I want game play options. One of my favorite games is one that I created in halo 4. It was FFA KOTH, where a mongoose was the hill. Everyone had rockets and snipers. The only way to clear the hill was to board the mongoose or score a direct hit on the Spartan, not the vehicle. It was so chaotic with the hill getting launched all over the map from everyone shooting rockets like mad. Probably my most popular party game.
> 2535447175857524;1:
> All I have heard about Halo Infinite forge is that it will have a redo and undo button.
>
> Things I’m hoping for include better lighting syst em, bigger budgets, more diverse range of objects and spawning ai
>
> What do you guys know about it, and or hope for?
infinite is using dynamic lighting so no more crappy lighting budget in forge. It should have a terrain editor so that’ll save alot of the budget. The engine got a big upgrade which means more budget as well. I think we will be able to use all art assets from campaign just like far cry which will save having to build art with lots of objects. Overall i think you will be able to build 10x more than halo 5 forge and it will look 100x better too.
i also think we will have cloud based destructibility that crackdown uses.
scripting should be cloud based too so that we have unlimited scripting.
ai if they have it, will be cloud based too so that they can get all this working on the old xbox one.
> 2533274821339472;3:
> > 2535447175857524;1:
> > All I have heard about Halo Infinite forge is that it will have a redo and undo button.
> >
> > Things I’m hoping for include better lighting syst em, bigger budgets, more diverse range of objects and spawning ai
> >
> > What do you guys know about it, and or hope for?
>
> infinite is using dynamic lighting so no more crappy lighting budget in forge. It should have a terrain editor so that’ll save alot of the budget. The engine got a big upgrade which means more budget as well. I think we will be able to use all art assets from campaign just like far cry which will save having to build art with lots of objects. Overall i think you will be able to build 10x more than halo 5 forge and it will look 100x better too.
>
> i also think we will have cloud based destructibility that crackdown uses.
> scripting should be cloud based too so that we have unlimited scripting.
> ai if they have it, will be cloud based too so that they can get all this working on the old xbox one.
> 2535447175857524;5:
> > 2533274821339472;3:
> > > 2535447175857524;1:
> > > All I have heard about Halo Infinite forge is that it will have a redo and undo button.
> > >
> > > Things I’m hoping for include better lighting syst em, bigger budgets, more diverse range of objects and spawning ai
> > >
> > > What do you guys know about it, and or hope for?
> >
> > infinite is using dynamic lighting so no more crappy lighting budget in forge. It should have a terrain editor so that’ll save alot of the budget. The engine got a big upgrade which means more budget as well. I think we will be able to use all art assets from campaign just like far cry which will save having to build art with lots of objects. Overall i think you will be able to build 10x more than halo 5 forge and it will look 100x better too.
> >
> > i also think we will have cloud based destructibility that crackdown uses.
> > scripting should be cloud based too so that we have unlimited scripting.
> > ai if they have it, will be cloud based too so that they can get all this working on the old xbox one.
>
> Is this confirmed? Sounds great if it is.
just guess work. however its confirmed they have big plans for forge by tom french, somewhere on his twitter
Being able to name / organise script brains (the colours aren’t distinct enough).
Saving commonly used mod-lists so we don’t have to enter them over and over (eg. mod:alpha, mod:beta,…).
Being able to attach script brains to game types so that they are carried over into any map to play on.
Better focus on Player scopes. It would be great to be able to apply user labels from the pre-game lobby.
Let us add starting weapons to player traits (at the moment we can only change up grenades).
Ability to script team / colour changes.
More game values. Let us be able to work out who just killed who and how. Even who got the assist. etc. That would open up a lot of potential game types.