Forge Worlds as the only DLC?

tl;dr at bottom, but please read anyways : )
Sections:
1) What the hell am I babbling about?
2) Why would this happen?
3) What does this mean for you?
4) A final message

Section 1: What the hell am I babbling about?
Basically, this is an idea I’ve been pondering over for roughly two months now. I haven’t ever really tried to summerize my thoughts untill now, though. When I first saw Forge World revealed on Bungie’s BWU, hundreds of ideas started popping into my head. One of those ideas was OMFG they’re no longer making DLC maps. How did such an appearantly irrational idea come to be? Well, it’s simple really.

You see, since Bungie already showed that they could make a massive space dedicated to nothing other than Forge, they really didn’t have much reason (In my mind) to cook out new multiplayer maps for DLC. I mean what could they make that we, the player, couldn’t? After all, the only reason Bungie didn’t just do this in Halo 3 was because Forge wasn’t as easy-to-use at the time (Again, this is all just my thoughts).
Forge World, unfortunately, gave you an incredibly limited palette, with little more than bland, pixel--Yoink!- Forerunner pieces. It lacked all of the immersion necessary to create new and unique maps that stood out from one another. The pieces themselves cause lag on even the smallest maps. It was by no means a failure, but it could have been executed much better. Anyways, I started thinking after that that Bungie probably would release more maps through DLC, but that the maps released would probably be brand new Forge Worlds.

Bottom line, I saw no reason why Bungie would waste time and effort making three new maps that many players might not like, when they could simply make a single Forge World with a new theme and satisfy the needs of every player on Reach.

tl;dr?

Bungie could have released new Forge Worlds with each DLC, rather than making three new maps from scratch.

Section 2: Why would this happen?
Making a DLC map is hard. Not only do you have to come up with brand new play-spaces that relate to the world of Halo while still being fresh and new, but you have to spend countless hours playtesting and perfecting the map’s competitive aspects while still somehow retaining the fun other players will have.

In the end, it’s a lot of dull work that gives you limited creativity through the development process. What’s worse is that the finished product might not even be liked by the majority of players. You have no way to implement new, creative ideas (Toys, etc.), and there’s no chance of being able to add something mind-blowingly awesome that can be appreciated by all players.*

If 343i were to focus its efforts on producing a new Forge World for every DLC release, they’d have a lot more creative control over what goes on. Want to add a giant football? Go ahead. have some new idea that you think the community could use? Add it right in. Listened to the community and decided they could use such-and-such a feature in the new Forge World? excellent work.

It would simply be easier (And quite honestly, funner) for 343i to create new Forgeworlds. They already have tons of community ideas and support to draw on, and they can add an almost unlimited repertoire of ideas and objects to help out the community and other Halo players. It’s not that I think 343i has to do whatever the community tells them to, it’s more **"**You can spend less time and effort making something everybody’s been asking for, and no-one can possibly say has bad gameplay. Everyone can make what they want of it, and everyone can find their own unique ways to enjoy it. Why not?".

__*__I’ve never developed or helped develop a game like Halo. I’ve never done any DLC work for it. Any idea I have regarding the creativity and fun that goes into creating such a product would be based off of inference alone.

tl;dr: Making a new Forge World for DLC would take less time and effort, be more creatively free, and have a higher number of players who like the finished product.

Section 3: What does this mean for you?
I’ve already somewhat talked about this, so I’ll try and keep it brief.

Basically, rather than being forced to take on a map you might not even like you can be given the option to make and edit your own map**(s)** from scratch. You are basically being given the tools to Forge whatever you’d like, but in a fresh and brand new setting with new spaces to use and explore.

Doesn’t this sound much better than being forced to buy whatever a producer thinks you deserve?

tl;dr: You get the tools to make whatever you want in a new setting, and not just a map someone else thinks you’ll enjoy.

Section 4: A Final Message.
I’m going to finish up this post by giving you a few last words to consider.

Why not? What reasons could there be for going through the laborious, pain-staking process of hand-crafting maps that many players will find boring or dull to play on. 343i sounds like the type of company that would go to any length to support the community and its abundance of creativity.

For this idea to work, the support of the entire community will be needed.

Cheers,

Haris Sales.

Sounds good I’ve always wanted more diverse forge spaces, and other themes would be nice too we have never had a Covenant themed forge map yet, come on 343 you can make it!

