Forge trailer-Satisfied?

Forge sounds like it will be updated and interesting with new tools and whatnot. But was that it? The stuff that was in the forge trailer seemed cool and will open up some new opportunities, but is there more? Are you satisfied?

Forge trailer?

> Forge trailer?

What are you talking about, OP? :3

To those wondering what he meant by trailer, he likely meant the RTX video.

W/ Foprge trailer you mind the forge that the guys from Rooster Teeth has played?

> To those wondering what he meant by trailer, he likely meant the RTX video.

This is the only video I remember seeing. It would be nice to get a little more info.

I wont be satisfied until it is a full map editor

> I wont be satisfied until it is a full map editor

You will (hopefully) forever be unsatisfied.

RTX thing is old, but yes i think they are a lot more opportunities, i hope in a future of this 5 bulletins we get a little more, and some more add on.

> > I wont be satisfied until it is a full map editor
>
> You will (hopefully) forever be unsatisfied.

That’s a really horrible mentality. An advanced full blown map editor would be great for map creators and regular players alike. Their is absolutely no reason you wouldn’t want a full blown map editor. Sure maybe less people will have the time to fully learn it and utilize it. BUT the ones that do understand it would create good maps for you to play on. Seriously just think of how dumb your response sounds. You’re essentially saying…

“NO, I don’t want a full map editor! I don’t want really amazing community maps that are nearly on par with real dev standards.”

Seriously, I just want to know your actual reason as to why you wouldn’t want a legit map editor? Their is no good reason other than the learning curve issue.

> RTX thing is old, but yes i think they are a lot more opportunities, i hope in a future of this 5 bulletins we get a little more, and some more add on.

4 more to go.

> > > I wont be satisfied until it is a full map editor
> >
> > You will (hopefully) forever be unsatisfied.
>
> That’s a really horrible mentality. An advanced full blown map editor would be great for map creators and regular players alike. Their is absolutely no reason you wouldn’t want a full blown map editor. Sure maybe less people will have the time to fully learn it and utilize it. BUT the ones that do understand it would create good maps for you to play on. Seriously just think of how dumb your response sounds. You’re essentially saying…
>
> “NO, I don’t want a full map editor! I don’t want really amazing community maps that are nearly on par with real dev standards.”
>
>
> Seriously, I just want to know your actual reason as to why you wouldn’t want a legit map editor? Their is no good reason other than the learning curve issue.

Definitely this.

> > > I wont be satisfied until it is a full map editor
> >
> > You will (hopefully) forever be unsatisfied.
>
> That’s a really horrible mentality. An advanced full blown map editor would be great for map creators and regular players alike. Their is absolutely no reason you wouldn’t want a full blown map editor. Sure maybe less people will have the time to fully learn it and utilize it. BUT the ones that do understand it would create good maps for you to play on. Seriously just think of how dumb your response sounds. You’re essentially saying…
>
> “NO, I don’t want a full map editor! I don’t want really amazing community maps that are nearly on par with real dev standards.”
>
>
> Seriously, I just want to know your actual reason as to why you wouldn’t want a legit map editor? Their is no good reason other than the learning curve issue.

a map editor can only go so fare, a map creator on the other hand, that would really broaden what forgers can do, no massive object limitations and such, just free to build and shape what we like, do a little scripting here and there for the more intricit things and then publish it as a whole new map, the 360 can’t handle it but the next get console if they put in a high amount of ram and good processor will.

map editors are very restricting, you’re editing a pre-existing map which means you’re just adding on top of what is already there, you can’t take away unless what was put there was using the map editor, there are also a lot more restrictions that come with it such as much much stricter complexity limitations, what you can build within the confines of the map and so on, trials evo even with its immense editor still suffers from a lot of the limitations.

but the thing that has to be considered above all else really is just ease of use, is it going to be user friendly so everyone jumping in will know whats what without the need of a month long tutorial? a full on map creator just won’t do this, it will take a lot of time to actually learn how to use it and it would also be very awkward to use on a controller, you need a mouse and keyboard for it to be viable, so, sadly, a full on map creator isn’t a viable option for a console though it would be nice to get a PC editor with the game, a full on map editor which at its most is very flexible objects and event triggers, the problem is that you’re still restricted by the objects you have, you won’t be able to create what you want because objects won’t lign up correctly to create it, instead you have to make a lot of compromises around those objects which is a pain but is all we can expect at the most on a console.

as for halo 4s forge, well, i don’t know, it looks like we’re going to have reachs forge with a little more flexibility in overall performance but that’s about it, really would like to have some event triggers and be able to create events but it doesn’t look like we’re ever going to get this in 4. no, the trailer isn’t enough, need a full information release because at this point i’m starting to think that forge got cut …

Wait, new forge info…WHERE!!!ONEHUNDREDELEVEN!!!

