I was thinking… if 343i has no plans to give us a second season of Spartan Ops, perhaps they could do the next best thing; let us create our own missions on existing Spartan Ops maps. Bear with me:
What I have in mind would be similar to forging with the Invasion gametype in Halo:Reach; but instead of just setting up objectives, you would also set up spawn points for Covenant, Prometheans, Marines, and Spartans; landing zones for Phantoms, Drop Pods, Pelicans, and so on. Place weapon crates for the UNSC, Covenant, and Forerunners; place ammo crates and objective ordnance drops.
Place enemies and allies individually or in large groups; alter the traits of an individual AI to create a boss fight if you want. Set his damage resistance and weapon damage, his behavior (aggression, hearing, sight, as in Reach’s Firefight mode) and choose his weapons and armor abilities.
You would have a wide variety of assets to create objectives from various multiplayer gametypes; naturally you’d have Covenant, UNSC, and Forerunner terminals for typical button-pressing objectives, or highlight a group (or several groups) of enemies for “neutralize all hostiles” objectives…
BUT… you would also be able to mix things up with assets from Extraction, Dominion, Ricochet, Assault, Invasion, and Territories.
Plant a bomb to destroy an obstacle instead of just pushing a button (Assault), place a beacon to recover UNSC assets and defend it until it fires (Extraction), capture a data core a deliver it to a waiting Pelican (Invasion), or pick up that mysterious, glowing skull and deliver it to a Forerunner altar to unlock its secrets (Ricochet). These are just a few examples of what you could do to make Spartan Ops the way YOU think it should be.
Maps would include existing maps with Spartan Ops, Season 1; plus a few extras from War Games…
-The Quarry
-Sniper Alley
-The Fortress
-The Refuge
-The Cauldron
<strong>-The Gate*</strong>
-Galileo Base (Complex)
-Two Giants (Ragnarok)
-Lockup
-Control
-Warrens
-Cyclone (Vortex)
-Harvester
-Apex
-Infinity
-Reactor (Meltdown)
-Aldrin Base (Shatter)
-Armstrong Base (Longbow)
*I think “The Gate” should be expanded a bit to include the Cartographer chamber beyond the main door, as well as the valley down the hill and through the pass; this map feels rather cramped to me, and I could use more to work with in Forge.
So that’s all the maps featured across all 50 episodes, in addition to 3 War Games maps newly enabled for Spartan Ops (BTW, the Spartan Ops names I came up with for Meltdown, Longbow, and Shatter are pretty much placeholders).
Some of these maps (like Lockup and Infinity) would have built-in features that you could interact with in Forge, like doorways or grav lifts; if you want doors to open and close, or have a grav lift activate only after you’ve completed an objective or pressed a button, you should be able to make it so.
Lastly, you could throw in some extra toys for us to play with (if possible); how about some of the weapons and vehicles from Spartan Assault, more or less the prequel to Spartan Ops? Let us further customize our own Spartan Ops missions with new toys like the Dual SMGs, or the Grizzly, or the Hornet. The more the merrier.
Finally, you would be able to share your custom Spartan Ops missions and gametypes with other player via the File Share; enabling Theater mode for custom missions would be helpful in that regard, to better show off your creations.
That’s all I got; post your thoughts.
NOTE: I am NOT suggesting building your own Spartan Ops maps from scratch on Forge Island, Erosion, Impact, or Ravine; I know full well that is probably beyond 343i’s technological limitations. But I think we should be able to edit existing Spartan Ops maps, ja?
