.
Third time’s the charm; Forge having a force of his own. This ties into my above banter. I am always going to scout, and scout frequently. I usually am able to see what is coming, and prepare accordingly.
Fourth point; Obviously these builds are centralized around defeating the Hog. It is the biggest threat in the early game. It has the highest DPS, most HP, and a nuke in its back pocket. Of course I am going to focus my plan around it; I have to, if I want to stand a chance, dawg. Scouting, appropriate actions, and game knowledge should allow me to deal with anything else that comes my way.
Bonus round; as for people not returning. If one wishes to not play this season, that is entirely on them, and I can respect that decision. But I myself, would rather welcome the challenge and try my best to beat it. What’s that saying, “the strongest steal is forged in the hottest fires”? Or something like that. This season has drastically made me a better player due to me having to play at my best to compete with Forge.
I appreciate your points, but I again, still have to disagree. My only problem is that I refuse to simply give up.
Thank you for your comment :).