No better place than for here.

Though I do not use Forge myself, I know many people do. What I would like to see is the inside of High Charity and a blown out metropolis sector of a human city.

High Charity, its shell would obviously use Covenant objects. Maybe not as big as Forge World itself but having the Dreadnaught somewhere in the middle or edge of the large usable space would be cool.

The metropolis sector. My thinking is like having the shells of Turf, Terminal and High Ground connected together.

I would just like to see a motif variation to Forge Word. I’m happy that we no longer have the overly bland Halo3 Forges and now it’s a matter of the icing on the cake for me.

How about a New Mombasa space?

honestly ive always loved the idea of a more human,covenent, rebel and forruner forge worlds and i thimk that most people would engoy that better. i think if they just added 2 maps instead of 3 and one was fire fight and the other was a pure forging space it would work well becaus the people who hate forging would have thier map and forgers would have theirs

While I don’t want forge worlds to be the only maps to use the new forge I do agree that anything promising more custom content is the wiser choice. Considering the noble map pack, cut them up completely and have those pieces be forgeable. That’s all that really needs done. I guess at this point I’m not understanding why every map can’t be as customizable if not more than forge world.

Also the only thing forge world is really missing is terrain. Basically if the natural category was a as fleshed out as the rest no one would be complaining. Most notably terrain.

My request from 343. Make whatever map you want, of course, but please give us whatever you can so we can make ours.

Sounds like a great idea! Thanks for posting this! :smiley:

Sometimes I feel like I’m the only person happy with the current forge world. I’ve heard so many ideas thrown around from desert forge world to snow and a city. But all of these would have a very bland color palette. I think most people who want these just have an idea for a single map they want to make and don’t realize that these ideas would be very bland after the second map. Who wants an all white forge world? Or an all sand one?

If forge world has a different palette in the next halo I for one would be disappointed.

My hope for the next Halo’s forge world is a better budget system. I would much prefer if we had to stick with a budget then only get 99 blocks. Some maps just benefit from more blocks and less inclines. Also choosing an objects color should have a greater effect. A little detail is sometimes not enough to really create an interesting look.

I’ve always thought this. 343 Have big opportunities to make Halo a real community driven franchise with ideas like this. Make it happen guys.

[HUMAN FORGE WORLD ITEM LIST]
>Added Objects
—Pelican
—Phantom
—Covenant Sniper Tower
—Heavy and Fuel Rod Shade Turrets
—Openable/Closable Doors (Ferrex)
—Weather Effects (Ferrex)
—Time of Day (Ferrex)
—Human Themed
—Civilian Vehicles
—Transport, Grenade, and Chain Gun Falcon
—Anti- Infantry Banshee (No Fuel Rod; Upped Plasma Damage)
—Extra-Large One Way Shield Door
—Extra-Large Railing
—Fence Walls
—Radio/Radio Towers
—Computers
—Crates
—Road Signs
—Road Blocks
—Building Chunks (Taken from Large Flat Rock)
—Stop Light
—Custom Shield Doors (Crosses Fingers)
—Weapon Holders
—Barrels
—Pieces From Maps apart of Forge World 2
—More custom colors for Objects
—Heretic Banshee
—Target Locater
—Disarmed Bombs
—Directional Arrows
—Tubes
—Vehicle Skins: Flaming, Golden, Honor Gaurd
—Element Blocks (building blocks from first FW, but re-skinned to look like Dirt, Ice, Etc.)
—Arrows (Directional)

>Toys
—Bikes
—Wheelchairs
—BaseBall Bat (Possibility?)
—Playground Objects [(Swings, Slides, Etc.) Possible?]
—Golf Cart (Possible?)
—Bouncy Balls (Possible?)
—Snowballs (Redesigned Plasma Grenades)

>Map Sections
—Headlong
—Terminal
—Traxus Tower (A complete interior skyscraper)
—Warehouse (Foundry Remake)
—ONI Building (Small Close quarters Forge space)
—The Training Grounds (The Pit Remake)
—City Outskirts (Section outside of Main Playing Field)
—The Generator (Last Resort Remake)

