Forgive my ignorance, but why are people applauding aim assist on mouse?

Because to me, this seems like the absolute most asinine thing I’ve ever heard.

Why on earth should mouse users get aim assist, which was created specifically to make up for the fundamental limitations of aiming on a joystick?

People literally buy Xims and other mods that allow them to use mouse & keyboard on console games that don’t allow them, specifically because it gives them a MASSIVE aiming advantage over controller players, and the devs consider it cheating and will ban them.

Forgive my skepticism, but I find it very, very difficult to believe that somehow Halo Infinite is a different case study and mouse users were somehow at a disadvantage before this update. It just sets off a massive red flag of counter-intuitiveness in my brain.

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https://twitter.com/343_Taxi/status/1600303988624470017

Also, you may be interested in these existing threads:
https://forums.halowaypoint.com/t/for-all-the-m-kb-guys-check-this-out/555791

https://forums.halowaypoint.com/t/halo-infinite-mouse-aim-assist-shouldnt-be-a-thing/555848

https://forums.halowaypoint.com/t/some-may-already-know-this-but-ill-just-post-this-here-to-make-sure/556146

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aim assist was made to balance out between bad and good controller users, it had nothing to do with mouse. it has been tweaked so much to narrow the skill gap between controller users that it left behind mouse users.

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Aim assist is due to how hard using a stick is, your wrong buddy

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have you tried using mouse?

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Why on earth should mouse users get aim assist…

We’ll… let me just say, a VERY small amount of MnK players can track consistently with instant directional change, and those who can are either pros in other games or simply not playing Halo.

This because of how taxing it is to just land shots that a controller player practically gets handed for free.

As a Top MnK player across multiple games, before this change i’d be hard pressed out aiming a controller user at close ranges, this change simply brings controller and MnK closer and on a more even playing field.

This whole thing is only an issue because infinites movement system makes no sense. when strafing, you can change direction INSTANTLY. This means there is no consistent or memorable pattern to someone’s strafe, which means tracking is near impossible anywhere above average matches.

Insta directional change> Controller AA increased to compensate> Mouse left to dry, population die> MnK buffed to what it should have been on launch,

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You’re a controller player in a controller dominated game that has one of the lowest mouse and keyboard populations among any crossplay games at the moment. If you’re scared that M&K is going to suddenly do to you what you have been able to do to the few M&K players for the past year. Don’t be. The fights between controller and mouse and keyboard are fair right now. Why would you be opposed to fairness?

As my for suggestion, I think 343 should reduce rotational AA on controller. That AA is like a drug. Way too strong. Many high level controller players agree with me. As far as you complaining about aim assist, you should also consider complaining about controller aim assist being too strong.

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It doesn’t help that MnK Aim Assist is actually a glitch, but one that is bringing PC players back to the game. We have to wait and see what happens. I already feel like my shots are landing more consistently at least.

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Because of how strong aim assist is on controller. Yes. It is that strong to the point mnk community was left in pieces everesince release. Now they added a much much smaller amount of aa on mnk to give mnk a tiny glipse of the inhuman factor that comes with aim assist in order to make both inputs viable. As far as im concerned the game is infinitely more fair for both sides now.

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The community needs to leave behind the “controller aim assist is so strong in Infinite that MnK users have no chance” narrative.

The conclusion is correct, but the justification is completely wrong. Infinite has lower aim assist values across the board than previous Halo titles, and it’s aiming mechanics feel like a significant downgrade from previous titles.

MnK vs controller isn’t unfair because controller aim assist is too strong. MnK vs controller is unfair because controller AND MnK aiming are both in a bad state, MnK was just in a worse state.

I don’t think we as a community should accept the current quality of Infinite’s aim mechanics. We need to be vocal that it should be changed to be more in line with legacy titles.

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This just states that those games have even worse cross input imbalance than infinite and not that infinite is balanced. Older games designed only for controller should not even be in the discussion.

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I don’t personally think this is a valid argument anymore, because Infinite MnK aiming feels worse than MCC MnK aiming. It also feels worse than when i briefly compared it to Halo 1 PC. Infinite MnK aiming also feels worse than i remember H2 vista feeling

Your argument is not valid. You compare a game designed with crossplay in mind to decade old games designed only for controller. Ofc mnk is a joke on mcc. That doesnt mean it needs to be on infinite too.

Here’s my issue with MnK getting aim assist. On controller you cannot snap turn or even turn as quickly as you can on a mouse even with look acceleration and high settings. Let’s not even talk about how laughably slow it is to look up and down on controller compared to MnK. If Aim assist is there to compensate for this difference why give it to mouse and keyboard players without doing anything about controller movement? And despite the popular opinion this actually diminishes the REAL skill of a MnK player.

I really think this is a misstep on 343 is part, and they definitely need to fix the magnetism bug ASAP.

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We’re just going to have to agree to disagree I think. Going from legacy titles to Infinite it’s very easy to feel that BOTH MnK and controller aiming feel worse than they used to.

Both of them being balanced and in a bad state sucks. I want them both to be balanced AND not feel like significant down grades from older titles

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With the current mnk changes mnk feels better on infinite than it ever did in any other halo.

Yup. All that’s left do now is start working on the controller response curve.

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I tried MnK and it works perfectly, it’s FINALLY on par with controller. 343, DON’T change anything please, you did at least one thing right

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Because of the dumb decision to force crossplay. 343 created an issue themselves and now they’re trying to figure out how to solve it, which is impossible, everyone with a tiny bit of common sense knows it. Turn off crossplay, put M+K players in one bag and console players in another, and the issue instantly disappears. And yet here we are, two years after the game’s initial launch date, and such a basic stuff still remains unsolved…

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You know what yeah this post slaps hard. This one gets it.

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