> > > > I wont be satisfied until it is a full map editor
> > >
> > > You will (hopefully) forever be unsatisfied.
> >
> > That’s a really horrible mentality. An advanced full blown map editor would be great for map creators and regular players alike. Their is absolutely no reason you wouldn’t want a full blown map editor. Sure maybe less people will have the time to fully learn it and utilize it. BUT the ones that do understand it would create good maps for you to play on. Seriously just think of how dumb your response sounds. You’re essentially saying…
> >
> > “NO, I don’t want a full map editor! I don’t want really amazing community maps that are nearly on par with real dev standards.”
> >
> >
> > Seriously, I just want to know your actual reason as to why you wouldn’t want a legit map editor? Their is no good reason other than the learning curve issue.
>
> <mark>a map editor can only go so fare, a map creator on the other hand, that would really broaden what forgers can do,</mark> no massive object limitations and such, just free to build and shape what we like, do a little scripting here and there for the more intricit things and then publish it as a whole new map, the 360 can’t handle it but the next get console if they put in a high amount of ram and good processor will.

It appears that only Halo players can’t grasp the concept that Map Editor is the proper term for a ‘Map Creator’. In all reality their is no such thing as a Map Creator. It’s just another word for Map Editor. If you just consider Forge to be an editor and something like Far Cry’s thing to be a creator you would be wrong. They are both ‘technically’ Map Editors. Forge IMO isn’t even an editor it’s more like debug mode…

There are several problems with the implementation of a fully fledged map creator/editor in a Halo game. First of all, the map files would be enormous, since you would have the data for all the textures, geometry, etc. instead of just a small data file that keeps track of the changes you made. Therefore, if some of the maps were to be shared to friends or put into matchmaking, you’d need to download a file as large as a couple hundred megabytes, every single time. That would get annoying, would it not?

Secondly, the ability to create our own maps from scratch would mean the end of DLC as we know it, something I’m willing to bet that Microsoft would never allow. To them, it’s better to be able to suck money out of the consumer rather than give them freedom that would take away that need to spend money.

If anyone here is a fellow fallout nerd you know what the GECK is.

For those who don’t click here http://www.youtube.com/watch?v=45_JON9Y4Ms

Now, Bethesda softworks releases this for free seeing as you have to have the game installed anyway. It works by allowing you to utilize any and all of the games assets, including the smallest most minute pieces of clutter.

I would gladly pay an additional 60 to 100 dollars to have this for halo as a separate disk installed on a PC.

Honestly I don’t believe a full-blown map editor is really all that necessary. I feel Forge gives more than enough opportunities for players to do what they want. Plus, as others above have said, Microsoft doesn’t want to completely undermine its own future content for the game by giving players too much control.

I also feel that Halo isn’t on a large enough scale to warrant a full-on map editor. Games that come to mind when I think of a map editor generally are massive in scale (Operation Flashpoint, Skyrim, etc.). I’m not sure if Halo will ever get to that point as that is something that doesn’t seem to be a major factor in the Halo sandbox.

> If anyone here is a fellow fallout nerd you know what the GECK is.
>
> For those who don’t click here http://www.youtube.com/watch?v=45_JON9Y4Ms
>
> Now, Bethesda softworks releases this for free seeing as you have to have the game installed anyway. It works by allowing you to utilize any and all of the games assets, including the smallest most minute pieces of clutter.
>
> I would gladly pay an additional 60 to 100 dollars to have this for halo as a separate disk installed on a PC.

You mean Bethesda Game Studios (game developer). Bethesda Softworks is the publisher and publishes all games under the ZeniMax Media Inc. umbrella. BGS is an exception to the rule though as they have always supported a map editor and modding community for their games since TES III: Morrowind. This is very unusual behavior for a game developer as most do not allow this kind of experience. If you do see map editors, it is generally only supported on PC titles, as they tend to make the most sense.

It’s much more complicated on consoles, having to deal with Microsoft and Sony, and again I just don’t believe this is a direction Microsoft wants to go. The last game I remember playing on console that had a full-fledged map editor was Operation Flashpoint on the original Xbox. I have not seen a game come nearly that close since on consoles.

I think a full blown map editor is going to be too messy. I like forge because it takes all the mess out of a map maker and you can still do lots with it.