>Insane Ideas
—Covenant Transport (Equivalent to the Falcon)
—Attack Hornet (No Side-seats)
—Hornet
—Anti-Gravity Option/Section
—Forgeable Elements (Grass, Water, Trees, etc.)
—Chopper
—Prowler
—Destroyed Objects (Crashed Vehicles, Dead bodies Etc.)
—Working ODST Drop Pod
—Specter
—Upgraded Wraith (Halo 3 Wraith)
—Halo Wars Vehicles (Locust, Vampire, Grizzly, etc.)
—Object Inverting
—Scarab
—Spirit
—Anti-Aircraft Wraith
—Elephant, Elephant 2.0
—Flamethrower
—Gauss and Machine Gun Turret (From ODST)
—Missile Pod (Mounted on stand, dismounted)
—Destructible Walls
—Custom Signs
—Monster Trucks
—Sling-Shot (STEP 7)
—Corpses (Humans, Elites, etc.)
—Fire
—Custom Skyboxes (Super Carrier, Frigate, etc.)
—Animals
—In-game Music
—Mac Gun
—Terraforming
—Invisible walls (Like kill Barriers)
—Jackal Shield AA
—Honor Guard Pike
—Space Combat
—Water Vehicles
—Send and Receive Man-Cannons (Choose where the Man-Cannon sends you)
—Covie Drop Pod
—“Tyrant” Class Anti-Aircraft Gun
—Pre-Built Large Buildings
—FireFight Forge Gametype
—Air Strikes
—Target Locater (For Mac Rounds)
—Custom Vehicles, Weapons, and Objectives
—Nameable Sections
—Moving Platforms
—Shadow
—Day to Night Filter (Slowly changes from day to night)
—Curved Race Track Pieces
—Flamethrower Warthog
—Flamethrower Mongoose
—Breakable Glass
—Sizable Shield Doors (Editable size. For ex.: editing the size of a boundary)
—Music Orbs (like FX orbs, except for music)
—Spawn Switch (When you activate the designate object it will either spawn something or activate another object)
—Customizable Objects with 3 Save Slots
—Covenant Spire
—Pillar of Autumn
—Enemy AI (Elites, Grunts, Brutes, Flood, Etc.)
—Laundry Basket
—Oven
—Computer
—Giant Cookie
—Xbox 360
—Halo video game discs (Halo Reach, Halo 2, etc.)
—Brute Plasma Rifle
—MA5B Assault Rifle (Halo CE AR)
—Battle Rifle
—Halo 2 E3 Battle Rifle
these are all curtosy of onyx81 and the rest of the people from his fourm

> Sometimes I feel like I’m the only person happy with the current forge world. I’ve heard so many ideas thrown around from desert forge world to snow and a city. But all of these would have a very bland color palette. I think most people who want these just have an idea for a single map they want to make and don’t realize that these ideas would be very bland after the second map. Who wants an all white forge world? Or an all sand one?
>
> If forge world has a different palette in the next halo I for one would be disappointed.
>
> My hope for the next Halo’s forge world is a better budget system. I would much prefer if we had to stick with a budget then only get 99 blocks. Some maps just benefit from more blocks and less inclines. Also choosing an objects color should have a greater effect. A little detail is sometimes not enough to really create an interesting look.

It’s true really. I just find the problem to be that forge world doesn’t have a fleshed out natural category. That and forge world in general needing to be a bit more big team battle friendly, when it comes to pure custom content. Mostly the natural category though. It would easily break up all of the grey forerunner.

I also just find some items to be too complex in their designs. It gets rather noisy after you have laid quite a bit down. Okay last one, why only covenant grav lifts? I want to keep the theme here, tempest does have them but come on.

