> Well i mean like, someone link me to a map that you think was awesome.
Decresence by HI IM CAPS LOCK
> I mean, alot of race maps are like, Im putting building blocks together to make a road! that looks really neat and organized and everything!
Yes. But this isn’t a problem with Forge. It’s a problem with the people who use it.
> thats cool, but theres no effect like there was in halo 3 where you realized that the map actually required patience and skill…Now, every person can make anything they want.
Not necessarily. Forge won’t design the layout. Forge won’t design the aesthetics. Forge won’t design the gameplay. Forge won’t design the flow.
Forge makes it easy to build maps, but you (as in people in general, not as in only you specifically) still have to actually come up with a good idea, test it, and refine it. But because it’s easy to build maps, you don’t have to spend months actually bringing that idea to life.
> Which is a good thing AND a bad thing. IMO mostly a bad thing, I don’t even like most forge maps anymore…i guess its just me. Ive been forging the last two weeks trying to come up with something really cool, but Then i realize that anyone could have made what i just made, that it really didnt require patience and skill anymore.
Then come up with a better design. Because it’s the design of a map that makes it good.
Even in Halo 3, the design was important. Building the map was a huge obstacle as well, but the eventual outcome of a map still depended on whether or not its design was good. An impeccably-built map was worthless if it didn’t play well. The only thing Reach has done is take the building process out of the equation, allowing Forgers to get directly to the part that actually matters: the design.
If you want to make unique maps, you need to come up with unique ideas. You need to plan them, test them, think them over in your head. It’s not as difficult as it sounds, but it’s a tricky adjustment to make if, in the days of Halo 3, you spent more time on construction than on planning.