I remember using the Pelican Transport feature in HW1 a lot. I loved watching 2 Pelicans show up to transport 3 tanks to their destination with some very natural looking animations for the Pelicans heading to their destination. It was fluid and believable for a Pelican to do some smooth maneuvers around any obstacles during its flight.
However, the Pelican Transport for Forge in HW2 looks horrible. It’s like this feature was thrown in at the last second since there’s no fluid motion in the Pelican at all. In HW2, this ONE Pelican can somehow carry an ENTIRE army and then just moves around the map like Pac Man…I’m not joking. The Pelican doesn’t even bank to the left/right when turning, it moves ridiculously fast with no acceleration/deceleration when moving from a single location. Hell, even the engines don’t move from its landing position.
Imagine a Spartan taking on an entire Covenant force, but while T-Posing only…Do you know how ridiculous(and hilarious) that would look?
Therefore I believe there should be changes to Forge’s Pelican Transport ability, both visually and physically. Here’s what I’d like to see:
-The same fluid animations from HW1’s Pelican Transports. Includes proper acceleration/deceleration motion.
-More than one Pelican to show up when picking up a large force.
-The ability to be upgraded with unlimited distance for transports. Also upgrades the Pelicans to Gunship Pelicans with increased health. Can fight back obviously.
-Not sure about this, but if a Pelican Transport is destroyed, occupants will be reduced to half health or lower.
That’s about it. Yeah I know, there are bigger things to worry about than stuff like this. But this just looks super ridiculous to see as an ability.
Edit: Here’s a video I made that shows exactly what I’m talking about.
Video: https://www.youtube.com/watch?v=47xo9k2mAoY