Forget Gameplay! What about the Maps!

Like i said to someone, the game could be the most fun, and well balanced game in the world in terms of game-play… But if the Maps we are forced to play on are bland, boring, broken, and unappealing and don’t sync with game setting(s) properly then how great is the game really going to play now?

(THIS IS HYPOTHETICAL)imagine a remake of narrows with worse graphics, terrible weapon placement, bad spawning and starting points, and lots of bugs, and even more HLG spots than the original… (Never know could really happen)

Going to start off with Topgear UK > Topgear US.

And yes, the maps are very important. Gameplay is relatively easy to tweak. Terrible map design cannot be fixed without replacing the entire map.

I’m not sure I get your point? Good maps are good?

> I’m not sure I get your point? Good maps are good?

My bad, i was just trying to say that the games only as good as its worst map… (Kind of) lol

> Going to start off with Topgear UK > Topgear US.

Agreed.

> Like i said to someone, the game could be the most fun, and well balanced game in the world in terms of game-play… But if the Maps we are forced to play on are bland, boring, broken, and unappealing and don’t sync with game setting(s) properly then how great is the game really going to play now?
>
> (THIS IS HYPOTHETICAL)imagine a remake of narrows with worse graphics, terrible weapon placement, bad spawning and starting points, and lots of bugs, and even more HLG spots than the original… (Never know could really happen)

dont worry about graphics,weapon placement and the rest

the most important thing is the symmetry,we should worrie about that

we need maps like pit,narrows or construct,not maps like condemned(warhouse really reminds me of condemned)

yes agreed if we dont get good maps everything will just go down the drain

> ,not maps like condemned(warhouse really reminds me of condemned)

I lol’d because 343 really are giving the impression that War House is like Condemned. If you listen to their description you think “oh, Condemned”. If you look at it you think “oh, Condemned”. lol that’s not a good thing either. Condemned was a terrible map.

Asymmetrical maps make the best deathmatch maps, whilst symmetrical ones make the best symmetrical objective maps.

And i hope the DLC maps are good as well. DLC is the games last hope for good maps if the Default/stock maps are terrible.

> I’m not sure I get your point? Good maps are good?

I for one hope the maps are more interactive with doors you can lock, elevators you can actually use would be pretty awesome. My point is it would be nice if the maps were interactive in some way.

Indeed, playing on good maps is probably the most essential aspect for the multiplayer.
Our first glimpse can’t really reveal anything (except that they look great artistically), so we’ll have to wait. Again.

Like the member above, I’d like a more interactive aspect, but like always, it needs to be balanced.

So you don’t care about gameplay, just want good maps.

uh huh…

> we need maps like pit,narrows or construct,not maps like condemned(warhouse really reminds me of condemned)

No we don’t. Both Pit and Narrows were horrible statwhore fests. Construct was okay.

We need maps like Midship, Wizard, Damnation, Battle Creek and Lockout.

> So you don’t care about gameplay, just want good maps.
>
>
>
> uh huh…

Not exactly…

I want both :slight_smile:

Halo ce Had both

Halo 2 Had both

Halo 3 Only had good game-play

Halo Reach Had Neither

Burial Mounds!!!

Nothing wrong with HLG spots. There’s something insanely fun about exploring multiplayer maps for tiny, unintentional hiding spots, and some of them are inventive to the point applause is deserved. Not to mention it’s fun to go round chasing people out.