> [HUMAN FORGE WORLD ITEM LIST]
> >Added Objects
> —Pelican
> —Phantom
> —Covenant Sniper Tower
> —Heavy and Fuel Rod Shade Turrets
> —Openable/Closable Doors (Ferrex)
> —Weather Effects (Ferrex)
> —Time of Day (Ferrex)
> —Human Themed
> —Civilian Vehicles
> —Transport, Grenade, and Chain Gun Falcon
> —Anti- Infantry Banshee (No Fuel Rod; Upped Plasma Damage)
> —Extra-Large One Way Shield Door
> —Extra-Large Railing
> —Fence Walls
> —Radio/Radio Towers
> —Computers
> —Crates
> —Road Signs
> —Road Blocks
> —Building Chunks (Taken from Large Flat Rock)
> —Stop Light
> —Custom Shield Doors (Crosses Fingers)
> —Weapon Holders
> —Barrels
> —Pieces From Maps apart of Forge World 2
> —More custom colors for Objects
> —Heretic Banshee
> —Target Locater
> —Disarmed Bombs
> —Directional Arrows
> —Tubes
> —Vehicle Skins: Flaming, Golden, Honor Gaurd
> —Element Blocks (building blocks from first FW, but re-skinned to look like Dirt, Ice, Etc.)
> —Arrows (Directional)
>
> >Toys
> —Bikes
> —Wheelchairs
> —BaseBall Bat (Possibility?)
> —Playground Objects [(Swings, Slides, Etc.) Possible?]
> —Golf Cart (Possible?)
> —Bouncy Balls (Possible?)
> —Snowballs (Redesigned Plasma Grenades)
>
> >Map Sections
> —Headlong
> —Terminal
> —Traxus Tower (A complete interior skyscraper)
> —Warehouse (Foundry Remake)
> —ONI Building (Small Close quarters Forge space)
> —The Training Grounds (The Pit Remake)
> —City Outskirts (Section outside of Main Playing Field)
> —The Generator (Last Resort Remake)
>
> >Insane Ideas
> —Covenant Transport (Equivalent to the Falcon)
> —Attack Hornet (No Side-seats)
> —Hornet
> —Anti-Gravity Option/Section
> —Forgeable Elements (Grass, Water, Trees, etc.)
> —Chopper
> —Prowler
> —Destroyed Objects (Crashed Vehicles, Dead bodies Etc.)
> —Working ODST Drop Pod
> —Specter
> —Upgraded Wraith (Halo 3 Wraith)
> —Halo Wars Vehicles (Locust, Vampire, Grizzly, etc.)
> —Object Inverting
> —Scarab
> —Spirit
> —Anti-Aircraft Wraith
> —Elephant, Elephant 2.0
> —Flamethrower
> —Gauss and Machine Gun Turret (From ODST)
> —Missile Pod (Mounted on stand, dismounted)
> —Destructible Walls
> —Custom Signs
> —Monster Trucks
> —Sling-Shot (STEP 7)
> —Corpses (Humans, Elites, etc.)
> —Fire
> —Custom Skyboxes (Super Carrier, Frigate, etc.)
> —Animals
> —In-game Music
> —Mac Gun
> —Terraforming
> —Invisible walls (Like kill Barriers)
> —Jackal Shield AA
> —Honor Guard Pike
> —Space Combat
> —Water Vehicles
> —Send and Receive Man-Cannons (Choose where the Man-Cannon sends you)
> —Covie Drop Pod
> —“Tyrant” Class Anti-Aircraft Gun
> —Pre-Built Large Buildings
> —FireFight Forge Gametype
> —Air Strikes
> —Target Locater (For Mac Rounds)
> —Custom Vehicles, Weapons, and Objectives
> —Nameable Sections
> —Moving Platforms
> —Shadow
> —Day to Night Filter (Slowly changes from day to night)
> —Curved Race Track Pieces
> —Flamethrower Warthog
> —Flamethrower Mongoose
> —Breakable Glass
> —Sizable Shield Doors (Editable size. For ex.: editing the size of a boundary)
> —Music Orbs (like FX orbs, except for music)
> —Spawn Switch (When you activate the designate object it will either spawn something or activate another object)
> —Customizable Objects with 3 Save Slots
> —Covenant Spire
> —Pillar of Autumn
> —Enemy AI (Elites, Grunts, Brutes, Flood, Etc.)
> —Laundry Basket
> —Oven
> —Computer
> —Giant Cookie
> —Xbox 360
> —Halo video game discs (Halo Reach, Halo 2, etc.)
> —Brute Plasma Rifle
> —MA5B Assault Rifle (Halo CE AR)
> —Battle Rifle
> —Halo 2 E3 Battle Rifle
> these are all curtosy of onyx81 and the rest of the people from his fourm

This 100x but bring back Sandtrap to that was one of the greatest maps ever for infection.

