Yup it is difficult because games much like film tv etc are a creative medium. Where consumers form emotional attachment to the product. That emotional connection to the material is why gamers are so often exploited. We allow them to get away with anything so long as it’s the next iteration of our favorite franchise.
They know this and exploit it as far as they can.
But never forget that these things are just products to be sold like anything else. And developers and publishers primary goal is to make as much money as possible. Because they are businesses first, creative entities second.
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Video game and Hollywood executives are so scummy. They do mass studies and hire specialists just to find out to an exact science how to exploit and manipulate emotional and pschological portions of peoples minds while they are interacting with a creative medium that opens a person up to vulnerability they wouldn’t have in normal situations. They prey on people with gambling or other addictions and act like they are doing you a favor and that they care about you… Right up until you run out of money. It’s just so greedy and disguisting.
I wish we could go back to when video games didn’t boil down to being a way to extract the maximum amount of cash from a person and was more about making fun games…
You are 100% correct. And it’s crazy how many people are unaware of this.
Monetization and marketing in the games industry is designed to be psychologically manipulative.
I think the main reason it is so effective in the games industry is many many gamers are literally children and don’t know any better. Hell any kid that is 15 or under literally grew up with these schemes as the norm and weren’t even alive or old enough to remember how gaming was before
100%
I bet they have literal teams of people combing through past data to find out as much as they can about player behaviour on a global scale.
It’s just good business
Very good points. It’s also noteworthy that Halo and Forza are not even in the same league.