Like i said to someone, the game could be the most fun, and well balanced game in the world in terms of game-play… But if the Maps we are forced to play on are bland, boring, broken, and unappealing and don’t sync with game setting(s) properly then how great is the game really going to play now?
(THIS IS HYPOTHETICAL)imagine a remake of narrows with worse graphics, terrible weapon placement, bad spawning and starting points, and lots of bugs, and even more HLG spots than the original… (Never know could really happen)
> Like i said to someone, the game could be the most fun, and well balanced game in the world in terms of game-play… But if the Maps we are forced to play on are bland, boring, broken, and unappealing and don’t sync with game setting(s) properly then how great is the game really going to play now?
>
> (THIS IS HYPOTHETICAL)imagine a remake of narrows with worse graphics, terrible weapon placement, bad spawning and starting points, and lots of bugs, and even more HLG spots than the original… (Never know could really happen)
dont worry about graphics,weapon placement and the rest
the most important thing is the symmetry,we should worrie about that
we need maps like pit,narrows or construct,not maps like condemned(warhouse really reminds me of condemned)
> ,not maps like condemned(warhouse really reminds me of condemned)
I lol’d because 343 really are giving the impression that War House is like Condemned. If you listen to their description you think “oh, Condemned”. If you look at it you think “oh, Condemned”. lol that’s not a good thing either. Condemned was a terrible map.
Asymmetrical maps make the best deathmatch maps, whilst symmetrical ones make the best symmetrical objective maps.
> I’m not sure I get your point? Good maps are good?
I for one hope the maps are more interactive with doors you can lock, elevators you can actually use would be pretty awesome. My point is it would be nice if the maps were interactive in some way.
Indeed, playing on good maps is probably the most essential aspect for the multiplayer.
Our first glimpse can’t really reveal anything (except that they look great artistically), so we’ll have to wait. Again.
Like the member above, I’d like a more interactive aspect, but like always, it needs to be balanced.
Nothing wrong with HLG spots. There’s something insanely fun about exploring multiplayer maps for tiny, unintentional hiding spots, and some of them are inventive to the point applause is deserved. Not to mention it’s fun to go round chasing people out.