> [HUMAN FORGE WORLD ITEM LIST]
> >Added Objects
> —Pelican
> —Phantom
> —Covenant Sniper Tower
> —Heavy and Fuel Rod Shade Turrets
> —Openable/Closable Doors (Ferrex)
> —Weather Effects (Ferrex)
> —Time of Day (Ferrex)
> —Human Themed
> —Civilian Vehicles
> —Transport, Grenade, and Chain Gun Falcon
> —Anti- Infantry Banshee (No Fuel Rod; Upped Plasma Damage)
> —Extra-Large One Way Shield Door
> —Extra-Large Railing
> —Fence Walls
> —Radio/Radio Towers
> —Computers
> —Crates
> —Road Signs
> —Road Blocks
> —Building Chunks (Taken from Large Flat Rock)
> —Stop Light
> —Custom Shield Doors (Crosses Fingers)
> —Weapon Holders
> —Barrels
> —Pieces From Maps apart of Forge World 2
> —More custom colors for Objects
> —Heretic Banshee
> —Target Locater
> —Disarmed Bombs
> —Directional Arrows
> —Tubes
> —Vehicle Skins: Flaming, Golden, Honor Gaurd
> —Element Blocks (building blocks from first FW, but re-skinned to look like Dirt, Ice, Etc.)
> —Arrows (Directional)
>
> >Toys
> —Bikes
> —Wheelchairs
> —BaseBall Bat (Possibility?)
> —Playground Objects [(Swings, Slides, Etc.) Possible?]
> —Golf Cart (Possible?)
> —Bouncy Balls (Possible?)
> —Snowballs (Redesigned Plasma Grenades)
>
> >Map Sections
> —Headlong
> —Terminal
> —Traxus Tower (A complete interior skyscraper)
> —Warehouse (Foundry Remake)
> —ONI Building (Small Close quarters Forge space)
> —The Training Grounds (The Pit Remake)
> —City Outskirts (Section outside of Main Playing Field)
> —The Generator (Last Resort Remake)
>
> >Insane Ideas
> —Covenant Transport (Equivalent to the Falcon)
> —Attack Hornet (No Side-seats)
> —Hornet
> —Anti-Gravity Option/Section
> —Forgeable Elements (Grass, Water, Trees, etc.)
> —Chopper
> —Prowler
> —Destroyed Objects (Crashed Vehicles, Dead bodies Etc.)
> —Working ODST Drop Pod
> —Specter
> —Upgraded Wraith (Halo 3 Wraith)
> —Halo Wars Vehicles (Locust, Vampire, Grizzly, etc.)
> —Object Inverting
> —Scarab
> —Spirit
> —Anti-Aircraft Wraith
> —Elephant, Elephant 2.0
> —Flamethrower
> —Gauss and Machine Gun Turret (From ODST)
> —Missile Pod (Mounted on stand, dismounted)
> —Destructible Walls
> —Custom Signs
> —Monster Trucks
> —Sling-Shot (STEP 7)
> —Corpses (Humans, Elites, etc.)
> —Fire
> —Custom Skyboxes (Super Carrier, Frigate, etc.)
> —Animals
> —In-game Music
> —Mac Gun
> —Terraforming
> —Invisible walls (Like kill Barriers)
> —Jackal Shield AA
> —Honor Guard Pike
> —Space Combat
> —Water Vehicles
> —Send and Receive Man-Cannons (Choose where the Man-Cannon sends you)
> —Covie Drop Pod
> —“Tyrant” Class Anti-Aircraft Gun
> —Pre-Built Large Buildings
> —FireFight Forge Gametype
> —Air Strikes
> —Target Locater (For Mac Rounds)
> —Custom Vehicles, Weapons, and Objectives
> —Nameable Sections
> —Moving Platforms
> —Shadow
> —Day to Night Filter (Slowly changes from day to night)
> —Curved Race Track Pieces
> —Flamethrower Warthog
> —Flamethrower Mongoose
> —Breakable Glass
> —Sizable Shield Doors (Editable size. For ex.: editing the size of a boundary)
> —Music Orbs (like FX orbs, except for music)
> —Spawn Switch (When you activate the designate object it will either spawn something or activate another object)
> —Customizable Objects with 3 Save Slots
> —Covenant Spire
> —Pillar of Autumn
> —Enemy AI (Elites, Grunts, Brutes, Flood, Etc.)
> —Laundry Basket
> —Oven
> —Computer
> —Giant Cookie
> —Xbox 360
> —Halo video game discs (Halo Reach, Halo 2, etc.)
> —Brute Plasma Rifle
> —MA5B Assault Rifle (Halo CE AR)
> —Battle Rifle
> —Halo 2 E3 Battle Rifle
> these are all curtosy of onyx81 and the rest of the people from his fourm